tag:blogger.com,1999:blog-3190673057769546823.post5789207719035086132..comments2023-10-05T12:43:59.413-04:00Comments on Honor's Code: FirebirdHonors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3190673057769546823.post-4769568700435563402008-03-20T16:18:00.000-04:002008-03-20T16:18:00.000-04:00My guild definitely does not have this one on farm...My guild definitely does not have this one on farm yet, but we've killed her ~5 times. We love the fight as well. It was easier to learn than we thought it would be, yet remains a challenge every time we do it.<BR/><BR/>We found it most helpful to assign one person to bringing adds to em during P1 - this is easy.<BR/><BR/>Quill hits the platforms and the dark ring ont he outside of the floor. You can safely stand with your back to the wall next to the door on the lighter ring. (its kind of like your back is to the 'side' of the door.<BR/><BR/>For P2 we have me (prot paladin) and a feral tank the adds.<BR/>I run around and grab the adds as they spawn - pursuit of justice FTW.<BR/>The adds spawn and there's about 2 seconds before Al'ar comes down and does the explosion.<BR/>The feral taunts one add off me.<BR/>DPS kills my target first so I can be ready to grab the next two.<BR/>The second add usually dies just before the next meteor.<BR/><BR/>In P2 nearly all the ranged DPS is on the adds - dots and melee on Al'ar, everything else on the adds - they can switch targets and hit the other add, or the boss easier than the melee. Remember every add that dies takes 3% off her life.<BR/><BR/>The adds don't hit hard at all - I found that a set that uses dodge/parry to eliminate crits from a lvl 71 with about 160 Fire resist works great. This makes my healer's life much easier.<BR/><BR/>Make sure everyone gets salv, even folks that normally don't want it (except tanks of course). That way they can go all out more of the time.Lethariohttps://www.blogger.com/profile/04897834059989265642noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-89834731782627413432008-03-20T06:48:00.000-04:002008-03-20T06:48:00.000-04:00phase 2grab the first 2 and position yourself just...phase 2<BR/><BR/>grab the first 2 and position yourself just under the edge of either of the up ramps, this stops you getting blasted around.<BR/><BR/>get a promo so you can keep marking the add to be killed up. get the mellee to shout in vent if youre in a flame patch as its quite difficult to see if youre concecrating.<BR/><BR/>we usually assign an add collector, feral druid or dps a warrior should be fine, they bring em in shout in vent and i taunt em of. so i dont really move except to get out of the fire.<BR/><BR/>tbh getting people to move out of the fire is the hardest part of phase 2 as you will see.Lazenbyhttps://www.blogger.com/profile/01104871366045994235noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-45556254615881102252008-03-20T01:51:00.000-04:002008-03-20T01:51:00.000-04:00Try having hunters shoot the adds down. They can ...Try having hunters shoot the adds down. They can hit them from the lower deck, and send them your way. That my help your situation. I don't know how many hunters you have in your raid. But it seemed to work fairly well on the one TK I attempted.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-16730079348481250362008-03-19T23:35:00.000-04:002008-03-19T23:35:00.000-04:00Let you in on a secret. Have the extra warrior eq...Let you in on a secret. Have the extra warrior equip a shield and run around to put out flame patch. Just run in and hit spell reflect. 3 tick and the patch should be gone.BigFirehttps://www.blogger.com/profile/08691686124373392635noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-323655271933619662008-03-19T20:38:00.000-04:002008-03-19T20:38:00.000-04:00Rob,You didn't MC much did you?Rob,<BR/><BR/>You didn't MC much did you?Honors Codehttps://www.blogger.com/profile/10603644804340531952noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-87345442309066667532008-03-19T18:39:00.000-04:002008-03-19T18:39:00.000-04:00Quill basically hits anything outside the "ring" o...Quill basically hits anything outside the "ring" on the ground, be that up on a platform or on the ground.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-4646340882409125292008-03-19T18:00:00.000-04:002008-03-19T18:00:00.000-04:00I would have to agree with you on alar. That guy g...I would have to agree with you on alar. That guy gets out of control real fast in phase 2.<BR/><BR/>when you were quilled on phase 1 were standing near the ramp or slightly on it, his quills fall down onto the ramps as well.Raydzhttps://www.blogger.com/profile/17151370699444981541noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-41680581595375756802008-03-19T17:40:00.000-04:002008-03-19T17:40:00.000-04:00With Quill, it's a 3-dimensional sphere effect. I...With Quill, it's a 3-dimensional sphere effect. If you are standing directly underneath the platforms or on the ramps at all, or in the air near the ramps and platforms, you get hit.<BR/><BR/>Make sure you're standing well away from the platforms and ramps when it lands.DWhttps://www.blogger.com/profile/02638068823269326748noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-73699423374751012022008-03-19T17:21:00.000-04:002008-03-19T17:21:00.000-04:00Well said:)I would have to say that phase 1 is dow...Well said:)<BR/><BR/>I would have to say that phase 1 is down..and on Thursday we will put his fire out..im still mad that they made a fire resistent boss:PFarmer Robhttps://www.blogger.com/profile/16009874876054674368noreply@blogger.com