tag:blogger.com,1999:blog-3190673057769546823.post6417898625910778315..comments2023-10-05T12:43:59.413-04:00Comments on Honor's Code: Cataclysm Raid Changes Design RealitiesHonors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3190673057769546823.post-69260658358652160572010-05-05T09:41:58.961-04:002010-05-05T09:41:58.961-04:00I would hope they don't perpetuate the "s...I would hope they don't perpetuate the "saber-lash" style mechanics. It essentially reduces OTing to /follow.<br /><br />Perhaps the best approach would be something like Gormok bleed. Force tank swaps, and leave a dot on the swapped-out tank.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-68164559795910922652010-05-03T17:18:03.518-04:002010-05-03T17:18:03.518-04:00Thanks for the mention, Honors. One of the insight...Thanks for the mention, Honors. One of the insightful comments to my blog was indeed around healer mana-usage being the constraint.<br /><br />The fact is health of tanks will be the same.<br />The QUESTION is how will Blizzard compensate for that, to keep things interesting?<br /><br />Some people are saying it'll be raid damage, or always having a third tank, or having mana-consumption being a much bigger issue so you need more healers just to prevent OOM.Gravityhttps://www.blogger.com/profile/09058246857638123702noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-63905293460191458832010-05-03T16:16:40.151-04:002010-05-03T16:16:40.151-04:00I really hadn't though about the balancing of ...I really hadn't though about the balancing of damage and the increase of healers in 25s.<br />Maybe they plan to drop the number of healers in 25man down to 5 or so and increase boss health to allow for the extra DPS.Orthienhttps://www.blogger.com/profile/04620223975430660290noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-29836247975784213462010-05-03T11:47:47.097-04:002010-05-03T11:47:47.097-04:00couldn't you just balance this by lowering the...couldn't you just balance this by lowering the damage a little bit? <br /><br />It is not the damage that has to be the same but the average mana-usage of the healers imho :-)Thornednoreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-40714626814857502010-05-03T10:43:43.757-04:002010-05-03T10:43:43.757-04:00"The natural consequence of this change is th..."The natural consequence of this change is that we would have to expect the Boss mobs to do similar levels of damage between 10 and 25 man raids."<br /><br />This makes no sense with what they have said re: healing changes. They anticipate healing to be a smaller % of health pools and damage a smaller % as well in order to make healing reactive.<br /><br />If this is the case and you double the # of events needing reaction then you double the # of healers needed.<br /><br />So in other words their comments about changes to healing invalidate the entire argument.Nuffhttps://www.blogger.com/profile/05403557430874732558noreply@blogger.com