Tuesday night I log in ready to assault Black Temple.
When time for the raid rolled around, we were looking a bit short, especially in the healer department. I did a double take as my Pally Power dutifully reported a complete lack of Roguery in our midst. Lack of healers would be rough. Lack of Rogues would pretty much mean RoS would be impossible.
It seems Expansionitis has hit Dominion.
boredom with early bosses
I know many people don’t find the early bosses in Black Temple exciting anymore and many people have gotten all the loot they could want from them, but we still have to kill them to get the harder bosses people do find exciting and from which people do want loot.
For me, I was on because I enjoy raiding. It’s fun (or I wouldn’t do it). Loot is fun too and I love getting a new piece of armor for my character, but ultimately it’s raiding that I enjoy. It’s joining forces with 24 other people on my team and facing down the monsters and Bosses ahead of us.
It’s also the opportunity I have to tank which is my favorite thing to do in game. You don’t get to tank a lot playing solo. (Actually, you tank everything solo, but it's not quite the same thing).
dkp system contributes
I think another contributor to our lack of attendance last night may be our loot system. I’ve stated on other occasions that I’m not a huge fan of our loot system. However, it is the system that Dominion uses and the one I’ve agreed to use. Please don’t take this as me complaining out our loot system. My goal here is only to point out that the loot system, regardless of my feelings about it, may be a contributor to our lack of attendance.
We run a positive sum DKP system. This system is similar to zero-sum dkp, but it allows the guild to add points to the system for anything and everything, including attendance, contributions of gold, gems, etc to the guild bank, and progression. As with zero-sum, each item is worth a certain number of points, and when a player receives a drop, the item’s value is subtracted from her total. Main spec upgrades cost up to 180 DKP under our system. Players may go below zero. These systems tend to get very, very inflated, and the gap between the bottom and the top can be just crazy.
For instance, the top of our leaderboard has between 4000 to 7000 DKP. Some of our newer members have less than 100. Those at the top have absolutely earned their place. Some of them have been raiding with Dominion for almost a year solid.
If you are curious I’m 52nd on the DKP list with just over 600. I’m still behind a guy who last raided in April. To be fair, I only attend 75% of our raids so that contributes to my personal position as well.
Just to reiterate, because I don’t want to be misunderstood, don’t read this as me complaining about the loot system. This was only meant to demonstrate the kind of gap that can exist in this kind of system.
Because of the large gaps, most people’s position in the loot food chain is well established. The 1st place player would need to loot over 10 pieces of gear with the 2nd place person not receiving any, and assuming no contribution by either player, for 2nd place to pass first place. That's what I mean by the position in the food chain being established. Let me say again, I feel those people have earned their place through months and months and months of consistent raiding.
But you combine a lack of incentive from the DKP system with boredom with familiar content with an imminent expansion and you get what we had last night: A called raid.
AoE tank + AoE farming class = Lots of Dead Mobs. We both got a Netherwing Egg and over 30 Netherwing Crystals each. Kho was also able to mine some Nethercite ore.
We turned in our quests and ported to Ironforge after the raid was officially called off.