tag:blogger.com,1999:blog-3190673057769546823.post7106714423235942488..comments2023-10-05T12:43:59.413-04:00Comments on Honor's Code: I've Never Done It, But Trust Me, I'm An ExpertHonors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3190673057769546823.post-76776474798414224052008-04-25T14:37:00.000-04:002008-04-25T14:37:00.000-04:00I've edited my original Blog entry directing peopl...I've edited my original Blog entry directing people to look at Coristad's comments. Thanks for posting Coristad!Honors Codehttps://www.blogger.com/profile/10603644804340531952noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-36824805990122495372008-04-25T14:01:00.000-04:002008-04-25T14:01:00.000-04:00@Honors-Your comment was that you are not an add t...@Honors-<BR/>Your comment was that you are not an add tank. I was, and I can tell you that at least under the circumstances I described, using taunt works very well. It has nothing to do with preselecting targets and everything to do with heal aggro. All commentary on this fight indicates that there needs to be a DPS stop during the transitions. That's wonderful, but in most cases the MT Healers is still chugging away. The adds are going to target someone immediately, and it's not the add tank. If the adds spawn at the same time your Main Healer drops a 6K Crit heal on the tank, that's around 3K threat you need to put out right away to avert a wipe. That's why I taunt, and then follow up with the shield toss. The consecrate seals the deal.<BR/><BR/>Screw the overzealous DPS, I'm saving the healers. :) That's the approach that I developed for that fight. It worked for me. I think it's fairly simple and reliable. As always, YMMV.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-82182322986770825742008-04-23T11:12:00.000-04:002008-04-23T11:12:00.000-04:00Im not sure if they have preselected someone as a ...Im not sure if they have preselected someone as a target while they are spawning so then i guess taunt off the bat might not work.<BR/>I used to do it when i would tank adds, taunt one - run over to the other mob and sunder him then start cleaving and bouncing back and forth to grab aggro.<BR/>it worked pretty well but since you have alot of ranged aggro catchers those would prob be better.Raydzhttps://www.blogger.com/profile/17151370699444981541noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-52229043035902541762008-04-23T10:56:00.000-04:002008-04-23T10:56:00.000-04:00The Paladin Taunt (Righteous Defense) has a 15 sec...The Paladin Taunt (Righteous Defense) has a 15 second cooldown (which feels MUCH longer when you need it).<BR/><BR/>The Paladin Taunt requires the mob to be targeting a friendly player for it to work.<BR/><BR/>I'd rather have the taunt to grab a mob back from an overzealous DPS, rather than use it on the pickup.<BR/><BR/>The really nice thing about our taunt is that we don't have to be in melee range for it to work. The Player the mob is targeting must be within 40 yards of us.Honors Codehttps://www.blogger.com/profile/10603644804340531952noreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-62639425986904400202008-04-23T10:53:00.000-04:002008-04-23T10:53:00.000-04:00Have a judgement of righteousness ready to go, but...Have a judgement of righteousness ready to go, but there are simpler ways to do it.<BR/><BR/>Imagine a clock face with mobs at 1, 5, 7, and 11. 7 & 11 are the closest to where your raid is. I try to stand on/near 7 and drop a consecrate right away.<BR/><BR/>In my experience, what normally happens is 1 and 5 will go for a healer, and because of the way heal aggro works it's the same one. Normally, 5 will go as well. 3 mobs are heading right for someone... hm... how can I pull 3 mobs off someone from range... oh yeah, Righteous Defense! Fire off a quick taunt, and the mobs will stop in their tracks and head for you. Now you toss your shield because they're all nice and close-like. Now you can move in and meet them halfway, which is normally on top of the boss, while dragging your other mob behind you. Drop another consecrate, let it tick for a few, and then tell the aoe to open up. Add-wrangling is important enough that it merits having a backup person (like a feral) standing outside of the fray ready to pick up a stray mob if needed to drag back into the aoe.<BR/><BR/>Also, flask of chromatic resistance > everything for this fight. The extra resist mitigates way more damage than any other option and makes you dramatically more survivable. You can do the fight with 14K buffed health if you have a flask and a 150/150 set.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3190673057769546823.post-32613325729979333082008-04-23T10:46:00.000-04:002008-04-23T10:46:00.000-04:00I'm not very familiar with a pally's taunt cool do...I'm not very familiar with a pally's taunt cool down but these mobs are tauntable as well (you can even taunt as they are in thier "spawning" phase -- there is that 1-2 seconds where they pop but dont move)<BR/><BR/>This could possibly help grab that 3'd one?Raydzhttps://www.blogger.com/profile/17151370699444981541noreply@blogger.com