tag:blogger.com,1999:blog-31906730577695468232024-03-01T20:07:08.187-05:00Honor's CodeOne player's adventures in the World of Warcraft. Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.comBlogger1172125tag:blogger.com,1999:blog-3190673057769546823.post-31260246435605639272023-07-05T11:49:00.001-04:002023-07-05T11:49:49.230-04:00Release day! The Key to Reality is now available<p style="text-align: left;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh579HBTSpo2Y5ADac6B-R0uVJu6Xcid0NZV9j_9Z4Fyv3n5mPQna0QAYd0yl-dRBa6SmBXNf2n7Toh8Fd1wGNUiBd9EkatG6L2trro59-Y1a15JGrlZj991qrk1Gejr9cfOkbE9Q2n1q7JZsWXLUqs0DipZpHqt2wFtWfh3R0svSfnJ8rWHvClTEcb0Mw/s540/Key%20Hero%20Image.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="261" data-original-width="540" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh579HBTSpo2Y5ADac6B-R0uVJu6Xcid0NZV9j_9Z4Fyv3n5mPQna0QAYd0yl-dRBa6SmBXNf2n7Toh8Fd1wGNUiBd9EkatG6L2trro59-Y1a15JGrlZj991qrk1Gejr9cfOkbE9Q2n1q7JZsWXLUqs0DipZpHqt2wFtWfh3R0svSfnJ8rWHvClTEcb0Mw/s16000/Key%20Hero%20Image.png" /></a></div><br />It's finally publication day! My book is out!<p></p>Pursued by both loyalists and rebels as he crosses the borders between realities, an elite cybersecurity analyst must protect his family, while figuring out who to trust in the gripping sci-fi action thriller, "The Key to Reality," available NOW from AIE Publishing.<br /><br />Where to buy:<br /><br />Amazon: <a href="https://www.amazon.com/gp/product/B0C7MBS6QZ?fbclid=IwAR0m0ZUV24jgi2gQkUri1Ca7V_5pc8ECMEnrqLVYUjb-EZBALXC_blPV1ao">https://www.amazon.com/gp/product/B0C7MBS6QZ</a><br /><br />Elsewhere: <a href="https://books2read.com/keytoreality?fbclid=IwAR05x-Okn4erXgJk4fEMeBjqDBXTFpHd3U3LVVnw4JG9c7piZ5tCyfKBv_Q">https://books2read.com/keytoreality</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH5TpHNVP4L8TUUSqfv8AHIawyx_nqHYrkd9FnqXl-mGX0k860XxS_9ugcwz0wXTaRCttuMY-vazPfXxlALpqUIMALOh3_FVkoMZWXkB5yZyk3Cwrt5lLfuiFs9hPH_iZ5CZNI1hlndC7E1QPP57Zl65v9C_BwUUoOBoQFPdlyhG5CzpxapjgPTwjznzY/s1080/Key%20book%20shout.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1080" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH5TpHNVP4L8TUUSqfv8AHIawyx_nqHYrkd9FnqXl-mGX0k860XxS_9ugcwz0wXTaRCttuMY-vazPfXxlALpqUIMALOh3_FVkoMZWXkB5yZyk3Cwrt5lLfuiFs9hPH_iZ5CZNI1hlndC7E1QPP57Zl65v9C_BwUUoOBoQFPdlyhG5CzpxapjgPTwjznzY/w400-h400/Key%20book%20shout.png" width="400" /></a></div><br /><h2 style="text-align: left;">About the Book:</h2><p style="text-align: left;"><b>An Elite Cybersecurity Analyst. A Desperate Rebellion’s Best Hope.</b></p><p style="text-align: left;">Brandon thought the assignment was just another standard security assessment. Wrong. As he peels back the layers of a deepening conspiracy, he discovers everything he thought he knew about his reality is a lie.</p><p style="text-align: left;">And he’s the only one who can save it. </p><p style="text-align: left;">Exiles from another reality see Brandon’s new knowledge as the key to victory over their tyrannical king and his immortal army. </p><p style="text-align: left;">Pursued by both loyalists and rebels as he crosses the borders between realities, Brandon must protect his family, while figuring out who to trust. </p><p style="text-align: left;">Choosing well means rescuing his family, and saving both worlds, but choosing poorly will empower a malevolent evil to wipe out humanity.</p><h2 style="text-align: left;">The #1 new release on Amazon! </h2><p style="text-align: left;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVRbKWDY4z4sYtrwqhXbLeMMXhcWa80QVFmDknxKVnd1OYm4v-k1lKKJe2Cd-Mx6geJVUzQreQ_AJktCmlY9fJjO46679YVyRJvAl1uOGqM7en_NAd_kMXBTg1bmVd0PjJgJdUy6_HUgAXbybUQm-oPHHHrSrOunuVLDmxA9ZOUP4ramhH7AFJvxMz8zI/s479/no1newrelease.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="148" data-original-width="479" height="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVRbKWDY4z4sYtrwqhXbLeMMXhcWa80QVFmDknxKVnd1OYm4v-k1lKKJe2Cd-Mx6geJVUzQreQ_AJktCmlY9fJjO46679YVyRJvAl1uOGqM7en_NAd_kMXBTg1bmVd0PjJgJdUy6_HUgAXbybUQm-oPHHHrSrOunuVLDmxA9ZOUP4ramhH7AFJvxMz8zI/w400-h124/no1newrelease.png" width="400" /></a></div><p></p><h2>What are people saying about The Key to Reality?</h2><p style="text-align: left;">"A twisting ride well worth taking"</p><p style="text-align: left;">"Fast-paced, intriguing concept"</p><p style="text-align: left;">"It's a hard book to put down."</p><p style="text-align: left;">"Exciting enough to keep the pages turning, but has depth enough to keep you thinking about it long after the last page is finished."</p><p style="text-align: left;">"The author layers in the world-building, both colorful and imaginative, so it integrates with the action and dialogue."</p><p style="text-align: left;">"This story will leave you breathless."</p><p style="text-align: left;">"It's a real page turner."</p><p style="text-align: left;">“an enjoyable, clever adventure story” - Elizabeth Kitchens, author and Realm Award finalist</p><p style="text-align: left;">“Ted does an excellent job pulling the heartstrings. He had me choked up, which isn’t a common thing.” - Sarah Levesque, Editor-in-chief, LogoSophia Magazine</p><p style="text-align: left;">“I was pleasantly surprised at how easy this story was to read.” - A.C. Williams, editor, book coach, author and Realm Award winner</p><p style="text-align: left;">“Ted has a gift for making the tech talk understandable.” - Janeen Ippolito, editor, book coach, author and Realm Award winner</p><h2 style="text-align: left;">Get your copy today!</h2><p style="text-align: left;">Where to buy:<br /><br />Amazon: <a href="https://www.amazon.com/gp/product/B0C7MBS6QZ?fbclid=IwAR0m0ZUV24jgi2gQkUri1Ca7V_5pc8ECMEnrqLVYUjb-EZBALXC_blPV1ao">https://www.amazon.com/gp/product/B0C7MBS6QZ</a><br /><br />Elsewhere: <a href="https://books2read.com/keytoreality?fbclid=IwAR05x-Okn4erXgJk4fEMeBjqDBXTFpHd3U3LVVnw4JG9c7piZ5tCyfKBv_Q">https://books2read.com/keytoreality</a></p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-83357143767930329512023-04-04T10:00:00.002-04:002023-07-28T15:20:38.836-04:00"Finding the Key" a free short story for you<p>I made the difficult decision to focus all my efforts on my writing and <a href="https://honorscode.blogspot.com/2022/08/the-final-log-out.html" target="_blank">leave World of Warcraft</a> behind. My debut sci-fi action thriller novel, <i>The Key to Reality</i>, will launch in June. I've written a prequel short story called <i>Finding the Key</i> that you can <a href="https://tedatchley.com/join-the-alliance/" target="_blank">download for free</a>.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfCH4f9FSVLsVrJTjjz1SfeQF6vhaS3iKVTEZ7kfce66G1R6EJTDR0FyAkkHQjbngKGp4wO73kul4Qxr9P-ognjVQCroot6z3bbLypQLc9Z3KPMKTUj0mX-v7KKzpjcoOWZQSZ-i8J5vtIGYALF9byWmqSjDpjBlKjZSjV57WmUv10wJBBlMVCFfR4/s570/FindingTheKey3d-380.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="570" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfCH4f9FSVLsVrJTjjz1SfeQF6vhaS3iKVTEZ7kfce66G1R6EJTDR0FyAkkHQjbngKGp4wO73kul4Qxr9P-ognjVQCroot6z3bbLypQLc9Z3KPMKTUj0mX-v7KKzpjcoOWZQSZ-i8J5vtIGYALF9byWmqSjDpjBlKjZSjV57WmUv10wJBBlMVCFfR4/w400-h266/FindingTheKey3d-380.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><blockquote><div class="separator" style="clear: both;"><i>On the planet of Dokimadzo, fourteen-year-old Brandon has bounced from foster home to foster home since losing his mother. All he wants to do is reclaim a part of his old life and return to the apartment he shared with her. But the old neighborhood has changed much since Brandon last lived there, and a nasty gang runs the streets. His search won’t just be for a place to call home, but for his very survival.</i></div></blockquote><div class="separator" style="clear: both;">It's free as in it will cost you zero dollars to acquire this, but it will require you to give me your email address and sign up for my reader's group/newsletter/email list. This is the thing you see from author's where they give you a free short story in exchange for signing up for their emails.</div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">I send my reader group an email update about every six weeks, though there may be longer gaps if I don’t have much in the way of news. I open with geeking out about the latest <i>Star Wars</i> show or movie (if we ever get one of those again.) After that, I’ll include a recommendation of a book, written by someone other than me, that I think you’ll enjoy. At the end, I’ll include a quick update about my latest project.</div><div class="separator" style="clear: both;"><br /></div><div class="separator" style="clear: both;">This <a href="https://tedatchley.com/join-the-alliance/" target="_blank">page</a> will let you sign up. When you do, my email provider will send you a an email with a link to download the short story.</div></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-88057836265140538852022-08-29T10:00:00.011-04:002023-07-28T15:21:41.722-04:00Wrath of the Lich King Classic Paladin leveling guide<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgle0SkYTOP24RTKTZRinjqr-skEUKRD8Ta-6feRGLRbzekiQoZi8dGeIQ43tHUcd-Lp8AHno2fovjT9R820UGwiDjdaUGxBmQOt7VZmhbBxuWdiekudi04HNViF5eu8K2SyR90xhNXkCGANopQHkIbKSU1evRs7vCVl5xFwB9J37dUtuxEzrjG0jDe" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="380" data-original-width="675" height="180" src="https://blogger.googleusercontent.com/img/a/AVvXsEgle0SkYTOP24RTKTZRinjqr-skEUKRD8Ta-6feRGLRbzekiQoZi8dGeIQ43tHUcd-Lp8AHno2fovjT9R820UGwiDjdaUGxBmQOt7VZmhbBxuWdiekudi04HNViF5eu8K2SyR90xhNXkCGANopQHkIbKSU1evRs7vCVl5xFwB9J37dUtuxEzrjG0jDe" width="320" /></a></div><p data-pm-slice="1 1 []">Choosing the Paladin as your class shows remarkable good taste and high intelligence. As a level 80 Paladin, I’d thought I’d share some thoughts on leveling a Paladin character in Wrath of the Lich King Classic. </p><h4 style="text-align: left;"><i>Honors, you are the rare combination of brains and good looks. What race should I make my Paladin? </i></h4><p>Well, I’m glad you asked. Roll Horde, you’re a Blood Elf. Next Question! Oh, wait, you’re Alliance, excellent choice, my lad. Of the 3 Alliance races, I would say Draenei. The Draenei starting area is really cool, and tons of fun. It’s also the best put together of the Alliance starting zones, making questing and leveling much easier and frankly more fun. I’d even consider taking your Human or Dwarf over to Azuremyst Isle via the Stormwind Harbor. There is a boat in Stormwind Harbor that takes you to Darkshore, and a boat in Darkshore that takes you directly to Azuremyst Isle. </p><p>Draenei get Shadow Resistance and a free Heal over Time works well with Paladins. This is especially good for healing Paladins as the Heal Over Time gets better as your gear improves. </p><p>Humans are very nice aesthetically, and the rep bonus they get is very nice. Every Man For Himself is handy as Paladins lack any kind of Fear break, and Mace and Sword Specialization cover pretty much every weapon a Paladin is likely to use. Yes, we can use Axes, but I have used mostly Maces and Swords. </p><p>If I had it to do all over again, I would have probably rolled Human. Maybe it’s because I’m a dwarf, I don’t know, I just like how Human Paladins look. </p><p>For Dwarves, Stoneform is really nice, and I dig the expertise from Mace Specialization. Find Treasure will actually help you complete a quest or two (as the quest items show up on your tracking), but some of the other dwarf racial bonuses don’t help a Paladin much (can you say Gun Specialization, yes, I thought you could). </p><p>In the end, race will not make or break your character. </p><h4 style="text-align: left;"><i>An honest hard-working guy like yourself, do you have anything to say about Professions? </i></h4><p>Good question. </p><p>Gather. Gather. Gather. Mine/Skin or Mine/Herb (annoying but doable). Once you get to level 50 or 60 and have some cash, you can start thinking about a production profession. Any of the production profession will serve you well. Blacksmithing (extra sockets), Jewelcrafting (make your own gems, and get better JC only gems), Alchemy (everybody needs pots, and your Flasks are more powerful), and Enchanting (and they need enchants, plus you can enchant your Rings). </p><p>Engineering is nice while leveling as it gives a low-level Paladin some ranged attacks, but seems pretty lackluster at max level. But if I had to do it all over again, I’d be a double gatherer all the way to 80 and beyond (Personally, I’m Jewelcrafting and Mining. Practice what I preach? No, not so much.) </p><h4 style="text-align: left;"><i>Honors, my Paladin is an alt or a re-roll. Should I use Heirloom items and which ones are best? </i></h4><p>Great question. Level 80 characters can purchase Heirloom items and send them to a lowerlevel character, even a level 1 character. The stats on the item change every time you level up. </p><p>You should absolutely use Heirloom items if you can spare the Emblems/Stone Keeper Shards on your Level 80 toon. </p><p>You want to buy the Heirloom shoulders (Polished Spaulders of Valor) and the chest piece. Both the Shoulders and Chest provide a stacking 10% bonus to experience from killing creatures and from quests. It can really help speed up your leveling. </p><p>After that I would buy a Bloodied Arcanite Reaper. Your weapon is probably one of the most important pieces of gear to keep current. By having an Heirloom, it will automatically stay up with your current level. </p><p>If you are leveling on a PVP server, I strongly recommend buying an Inherited Insignia of the Horde/Alliance. It is a key part of PVPing in the open world. </p><h2 style="text-align: left;">Levels 1-10</h2><h4 style="text-align: left;">Zones</h4><p data-pm-slice="1 1 []">You are going to be in your starting area for your race. Do all your quests. </p><h4 style="text-align: left;">Talents</h4><p><b> </b>None available at this point </p><h4 style="text-align: left;"><b>Combat</b></h4><p>Seal of Righteousness, then Judge. Judge Righteousness every time the cooldown is up. Keep your Seal, Blessing, and Aura up at all times. Your Aura will be Devotion at first, but switch to Retribution when you get it. Your Blessing can stay Might throughout this level range. Purify any poison that gets put on you. </p><h4 style="text-align: left;">Gearing</h4><p>Look for gear with Strength, Stamina, and a little Intellect wouldn’t hurt. If you find a piece or two with Spell Damage, that’s a bonus, but those pieces are fairly rare. You’ll mostly be wearing quest rewards. </p><h2>Levels 10-20</h2><h4 style="text-align: left;">Zones</h4><p data-pm-slice="1 1 []">You’ll move from your race’s starting area into a secondary area (Westfall, Loch Modan, </p><p>Bloodmyst Isles, or Ghostlands). Do the quest from your trainer to learn your resurrection spell. </p><p>Continue to quest through your starting area. I actually recommend staying in these secondary areas as long as you can on a PVP server. Having an extra level or two is nice when you venture into the contested zones, which come in the next range. </p><h4 style="text-align: left;">Talents</h4><p>Honors, you are wise beyond expectations, but I have these talent points now. What should I do with them? </p><p>Well, I’m glad you asked, me lad. I’m going to suggest you put your points in Retribution. First 5 in Benediction and then 2 into Improved Judgement and 3 into Heart of the Crusader. Putting your first 5 points in Protection for Divine Strength is also a great idea, but you want to get Seal of Command as soon as you hit 20, so I advise you to stick with Ret. </p><h4 style="text-align: left;">Combat</h4><p>Combat sequence is essentially the same. Consecrate if you are fighting more than 2 mobs, but watch your mana. Consecrate is a hungry little beast. Divine Protection (which is sort of like a Shield Wall) and heal if you get into trouble. Stun and heal works well too. Buff with Blessing of Wisdom instead of Might if you run into mana issues. </p><h4 style="text-align: left;"><span style="font-weight: normal;">Gearing</span></h4><p> Continue looking for Strength, Stamina, and Intellect. A little Agility on your gear would be nice as well. In this range you’ll run DeadMines which has a couple of decent blue drops (Cookie’s mace). Horde characters will run Ragefire Chasm and Wailing Caverns. Not much of note there, except that your level 20 Paladin quests requires a run through Ragefire. You will probably find it difficult to find groups for many low-level instances. Just keep on trucking. </p><p>At level 15, your Glyphs open up. You will have one Major Glyph and one Minor Glyph to start out with. We can fill these with Glyphs found on your local Auction House, but they can be expensive for someone in this level range. </p><p>My recommendation is you put Glyph of Judgement in your Major Glyph spot and Glyph of Blessing of Might in your minor glyph spot. Judgement is a straight up DPS increase on your most used ability and Blessing of Might means you will have to renew your Blessing less often. </p><h2>Levels 20-30</h2><p data-pm-slice="1 1 []">Ding 20. Go to Stormwind, walk out with your horse. Sure beats walking! </p><p><b>Zones</b></p><p>So, you’ve got your Verigan’s Fist (see gearing), you’ve got your Seal of Command (see talents), now high tail it to Duskwood and start working on the Undead in that zone. For Blood Knights, it’s Ashenvale or Tarren Mill. I always go Ashenvale/StoneTalon/Thousand Needles on my Horde characters. I hate the quests to kill humans you get in Tarren Mill. </p><p>Stockades, Shadowfang Keep, BlackFathom Deeps, and Razorfen Kraul are all options in this range. </p><p><b>Talents</b></p><p>You’ve just dinged level 20, what are you going to do next?! Congratulations, you’re going to Seal of Command! The next two points go into Pursuit of Justice, which you will fill out at level 22. This is actually one of the most important leveling talents because you do a ton of running around while you level. Now you dip into Protection for Divine Strength and put 2 points in Conviction. </p><p><b>Combat</b></p><p>Combat is the same as before, except that your Seal of choice is Command. Throw an Exorcism in whenever it’s off cooldown, and Judgement of Justice on any humanoids that like to run at low health. Drop a Hammer of Justice just before you Consecrate as your enemy (mob or player) is stuck there eating tick after tick of Consecrate, and there is nothing they can do about it. Bwhahahahaha! </p><p>Change out your Glyph of Blessing of Might for a Glyph of Sense Undead. This is a damage increase when fighting undead. Remember to have your Sense Undead on if you are going to use this Glyph. </p><p>By level 20, you’ve gotten all the baseline tools you need to heal, DPS or tank an instance. I highly, highly recommend you try out each “job” several times in this range and the next. It will help you decide what path you which to follow later in your Paladin playing days. At this level range, you don’t need points in Holy to heal okay, or points in Protection to tank okay. They designed the dungeons to be done by off specs. </p><p><b>Gearing</b></p><p>Alliance Paladins should stop whatever they are doing and get back to the trainer and pick up the level 20 Paladin quest. Start the quest and make it your top priority to finish it. This quest will yield you your Verigan’s Fist (or Blood Tempered Ramsuer for Blood Knights). </p><p>Blood Knights don’t have quite the sense of urgency to finishing their quest as the reward they get from completing main Ghostlands Quest (Warblade of the Sin’dorei) is comparable to the Blood Tempered Ramsuer. Verigan’s is quite overpowered for its level. I used mine well into my </p><p>30s. Most steps are labeled as group quests, but you can do them all solo save for the </p><p>Deadmines and Shadowfang Keep steps. Deadmines is one of the few low-level instances where you can still find groups, but Shadowfang may pose a bit of a challenge. If you are an alt with a high-level main, consider trading runs, or possibly paying for a run by a high-level toon. </p><p>Or you could find a high-level Paladin who might aid you with these quests. I’ve helped quite a few Paladins get their Fist in my playing days, but back when I was leveling, I teamed up with another Paladin. We were both about level 24 and able to duo the Shadowfang Keep part of the quest. Save your long cooldowns like Lay on Hands for when you reach the courtyard. Once you get your Fist, I recommend putting a Fiery enchant on it. You will have this weapon for a while and Fiery is a good bang-for-buck type of enchant. </p><p>Since you have Divine Strength, Strength is better point for point than Attack Power. </p><p>I should also mention Corpsemaker, which is a two-handed axe that drops from Overlord Ramtusk in Razorfen Kraul. It is a really nice weapon, arguably better than either quest reward, but it’s a drop. There is no guarantee that it will drop for you, and it’s in an instance that is out of the way for Alliance toons. I see far more groups for RFK on my Horde toons than I do with my Alliance ones. </p><h2>Levels 30-40</h2><div><p data-pm-slice="1 1 []"><b>Zones</b></p><p data-pm-slice="1 1 []">Start yourself with the quests in eastern Thousand Needles around the Mirage Raceway, then move to Stranglethorn Vale. On a PVP server, you are pretty much permaPVP flagged from here on out. </p><p>Now that you can transfer from PVE to PVP, you may think about leveling on a PVE server, then transferring to a PVP server. However, I would caution against it. You learn many tricks leveling up on a PVP server that you will need even at max level like how to rez to avoid getting corpse camped, and how to be on guard at all times. You can also make friends while you are leveling up, that you may still group with at max level. </p><p>Yes, you will get ganked in Stranglethorn. You’ll get ganked in nearly any zone you level in on a PVP server. It happens. If you have a high level main, park them in the zone and get revenge. Also, try to travel in groups. That will help against equal level characters. The level 80s who just want to one shot you, well nothing much to be done about it. If that’s how they want to spend their playtime, that’s their option. I’ve never found it very fun, myself. </p><p>The new Quest Hub of Mudsprocket in Dustwallow Marsh is an excellent way to make your way through this range. Ganking still happens, but it seems like there is less of it because the area is not well known (at least not yet). In addition, it is new content. I’m leveling a new character (not a Paladin) just so I can experience the fresh stories and quests. </p><p>In this range, spend some time in the Scarlet Monastery. There is a mail set that drops in there. Don’t go out of your way to collect the complete set. You’ll level out of it quickly enough, but if you find a piece or two, pick it up. Herod has his shoulders and there is a nice Axe that drops from him I finally replaced my Verigan’s Fist with. (Note, my Fist still rests proudly in my bank. If we ever get player housing, it’s going right over the mantle) Remind any warrior that wants Herod’s axe that they can get an even better one from their Warrior only quest. </p><p><b>Talents</b></p><p>You want to finish out Conviction, then pick up Crusade. Next up is Two-handed Weapon Specialization and Sanctified Retribution. </p><p><b>Combat</b></p><p>Combat remains the same. Since you picked up Crusade, try to fight mobs it has a bonus against (Humans, Demons, Undead, and Elementals). </p><p><b>Gearing</b></p><p>Continue to look for gear with Stamina, Intellect, and Strength. For weapons, you want the highest possible top end damage. DPS is nice but look for the damage range and find the one with the biggest top end number. If you think you might like to go sword and board in the next level range, look for some pieces with defense. </p><p>At Level 30, your second major Glyph slot will open up. My recommendation here is Glyph of Exorcism. It’s another straight damage increase. </p>
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<td>You know that part of a YouTube video where the content creator has an awkward segue into a promotion? Yeah, that's what this is. <br /><p>As I detailed <a href="https://honorscode.blogspot.com/2022/08/the-final-log-out.html" target="_blank">in this post</a>, 2020 caused many of us to “go home and rethink our life”, and I was no exception. I reoriented my priorities to my dream of one day publishing a novel. With my focus solely on writing, I completed my debut novel, <em>The Key to Reality</em>. It’ll come out early next year. </p><p>You can go to <a href="https://tedatchley.com/join-the-alliance/">this page</a> if you'd like to get notified when it releases. All email subscribers will receive a FREE short story introducing Brandon Song, the main character of the novel on release day.</p><p>My newsletter goes out about once a month with updates on upcoming releases, personal stories, book recommendations, and more. <br /></p><p>What is <em>The Key to Reality</em> about? I’m glad you asked:</p><p><strong>An Elite Cybersecurity Analyst.</strong> <strong>A Desperate Rebellion’s Best Hope.</strong></p><p>Brandon thought the assignment was just another standard security assessment. Wrong. As he peels back the layers of a deepening conspiracy, he discovers everything he thought he knew about his reality is a lie. </p><p>And he’s the only one who can save it.</p><p>Exiles from another reality see Brandon’s new knowledge as the key to victory over their tyrannical king and his immortal army. Pursued by both loyalists and rebels as he crosses the borders between realities, Brandon must protect his family, while figuring out who to trust. </p><p>Choosing well means rescuing his family, and saving both worlds, but choosing poorly will empower a malevolent evil to wipe out humanity.</p><p>You can find more about my writing journey at <a href="tedatchley.com" target="_blank">tedatchley.com</a>.</p></td>
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<div><h2>Levels 40-50</h2></div><div><p data-pm-slice="1 1 []">You’re halfway there. Awesome. </p><p>Back to Stormwind. Trade in your old and busted pony for your new HOTNESS, The Charger. Back in the day, you had to do this very long and involved quest chain, at Level 60 no less, to get this beautiful ride, but now it’s as simple as a training it. Kids don’t know how good they have it these days. Why I had to walk 2 miles in the snow, uphill both ways to get my Charger! </p><p>You can wear plate now, but mail will be okay for a couple of levels. Start picking up Plate where you can. </p><p><b>Zones</b></p><p>You will be in Stranglethorn Vale, Hinterlands, Tanaris, and Feralas. </p><p>Getting groups will continue to be a challenge, but there are some great instances in this range. </p><p>Run Razorfen Downs. I know it’s a little out of the way for Alliance players, but it’s got some really nice drops. You can pick up a Carapace of Tuten’kash and an Ice Metal Barbute. </p><p>In Marauadon, there is a very nice Paladin Shield off the goblin boss. He also drops a nice sword (Inventors Focal Sword), especially if you are Holy. Landslide drops a mace called The Fist of Stone, which is great for grinding and tanking. It has a chance on hit that returns mana and procs fairly often. There is a quest out in Desolace that takes you into the pre-instance part of Marauadon that nets you a pretty nice trinket called Mark of the Chosen. I know it only says a 2% chance, but I found it was up very often. </p><p>In Zul’Farrak, Antu’zul drops Sang’thraze the Deflector (very rare drop), and Chief Ukorz Sandscalp drops Big Pad Pauldrons. </p><p>You will also do Uldaman in this range, which was one of my favorite instances leveling up, especially for Dwarves! </p><p><b><i>Decision Time? </i></b></p><p>At Level 40, the option to Dual Spec opens up to you. Since Paladins have access to all three roles, you have to choose two because you can only have two specs. I actually recommend that you don’t take dual spec until your mid-60s, or possibly even mid-70s. Hopefully, you’ve got a feel for all three paths before you decide which two you will go with. </p><p>The Path of the Crusader (Retribution) is considered the best and fastest leveler, but the Path of the Templar (Protection) is very strong as well. I don’t recommend leveling as Path of the Cleric (Holy) but it can work and some people enjoy the playstyle. </p><p>Most people will pick Crusader as one spec and then either Templar or Cleric for their second. This gives them the option to Tank/DPS or Heal/DPS. Some are even crazy enough to try a Tank/Heal combination and never have trouble finding a group that could use them. </p><p>So, let’s talk about your choices, lad. </p><h3 style="text-align: left;">Path of the Crusader </h3><p>This extends what you’ve been doing. Your main role focus is on damage and taking down mobs while adding great utility to a group through your Auras, Blessings, and other buffs. </p><p><b>Talents</b></p><p>You can stick with Ret and 2 handers. Pickup Vengeance, Sanctity of Battle, Judgement of the Wise and Art of War. </p><p><b>Combat</b></p><p>This can be quick. You will kill most mobs in 3 to 4 moves. Try to fight caster mobs when you can, as their low armor allows you to tear through them quickly. Monitor your Buffs. As soon as you see Art of War proc, drop an instant Exorcism. If you’re a little low on hit points, use Flash of Light. With Judgment of the Wise, judge Light instead of Wisdom and finishing fights at 75% health and mana or better. </p><p><b>Gearing</b></p><p>Keep looking for slow two handers with high top end damage. There is a nice one that drops in Uldaman, and the Auction House will sometimes have an Executioner’s Cleaver. Nice weapon. Fiery remains a good choice for a cheap enchants. Continue looking for Strength, Attack Power, Critical Strike Rating, and Stamina on your gear. </p><h3 style="text-align: left;">Path of the Templar </h3><p>This is a full-on switch from Retribution to Protection. This is the path of the Tank, the one who sacrifices himself and his gear to save his friends. </p><p><b>Talents</b></p><p>Respec!! Your talents change to Divine Strength, Anticipation, Improved Righteous </p><p>Fury, Toughness, Improved Devotion Aura, Blessing of Sanctuary, 3 points in Reckoning, Sacred Duty and 1 handed weapon specialization. Then from 40 to 50, we finish grab Holy Shield, 1 point in Spiritual Attunement, Ardent Defender, Redoubt, 2 in Combat Expertise and Avenger’s Shield. </p><p><b>Combat</b></p><p>For combat, you want to look to AoE grind. Make sure you have Blessing of Sanctuary on, Retribution Aura on, and Righteous Fury on (for the 6% damage reduction). Pull at least two or three mobs (preferable melee types if you can). Fire your Avenger’s Shield at the caster types to silence them and get them to come to melee range. </p><p>Seal Righteousness and Judge Light. Judge every time the cooldown is up. Reckoning will proc often giving you 2x the Judgement of Light procs and 2x the Seal of Righteousness procs. Blessing of Sanctuary will keep your mana up. Consecrate on cooldown if you can spare the mana. Start slow with only 2 or 3 of your same level. When you get comfortable, you can work your way up to larger and larger packs. Every time you get an add it’s like “oh, yeah!”. If you get into trouble, use your Panic buttons: Divine Protection, Divine Shield, Lay on Hands, Ardent Defender, Health Potions, etc. </p><p>Your DPS is proportional to the number of mobs hitting you. Basically, if you are only fighting one mob, you aren’t doing much DPS, but 3 or 4, now you are talking. Watch out for slow hitters too, you want mobs that hit fairly often. Big mobs like Giants hit hard and slow, cats hit fast and weak. You want to fight fast and weak more so than hard and slow. Your tanking will be better than it was before, so get out there and lay down the aggro. </p><p><b>Gearing</b></p><p>Look for gear with Strength, Stamina, Defense, Block Value, Parry, Block, and Dodge, and a high DPS 1 handed weapon. Speed is really not all that important. Solid white DPS is. I recommend something like Hanzo’s Sword or the Doomforge Straightedge. The Heirloom Battleworn Thrash Blade is an excellent choice as well, if you have a Level 80 who can buy it. </p><p>Also, I strongly recommend you put a Shield Spike on your main shield as soon as you can. Mithril Shield spikes are fairly cheap. A Shield Spike can be very helpful with threat in this range and it gets you into the mindset of Block = Threat, which will serve you well, especially with Holy Shield. I will mention this last path here, but it’s in the next range that this path becomes more workable. </p><h3 style="text-align: left;">Path of the Cleric </h3><p>This is the path of the Priest in Plate, the Healer, and the clue that holds every group together. He champions his friends, not by taking the blows, but by curing them, enabling his allies to defeat foes that they never could without his blessing. This Path is not as strong soloing as Ret or even Protection, but it is a very strong in groups. </p><p>I’m first going to talk about talents you want if you are really going to solo as Holy, then I’ll mention talents to take if Holy is a second dual spec. </p><p><b>Talents (Solo)</b></p><p>If you are going to solo as a Crusader (Retribution), but instance as a Cleric (Holy), you will look at talents differently. Soloing as Holy starts with Seals of the Pure, then picks up Divine Intellect, 4/5 Spiritual Focus, Improved Blessing of Wisdom, Healing Light, Sanctified Light, Aura Mastery, Illumination, Divine Favor, and start working on Improved Concentration Aura. As soon as you hit 40, you want Holy Shock. From 40 to 50, you want to finish Improved Concentration, Holy Power, and start working on Holy Guidance. </p><p><b>Talents (Grouping)</b></p><p>If your Cleric is only for grouping, start with Spiritual Focus. Then pickup </p><p>Divine Intellect, Illumination, 2 points only in Healing Light, Improved Blessing of Wisdom, Divine Favor, Sanctified Light, Aura Mastery, Holy Power, and Holy Shock. From 40 to 50, you will want Light’s Grace, Improved Lay on Hands, and Holy Guidance. </p><p><b>Combat</b></p><p>Use Blessing of Wisdom for your blessing. Open the pull with a Holy Shock and nail them with Judgement of Wisdom. Get into melee range and start whacking away. Use a sword and board for melee types and bust out your two-hander for the clothies. Your lifeline is no longer the green one, but the blue. As long as you have mana, you are nigh unkillable. </p><p><b>Gearing</b></p><p>You want to look for gear with Intellect, Stamina, Spell Power, and Mana per 5 seconds, Spell Crit Rating. So, this path doesn’t really open up to you just yet. This gear basically doesn’t exist in this range if you insist on plate. If you go with Mail, Leather or even Cloth, then you can find those stats, but you will not be as durable when out soloing and getting beat on by mobs. You also have the option of using the Heirloom items like Polished Lightforge Spaulders, Discerning Eye of the Beast, Repurposed Lava Dredger (ah splendid memories!) and Devout Aurastone Hammer. </p></div><div><h2>Levels 50-58</h2></div><div><p data-pm-slice="1 1 []">You’re in the home stretch now, but this can also be a rough stretch. Hang in there because Outland is just around the corner. </p><h3 style="text-align: left;">All Paths: </h3><p><b>Zones</b></p><p>Western Plaguelands, Eastern Plaguelands, Un’goro, Winterspring, Silithus. I strongly recommend you spend some time at Sorrow Hill in Western Plaguelands during the early part of this range. Black Rock Mountain (BRD, LBRS, UBRS), Scholomance, and Strathholme open up to you in this range. There are some good drops for all paths in these instances. Earthslag Shoulders, Spiderfang Carapace, Foreman’s Head Protector, Entrenching Boots all come from BRD. Plate of the Shaman King drops in LBRS. </p><p><b>Combat</b></p><p>Combat for all paths stays the same as in previous ranges. You pick up some new ranks of what should by now be familiar tools. You pick up your Greater Blessings in this range. These are 30 minutes rather than 15 minutes. They require a relatively cheap reagent called Symbol of Kings. They stack to 100. Always have 1-2 stacks on you at all times. </p><p><b>Gear</b></p><p>Look for BoE pieces of Lightforge armor and the Aegis of Stormwind on the AH. </p><p>At Level 50, your second minor Glyph will open up. Crusaders (Ret) should look at Glyph of Blessing of Might. Clerics (Holy) will look at Glyph of Blessing of Wisdom. Templars (Protection) will want Glyph of Lay on Hands. </p><h3 style="text-align: left;">Crusader </h3><p><b>Talents</b></p><p>Respec! Sorry. Divine Strength was a big help in getting here, but we once again need all our points in Ret in order to pick up Crusader Strike. An instant attack on a short cooldown is more damage than the extra strength from Divine Strength. We’ll pick up Divine Strength again, but not until we get to the top of the Ret tree. </p><p>Pickup all the talents you previously had (expect for Divine Strength). Then, with the points from Divine Strength, pick up Repentance and Fanaticism, then put your level 50 talent point into Crusader Strike. Then you pick up Sheath of Light, Vindication, and Righteous Vengeance. </p><p><b>Gearing</b></p><p>Same stats as before (Crit, stamina, Attack Power, Strength and Agility). Green “Of the Beast” may be on the AH. Since you dropped Divine Strength, 1 Strength is worth 2 Attack Power, so a piece with 20 Strength is the same as 40 Attack Power. </p><h3 style="text-align: left;">Templar </h3><p><b>Talents</b></p><p>Finish Combat Expertise and pickup Touched by the Light and Guarded by the Light. Then pick up Judgements of the Just. </p><p><b>Combat</b></p><p>Combat favors battling multiple mobs. When Redoubt procs (and with multiple beasties hitting on you, it will be up often) activate Holy Shield. </p><p><b>Gearing</b></p><p>You’re in the home stretch now, but this can also be a rough stretch. Hang in there because Outland is just around the corner. </p><h3 style="text-align: left;">All Paths</h3><p><b>Zones</b></p><p>Western Plaguelands, Eastern Plaguelands, Un’goro, Winterspring, Silithus. I strongly recommend you spend some time at Sorrow Hill in Western Plaguelands during the early part of this range. Black Rock Mountain (BRD, LBRS, UBRS), Scholomance, and Strathholme open up to you in this range. There are some good drops for all paths in these instances. Earthslag Shoulders, Spiderfang Carapace, Foreman’s Head Protector, Entrenching Boots all come from BRD. Plate of the Shaman King drops in LBRS. </p><p><b>Combat</b></p><p>Combat for all paths stays the same as in previous ranges. You pick up some new ranks of what should by now be familiar tools. You pick up your Greater Blessings in this range. These are 30 minutes rather than 15 minutes. They require a relatively cheap reagent called Symbol of Kings. They stack to 100. Always have 1-2 stacks on you at all times. </p><p><b>Gear</b></p><p>Look for BoE pieces of Lightforge armor and the Aegis of Stormwind on the AH. </p><p>At Level 50, your second minor Glyph will open up. Crusaders (Ret) should look at Glyph of Blessing of Might. Clerics (Holy) will look at Glyph of Blessing of Wisdom. Templars (Protection) will want Glyph of Lay on Hands. </p><h3 style="text-align: left;">Crusader </h3><p><b>Talents</b></p><p>Respec! Sorry. Divine Strength was a big help in getting here, but we once again need all our points in Ret in order to pick up Crusader Strike. An instant attack on a short cooldown is more damage than the extra strength from Divine Strength. We’ll pick up Divine Strength again, but not until we get to the top of the Ret tree. </p><p>Pickup all the talents you previously had (expect for Divine Strength). Then, with the points from Divine Strength, pick up Repentance and Fanaticism, then put your level 50 talent point into Crusader Strike. Then you pick up Sheath of Light, Vindication, and Righteous Vengeance. </p><p><b>Gearing</b></p><p>Same stats as before (Crit, stamina, Attack Power, Strength and Agility). Green “Of the Beast” may be on the AH. Since you dropped Divine Strength, 1 Strength is worth 2 Attack Power, so a piece with 20 Strength is the same as 40 Attack Power. </p><h3 style="text-align: left;">Templar </h3><p><b>Talents</b></p><p>Finish Combat Expertise and pickup Touched by the Light and Guarded by the Light. Then pick up Judgements of the Just. </p><p><b>Combat</b></p><p>Combat favors battling multiple mobs. When Redoubt procs (and with multiple beasties hitting on you, it will be up often) activate Holy Shield. </p><p><b>Gearing</b></p><p>The AH may yield up “Of The Knight” “Of The Champion” and “Of The Crusade” in addition to the Imperial Armor set. This set is usually level up fodder for Blacksmiths and you can get it cheap. Also, if you can get a group for Scholo there is a set of armor called Deathbone that is the first piece of true Prot Pally gear you’ll likely to find. </p><p>There are BoE pieces of Valor on the AH. If you intend on rolling on BoP Valor pieces that drop in the 58-60 dungeons, inform the Warrior in the party prior to the run. He may not feel exactly comfortable with the idea. Force of Will is a fantastic trinket that drops in BRD. </p><p>There is a long quest chain in EPL that yields a nice chest piece (Ornate Adamantite Breastplate) and provides a very nice bit of lore for a major questline/plotline in Wrath of the Lich King. The chain starts from Tirion Fordring in the western part of Eastern Plaguelands. </p><h3 style="text-align: left;">Cleric </h3><p><b>Talents (Solo)</b></p><p>In this range, we are going to finish up Holy Guidance. Then pick up Judgments of the Pure and Divine Illumination. </p><p><b>Talents (Group)</b></p><p>If Holy is your secondary spec, then you’ll be picking up Judgments of the Pure and Divine Illumination, and Infusion of Light. </p><p><b>Gearing</b></p><p>Spell Power, spell crit, some mana per 5, intellect and stamina. You actually start seeing a bit of gear in this range that has those on plate. Green “Of the Physician”, “Of the Elder”, “Of the Invoker”, and “Of Healing” gear may show up at your auction house. Don’t be afraid of wearing Shaman spellpower Mail or Druid spellpower Leather, or even Priest cloth at this stage. </p><p>In a group, if you have a good tank, you shouldn’t be getting hit. As always, be considerate of those classes as they are more limited in the gear they can wear. </p><p>The AH may yield up “Of The Knight” “Of The Champion” and “Of The Crusade” in addition to the Imperial Armor set. This set is usually level up fodder for Blacksmiths and you can get it cheap. Also, if you can get a group for Scholo there is a set of armor called Deathbone that is the first piece of true Prot Pally gear you’ll likely to find. </p><p>There are BoE pieces of Valor on the AH. If you intend on rolling on BoP Valor pieces that drop in the 58-60 dungeons, inform the Warrior in the party prior to the run. He may not feel exactly comfortable with the idea. Force of Will is a fantastic trinket that drops in BRD. </p><p>There is a long quest chain in EPL that yields a nice chest piece (Ornate Adamantite Breastplate) and provides a very nice bit of lore for a major questline/plotline in Wrath of the Lich King. The chain starts from Tirion Fordring in the western part of Eastern Plaguelands. </p><h3 style="text-align: left;">Cleric </h3><p><b>Talents (Solo)</b></p><p>In this range, we are going to finish up Holy Guidance. Then pick up Judgments of the Pure and Divine Illumination. </p><p><b>Talents (Group)</b></p><p>If Holy is your secondary spec, then you’ll be picking up Judgments of the Pure and Divine Illumination, and Infusion of Light. </p><p><b>Gearing</b></p><p>Spell Power, spell crit, some mana per 5, intellect and stamina. You actually start seeing a bit of gear in this range that has those on plate. Green “Of the Physician”, “Of the Elder”, “Of the Invoker”, and “Of Healing” gear may show up at your auction house. Don’t be afraid of wearing Shaman spellpower Mail or Druid spellpower Leather, or even Priest cloth at this stage. </p><p>In a group, if you have a good tank, you shouldn’t be getting hit. As always, be considerate of those classes as they are more limited in the gear they can wear. </p></div><div><h2>Levels 58-70</h2></div><div><h3>All Paths: </h3><p>Ding 60, and you can fly, you can fly, you can fly! Head over to your factions’ major town in Hellfire Peninsula and lay down a good chunk of gold to get your flyer. It will make questing much easier and faster. Plus, it’s a nice getaway vehicle on a PVP server. </p><div><b>Zones</b></div><p data-pm-slice="1 1 []">Hellfire Peninsula, Zangarmarsh, Terrorkar Forest, Blade’s Edge Mountains, Shadowmoon Valley, Netherstorm </p><h3 style="text-align: left;">Crusader </h3><p><b>Talents</b></p><p>For talents, pickup Sanctified Wrath and get that point into Divine Storm. Then it’s back to Protection to pick up Divine Strength, back to Ret for Improved Blessing of Might, and then work on Seals of the Pure, which will take you to 73. </p><p><b>Combat</b></p><p>At 70, you’ll get Avenger’s Wrath. It’s a nice damage boost on a long cooldown. Use it when you need a nice burst. In your mid-60s you will also get a new spell, Seal of Vengeance if you are Alliance and Seal of Corruption for Horde. After 3.2, Vengeance should become your new default Seal, although you may still want to use Command in PVP. Prior to 3.2, you will want to use Seal of Blood/Seal of the Martyr. </p><p><b>Gearing</b></p><p>Melee Crit and AP, Strength, Stamina. You will find drops and quest rewards more in abundance here than in any other range. PVP gear also has a specific Ret set. If you see Scaled in the name, it’s meant for Ret (Crusader’s Scaled Chestpiece). Once you ding 70, you can buy a blue set from the various Faction vendors that will help you out as you move to Northrend. </p><h3 style="text-align: left;">Templar </h3><p><b>Talents</b></p><p>Now you get Shield of the Templar. Then pickup Hammer of Righteousness. Put 5 points in Deflection and 1 (and only one) point in Improved Judgement. 2 in Heart of the Crusader will take you to Level 70. </p><p><b>Combat</b></p><p>Combat doesn’t change a bunch. Your new spell, Seal of Vengeance (Alliance) Seal of Corruption (Horde) will replace Seal of Righteousness for soloing. Hammer of the Righteous every time it’s off cooldown. You will get a ‘Vengeance stack’ on all 3/4 mobs it hits. Vengeance puts a Damage over Time debuff on your target that stacks up to 5 times. The more stacks, the more it ticks for. Once it’s up to 5 stacks, you’ll start doing extra damage from your swings. Continue to work on your tanking skills, as the opportunity presents itself. </p><p><b>Gearing</b></p><p>Tank quest rewards remain fairly rare. Continue to look for Strength and Stamina. “Of the Soldier” and “Of the Knight” greens are good choices. There is a quest in Nagrand to kill one of the big elites there that yields a pretty nice 1 handed weapon, the Crystaline Kopesh. </p><h3 style="text-align: left;">Cleric </h3><p><b>Talents</b></p><p>Here is where the Solo as Holy and the Group as Holy really diverge. For soloing, you are picking up talents to help your damage, while grouping works on healing and utility. </p><p><b>Talents (Solo)</b></p><p>Start here with Enlightened Judgments, and Infusion of Light. That will take you until Level 62. Then head over to Ret and grab Benediction and Heart of the Crusader. </p><p><b>Talents (Group)</b></p><p>First up here is Enlightened Judgments which will open up Beacon of Light. Now you head over to Protection and grab Divinity. Your next move is to get Stoicism and Guardian’s Favor. Those are really marginal talents, but you need to get deeper into Protection. This will technically take you to Level 71. </p><p><b>Combat</b></p><p>Combat remains the same. You have Avengers Wrath for some additional damage. </p><p>Use the range from Enlightened Judgements and think of yourself as a sort of Mage in Plate. Get really well practiced at healing your groups. You will have no trouble finding groups and will even get random tells to heal whatever instance you want. </p><p><b>Gearing</b></p><p>Don’t bother with spirit. The 5-second casting rule makes it completely useless for paladins (we don’t have a spirit talent like priests do). Your best stat to stack is Intellect. It gives you more regen through replenishment and gives you more crit to trigger Illumination. Also, focus on stacking spell power and Spell Crit with some mana/5. </p></div><div><h2>Levels 70-80</h2></div><div><h3>All Paths: </h3><p>You will hit 80 long before you complete all the zones. Start in either Borean Tundra or Howling Fjord. Once you complete one zone, you can move into Dragonblight. Dragonblight has some fantastic quest chains and gets you started on your Wyrmrest Accord Reputation. Also, if you Howling Fjord, do yourself a favor and at least do the quests in Coldarra in Borean Tundra. That will yield yet more Wyrmrest Accord Reputation and give you the flight points for Nexus and later on Oculus and Eye of Eternity. </p><p>Once Phase 3 launches, you can start the Argent Tournament as early as 78, and it has some nice gear rewards. Put some time in Storm Peaks so you get acquainted with Sons of Hodir. </p><p>Your third minor Glyph opens up at 70, and your third major Glyph opens up at 80. </p><h4 style="text-align: left;">New spells</h4><p>You get two new spells in the 70 to 80 range, Divine Plea and Shield of Righteousness. </p><p>Divine Plea is good for all 3 paths. All 3 need mana to fuel what they do, and Divine Plea is a great way to fill up the tank. </p><p>Protection Paladins will use Shield of Righteousness on the Templar’s Path, though Holy Paladins may use it as well while soloing. Ret Paladins have little use for the skill. This is basically a Shield Slam for Paladins and works well with high strength, crit and block value. </p><p data-pm-slice="1 1 []"><b>Zones</b></p><p data-pm-slice="1 1 []">Howling Fjord, Borean Tundra, The DragonBlight, Zul’Drak, Grizzly Hills, Sholazar Basin, The Storm Peaks, Icecrown Glacier. </p><h3 style="text-align: left;">Crusader </h3><p><b>Talents</b></p><p>Put 5 into Divinity in the Protection tree, and put your last two points into Divine Purpose. </p><p><b>Combat</b></p><p>By now you know the drill. Hit and hit hard. Most of your enemies will die in 2 or 3 attacks. Monitor your health and make excellent decisions on how to use your Art of War procs. </p><p><b>Gearing</b></p><p>There’s a decent set of BoE Blacksmith gear you can get made, but mostly quest rewards will do you fine. There’s a group quest in Zul’Drak called the Amphitheater of Anguish that yields up one of the better 2 handers you’ll see before 80. </p><p><b>Glyphs</b></p><p>Glyph of Seal of Command, Glyph of Exorcism, and Glyph of Judgement are your majors with the Glyph of Blessing of Might, Glyph of Sense Undead and Glyph of Blessing of Kings as your minors. </p><h3 style="text-align: left;">Templar</h3><p><b>Talents</b></p><p>Finish Heart of the Crusader. You need to open up the next tier in the Ret tree. 2/2 Improved Judgment won’t help you. You literally can’t use an 8 second Judgment cooldown because of your 1.5 second Global Cooldown. Even though it’s only marginally useful, put 1 point in Benediction. Pick up Vindication in anticipation of Patch 3.2, and 3 points into Conviction. Finish your build with 3 points in Crusade. </p><p><b>Combat</b></p><p>You’ll get into a nice rotation with Hammer of Righteous, Judgment, and Shield of the </p><p>Righteous. Use Holy Shield only sparingly. Consecrate is still a hungry little spell. Watch your Divine Plea timer as you are nearing the end of combat. Try to get into combat again before Divine Plea falls off. </p><p><b>Gearing</b></p><p>There’s a nice Blacksmith BoE Set called the Cobalt Set that you can get made, and later on a Saronite Set, and finally a Titansteel Set. They get progressively more expensive. Saronite and Titansteel even include a Shield. There’s a group quest in Zul’Drak called Ragemane’s Flipper that yields up the only Tank weapon you will see before 80. </p><p><b>Glyphs</b></p><p>For Templar’s (Protection) your major Glyphs are going to be Glyph of Divine Plea, Glyph of Righteous Defense and Glyph of Judgment. For minors, we’ll use the Glyph of Sense Undead, Glyph of Lay on Hands and Glyph of Blessing of Kings. </p><h3 style="text-align: left;">Cleric </h3><p><b>Talents (Solo)</b></p><p>Now we pick up Improved Judgments. Unlike our Templar (Protection) brothers, we don’t have any Global Cooldown conflicts, so we fill it out. Next up is 5 points in Conviction, and finish up with 3 in Crusade. </p><p><b>Talents (Group)</b></p><p>You will now put one point in Divine Sacrifice. You need to put more points in Protection to get further in the tree. Nothing is all that exciting, but take 4 points in Toughness. You heal in Plate, but Toughness makes it easier to take Mail, Leather or even Cloth and still get good survivability. Then you grab 2 in Divine Guardian, and Improved Devotion Aura. </p><p><b>Combat</b></p><p>Weave Shield of Righteousness between your other attacks, but continue doing what you’ve been doing to get to this point. </p><p><b>Gear</b></p><p>Quest rewards are adequate, mostly. There’s an Ornamented Saronite set and an Ornamented Titansteel set you can get as you progressed towards 80. </p><p><b>Glyphs</b></p><p>For Clerics (Holy) it’s the Glyph of Holy Light, Glyph of Seal of Light, and Glyph of Beacon of Light in the major slots. We will fill your minor slots with Glyph of Lay on Hands, Glyph of the Wise, and Glyph of Blessing of Kings. </p><h2 style="text-align: left;">You made it!</h2><p>Get ready for that final DING!! </p><p>Let me be the first to congratulate you. You are now a Level 80 Paladin. </p><p>Rise, Sir Knight. Go forth and conquer Heroics, Raids, and PVP! </p><p>Thank you for reading this guide. I hope you find the Paladin class as enjoyable and exciting as I have. I actually have 3 Paladins I maintain to keep this guide going. One is my main at max level. The other is around the mid-40s and the last one is in his 20s.</p></div></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-33553755574730987462022-08-25T10:00:00.017-04:002023-07-28T15:22:40.645-04:00An ending and a new beginning, my final day in World of Warcraft<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9WYSnNe3hPffX06rUSExErzyX5hieF1HAzpeWVtaD63iFLnObCTq7zMChVIqufpnKoa9RsYqyb2ksgZ0JW5PfJHY5xTpyNtwJvHeEGGs9Cv4RBjY-C1pCDxXCLbp6DGYxfcgrhn2RkaUr_6uaLTo1H-9xlHg0JGh_jHzdpavXIhn09YfNMm7Eq1i9/s675/sunset.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="506" data-original-width="675" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9WYSnNe3hPffX06rUSExErzyX5hieF1HAzpeWVtaD63iFLnObCTq7zMChVIqufpnKoa9RsYqyb2ksgZ0JW5PfJHY5xTpyNtwJvHeEGGs9Cv4RBjY-C1pCDxXCLbp6DGYxfcgrhn2RkaUr_6uaLTo1H-9xlHg0JGh_jHzdpavXIhn09YfNMm7Eq1i9/s320/sunset.png" width="320" /></a></div><p style="text-align: left;">In 2010, I entered the Blizzard Short Story Contest. I hadn't written in years, but it rekindled a love for writing and story telling that I had let go in order to pursue a "real career." I dabbled in writing for several years, and joined <a href="https://www.blogger.com/u/2/blog/post/edit/3190673057769546823/7936901881541869553#">BlizzardWatch.com</a> in 2016. I took a novel writing class, taught by 21-time New York Times bestselling author, Jerry Jenkins, in 2017 and attended my first writer's conference in 2018.</p><p>2020 caused many of us to "go home and rethink our life", and I was no exception. I was splitting the the few hours a day where I wasn't working, eating, or sleeping between writing my novel and playing <i>World of Warcraft</i>.</p><p>Neither was getting the time it needed. I saw writer friends finish their books while mine was mired in drafting. At the same time, I wasn't putting in the time to run content. My gear lagged behind and I didn't know the encounters.</p><p style="text-align: left;">I had to make a choice. In April of 2021, I cancelled my <i>World of Warcraft </i>subscription and pursued writing in my free time.</p><p style="text-align: left;">While I had over 20 characters on <i>World of Warcraft</i>, but only two them ever became my 'main', and received the lion's share of my attention. As the day in December approached where my sub would run out, I wanted to find the best spot to park each of them.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQqcX-gPrKxr6-URVGm3Y33TUZC3ns7R4SeHrX7BXzpXAQMLZEbECjMzhCxemXcpmqM8u0FtREJXFwI_yjtgLOGGONzZzaMeV0CEFKcHVhlxICjpXNLirEcR4AhJMue5cfF_F0LAYeITxevkQpFbkj0aN2l1MTZN8OrZtEFHBTovk5NTZwdhOdsdP/s675/final-honors.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="378" data-original-width="675" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQqcX-gPrKxr6-URVGm3Y33TUZC3ns7R4SeHrX7BXzpXAQMLZEbECjMzhCxemXcpmqM8u0FtREJXFwI_yjtgLOGGONzZzaMeV0CEFKcHVhlxICjpXNLirEcR4AhJMue5cfF_F0LAYeITxevkQpFbkj0aN2l1MTZN8OrZtEFHBTovk5NTZwdhOdsdP/w640-h358/final-honors.png" width="640" /></a></div><h2 style="clear: both; text-align: left;">The Paladin</h2><p style="clear: both; text-align: left;">Out of all my characters, Honorshammer (Honor's Hammer) was the one I always thought of as 'me' inside the game. He was my main through vanilla, BC, Wrath, half of Cata, MoP, Warlords, Legion, half of <i>BFA</i>, and half of <i>Shadowlands</i>. </p><p style="clear: both; text-align: left;">For Honors, I returned to one of my favorite locations in the game, the Sanctum of Light. Honors will look out over the assembled Paladins. Humans. Dwarves. Sunwalkers. Vindicators. Blood Knights. Even a Night Elf and a Dreadlord. All united in their service to the Light and to each other.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiydSNUd-37L14FQ0iUwRebTfgSbK86aLppoOrRX5kHy8n1AFc9jvOpTd8paaz2Kb7tAanETDKigthKRXt-z3ogafI-n2FAB6BiTdPiISRoFuVmBGjBCilpz4Qv1VmvqadDtzOojnexXaPUABMAuR6cSf_FuVGO6KMSPt2tKQEIVFA8bhUVjpA1gh74/s676/final-theo2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="372" data-original-width="676" height="352" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiydSNUd-37L14FQ0iUwRebTfgSbK86aLppoOrRX5kHy8n1AFc9jvOpTd8paaz2Kb7tAanETDKigthKRXt-z3ogafI-n2FAB6BiTdPiISRoFuVmBGjBCilpz4Qv1VmvqadDtzOojnexXaPUABMAuR6cSf_FuVGO6KMSPt2tKQEIVFA8bhUVjpA1gh74/w640-h352/final-theo2.png" width="640" /></a></div><h2 style="text-align: left;">The Hunter</h2><p style="text-align: left;">In those brief times that Honors wasn't my main, I turned to my Hunter, Theogrun. Hunter was was my second favorite class in <i>World of Warcraft</i>, and provided the perfect change of pace when I had burned out on being a dragon chew toy (aka a tank). </p><p style="text-align: left;">For Theogrun of the Wildhammer Clan, I returned him to Aerie Peak with his trusty Gryphon, IronEagle, and his long time companion, Hati. He stands watch over the Hinterlands, ever watchful for the day when he will be called upon to protect his home once more.</p><p style="text-align: left;">Big and red until they turn the servers off.</p><h2 style="text-align: left;">The Key</h2><p style="text-align: left;">With my focus solely on writing, I completed my debut novel, <i>The Key to Reality</i>. It'll come out June of 2023. You can go to <a href="https://tedatchley.com/join-the-alliance/">this page</a> if you'd like to get notified when it releases. All subscribers receive a FREE short story introducing Brandon Song, the main character of the novel.</p><p style="text-align: left;">What is <i>The Key to Reality</i> about? I'm glad you asked:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nUg_eTV83gNOtmThmt0spLAM7wwqw-fLrz2-O5qAjTqNR_Fw4gPt2IV0YoWL_tFsn4o1BgNaus0JdJQa5J0lH6ilGF_-mRrZ9a6z3DZLmvoMTqIEHxOwx9lQwOffyyqqBlH5Vl9DWFcldQcnzjKYXExbrVcXOjjUT5IFXc2dDQa5w5TYhp0GEVWOLQo/s540/Key%20Hero%20Image.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="261" data-original-width="540" height="155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nUg_eTV83gNOtmThmt0spLAM7wwqw-fLrz2-O5qAjTqNR_Fw4gPt2IV0YoWL_tFsn4o1BgNaus0JdJQa5J0lH6ilGF_-mRrZ9a6z3DZLmvoMTqIEHxOwx9lQwOffyyqqBlH5Vl9DWFcldQcnzjKYXExbrVcXOjjUT5IFXc2dDQa5w5TYhp0GEVWOLQo/s320/Key%20Hero%20Image.png" width="320" /></a></div><br /><p style="text-align: left;"><b>An Elite Cybersecurity Analyst. A Desperate Rebellion’s Best Hope.</b></p><p>Brandon thought the assignment was just another standard security assessment. Wrong. As he peels back the layers of a deepening conspiracy, he discovers everything he thought he knew about his reality is a lie. </p><p>And he’s the only one who can save it.</p><p>Exiles from another reality see Brandon’s new knowledge as the key to victory over their tyrannical king and his immortal army. Pursued by both loyalists and rebels as he crosses the borders between realities, Brandon must protect his family, while figuring out who to trust. </p><p>Choosing well means rescuing his family, and saving both worlds, but choosing poorly will empower a malevolent evil to wipe out humanity.</p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com2tag:blogger.com,1999:blog-3190673057769546823.post-55368259180583406862021-11-24T18:31:00.006-05:002021-11-24T18:31:55.398-05:00Honors first ever blog post (pre-blogspot)<p> So I was going through some old files preparing to upgrade my computer and I came across a standalone webpage I made for my WoW character. This is from 3/12/2006. This was before I had Honors. I had rolled a Human Paladin named Ittai.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXXdw34PdCRvj-2L_o7slDb-kNXyh6SJuot2-XurkXC3i0Bi4bjmwBn-7l7yKf0LtZEw_u_dKlpOJRcYnYQyhLHv-iDRtV5dm_SS-jpwUMwec8N3fK9RI6nOruT23aQ8rwFyAqG9JaCRc/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="227" data-original-width="206" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXXdw34PdCRvj-2L_o7slDb-kNXyh6SJuot2-XurkXC3i0Bi4bjmwBn-7l7yKf0LtZEw_u_dKlpOJRcYnYQyhLHv-iDRtV5dm_SS-jpwUMwec8N3fK9RI6nOruT23aQ8rwFyAqG9JaCRc/" width="218" /></a></div><p></p><h3>Ittai</h3><p><span style="font-weight: bold;">Entry#1</span>: Marshal Dughan has asked me to check out rumors of Kobolds in the Jasperlode mine. After a bit a rest, I headed out for Jasperlode. The creatures of the forest seemed more fierce than the ones of my home in Northshire. I decided I needed to hone my skill with the Hammer, so I went back home to Northshire. The Defias gang still laid claim to the vinyards. I dispatched several theives, and then went for additional training with Brother Wilhelm in the Northshire Abbey. Now more ready for whatever dangers lurked in the forest, I made my way towards Goldshire.</p><p>I had apprenticed as a blacksmith in my youth, and my Master had always had trouble with dwarves overcharging him for raw materials. I can't tell you how many times I heard him say he wished he could just mine the stuff himself. From that I had always wanted to pickup skill at mining. I spoke with my guildmate, Sadid. He told me to seek out the drawves in Stormwind. I had always wanted to see the great city, and now I would. In addition William Pestle had asked me to take some candles to his brother Morgan, who had a shop in Stormwind.</p><p>I made my way to Stormwind. I had heard stories of the city before, but nothing had prepared me for the real life encounter. The city was simply enormous. I felt completely lost and overwhelmed. I guess Sadid had anticipated this, as he instructed me to seek out a guard and ask where to find a mining trainer. I found the trainer in the Dwarven district and received my training. Along the way I talked with somebody about a shipment they needed me to help with. I also heard a most distrubing story of the Alliance and the Horde working together to prepare for the war with Aljahar. Alliance and Horde working together, may it never be so. The Orcs maybe, but I will never go into battle WITH the forces of the Burning Legion or the Forsaken. Light forbit it!</p><p>After my time in Stormwind, I returned to Goldshire. Remey "Two-Times" emplored me to speak to Marshal Dughan about Murlocs attacking from the lake. I spoke with Marshal Dughan. He sent me to Guard Thomas at the Eastern Bridge. It turns out that they were Murlocs attacking and two of his men had gone missing. I told him I would seek his lost comrades.</p><p>Now I was finally ready to go to the Jasperlode mine. Indeed it was infested with Kobolds and worse spiders. I hurried back to Marshal Dughan to give him the news. My news was most dire because the western border was under attack and the commanding Knight had asked for help.<br /></p><p>After my defeat at the hands of the vile Murlocs, I awoke finding that Adadon was gone. So I sent off on my own to find the fate of Guard Thomas' men. When I arrived back at the Murloc camp, I came upon a Gnome mage named Minibuns. Seeing she was in trouble, I quickly lent a hand by healing her. Having earned her trust, she agreeed to help through the camp to find the fate of missing guards. With her help, I found the last guard. Sadly my worst fears were confirmed as he too had succomed to the Murlocs. I reported the sad news back to Guard Thomas. He asked me to return word to Marshal Dughan, which I gladly did. I had put off lending my aid to the people's militia of Westfall, so I made haste there. </p><p>Westfall is a most desolate area compared to the lush forest of Elywynn. Worse, the roads are not nearly as well patrolled. Even staying to the road I was constantly under threat from beasts. It seemed the Hunter Watcher Golems of Westfall had gone beserk and were terrorizing the people there. I knew I alone could not stop this threat. Luckily I found a mage named Thorraxx. With our combined powers we destroyed 20 of the Watchers. Hopefully this will restore some order to Westfall. When I finally arrived at Sentinel Hill to lend my aid to the People's Militia, I found they needed supplies from Stormwind. I was to take the Griffin to Stormwind to get supplies. Up on the back of the griffin, I was awe struck by the beauty of Azeroth. I know Lorderon must have looked this way once as well, before the dark times, before the Scourge. I felt my resolve strengthen and my spirit yearned to vanquish the Scourge from Lorderon forever!</p><p><span style="font-weight: bold;">Entry#2</span>: I met up with my boyhood friend Adadon last night. It seems he has become quite the warrior since our days together. He had been having some problems with the new Murlocs threat. All his equipment was in disrepair. Worse, he had no coin to pay for the equipment to be repaired. I loaned him some cash and we got his equipment repaired.</p><p>It seemed William Pestle was in need of more candles. I accompanied my friend to the Fargodeep, where I had found Kobolds who donated their candle wax after being invited to explore the afterlife. We returned triumphant to Goldshire. Now I asked my friend to assist me in my quest to protect the frontier by slaying the young bears and prowlers that were making the forests unsafe. We slayed several bears and a couple prowlers. However, I continued to worry about Guard Thomas's lost men. I emplored Adadon to aid me.</p><p>We located the first guard, or more correctly his body. Whatever befell him, I know he died with honor. We picked up a trail to the other missing guard, a goodly soldier named Rolf. His trail appeared to lead to a Murloc encampment. I encouraged Adadon that we could accomplish together what we could not seperately. Enboldened by our new powers, we blindly charged into the Murloc camp. The battle was going well until I could no longer summon the powers of the Light. With my powers faded, Adadon fell. I try to escape but to no avail. I was slayed by the evil beasts. Fortuneately, it was not my time to become one with the Eternal Light. I was returned to life. I will be more careful with Murlocs next time, but they shall taste my Hammer!</p><p><br /></p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-44239488894193457002021-05-18T10:28:00.004-04:002021-05-27T11:29:57.738-04:00Burning Crusade Classic Protection Paladin Guide : Rotation<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s675/BurningCrusadeClassic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p style="text-align: left;"><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection.html">Back to the Guide</a></p><h2 style="text-align: left;">Opener</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Buff Righteous Fury</li><li>Buff whatever Blessing you've been assigned</li><li>Devotion Aura</li><li>Seal of Wisdom</li><li>Avenger's Shield (can be combined with a Misdirect from your Hunters)</li><li>Consecration. If the boss is moving towards you, move to the back edge of your Consecration so to the boss gets a tick before they reach melee range.</li><li>*For some bosses, you'll be running in and want to 'flip' the boss. This means running through them, and setting up on the other side. The boss will spin around, putting their backs to your melee.</li><li>Holy Shield</li><li>Judgement (this should be the Judgment of Wisdom debuff on the boss)</li><li>Seal of Vengance (build)</li><li>Exorcism (If the boss is Undead or Demons</li></ul><p></p><h2 style="text-align: left;">Rotation</h2><p style="text-align: left;"><b>Holy Shield</b> on cooldown. As soon as it's under 2 second on the cooldown, start spamming your Holy Shield button. Holy Shield must not drop off. That is your primary objective.</p><p style="text-align: left;"><b>Consecration</b> on cooldown. Consecrate will always come after Holy Shield. Even though Consecrate’s cooldown is shorter than Holy Shield’s, there is no way to move Consecrate to before HS without having to delay HS because of the Global Cooldown. </p><p style="text-align: left;"><b>Judgement</b> on cooldown. Judgement is not on the Global Cooldown. Unlike Consecrate, you can (with little practice) move Judgement ahead of Holy Shield without interfering with HS coverage. </p><p style="text-align: left;">Build your <b>Seal of Vengeance</b> debuff to 5 stacks. </p><p style="text-align: left;"><b>Seal of Righteousness</b>. As soon as you hit 5 stacks with Seal of Vengeance, switch to Seal of Righteousness. Watch your Seal of Vengeance stack. As soon as its down to around 4 to 5 seconds, switch back to Seal of Vengeance to refresh the stack. Once the stack is refreshed, switch back to Seal of Righteousness.</p><p style="text-align: left;">Seals are on the Global Cooldown, and you’ll need to delay re-sealing until after HS when making the transition.</p><p style="text-align: left;">If you are hurting for mana, and your healers or not, you can substitute <b>Seal of Blood</b> for Seal of Righteousness. Seal of Blood will damage you, and when you healers heal you, Spiritual Attunement will give you some mana.</p><p style="text-align: left;">Cycle 1: HS, Judge, Seal, Consecrate</p><p style="text-align: left;">Cycle 2: Judge, HS, Seal, Consecrate</p><p style="text-align: left;">Cycle 3: Judge, Seal, HS, Consecrate</p><p style="text-align: left;">Repeat Cycle 3 until your Judgement ability catches up to Consecrate, then return to Cycle 1.</p><p style="text-align: left;">If you need to use other abilities or consumables, you can always defer Judgement and return to Cycle 1 without interfering with Holy Shield coverage.</p><p style="text-align: left;">When including <b>Exorcism </b>into the rotation, if you perform your first Exorcism immediately after Holy Shield, you can safely use Exorcism every time the cooldown is up without interfering with Holy Shield coverage. If you have Improved Judgement, you can alternate having Exorcism just before/after your Judge/Seal/Consecrate during successive cycles with near perfection.</p><h2 style="text-align: left;">Mana Deficit Situations</h2><p style="text-align: left;">When you’re spending mana faster than it’s coming in, JoW is on the boss, and your potions are on cooldown (or perhaps it’s a farm run and you aren’t willing to blow a pot), there are a few things you can use to either reduce your mana output or increase damage taken.</p><h3 style="text-align: left;">Option 1: Decrease mana costs</h3><p style="text-align: left;">Stop using Judgement. If you’ve stopped using Judgement, begin downranking Consecrate.</p><h3 style="text-align: left;">Option 2: Increase damage taken</h3><p style="text-align: left;">This is less preferable than Option 1 because it puts the responsibility of regenerating your mana on your healers. </p><p style="text-align: left;">Seal of Blood. Normally, mana problems are related to a lack of incoming damage and mana regen from Spiritual Attunement. As mentioned, Seal of Blood will damage you.</p><p style="text-align: left;">Changing shields can (depending on your stats) allow you to make a controlled increase in damage taken by having less armor and less block value.<br />If all else fails, you’re mana starved, DPS is catching you in threat, you’re in no danger of a damage spike killing you, and your healers have mana to spare… give your healers fair warning and press your “sit” key. This will result in the next hit against you (assuming it isn’t spell damage) to crit. Assuming your healers aren’t asleep, you should have mana incoming.<br />Mana Surplus Situations<br />The boss is hitting you for enough that incoming heals are keeping your mana bar topped-off. You’re able to use the Improved Judgement cycle to maximum effect and your threat is as high as it can possibly be. Right? Wrong.<br />If your mana bar is full, you aren’t generating your maximum threat. But how do you increase threat when you’re using abilities as fast as they cool down?</p><div style="text-align: left;"><b>Avenging Wrath</b>: This ability is a major boost to your threat, especially when combined with other buffs, such as Power Infusion and Bloodlust/Heroism.<br /><br /><div><b>Spiritual Attunement</b> generates threat. If you gain mana from a heal, it causes threat for you. If your mana bar is being consistently topped off, re-cast your current Seal while waiting on cooldowns to spend some of it. If you’re still being topped-off, re-cast Righteous Fury instead to dump a larger amount. Turn that mana regeneration into extra threat. <br /><br /><b>Avenger's Shield: </b>In some cases, you may be able to work in an Avenger's Shield. Generally speaking, this will not be a good idea for most bosses, as you risk eating a crushing blow while you're casting. However, on bosses that have casted abilities (e.g., Void Reaver's Pounding), you can hurl a Holy Frisbee with no danger of being hit by a crushing blow. If you want to live on the edge, you may be able to get an Avenger's Shield off between melee attacks on slow-hitting bosses (though this greatly depends on the accuracy of your timing, latency, and the absence of a parry-hasted attack).<br /></div></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-52538429765356768142021-05-18T09:53:00.003-04:002021-05-18T09:59:52.392-04:00Burning Crusade Classic Protection Paladin Guide : Resist gear<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p style="text-align: left;"><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection.html">Back to Guide</a></p><h2 style="text-align: left;">Uncritiable</h2><p style="text-align: left;">For a few select fights in <i>Burning Crusade Classic</i>, you may need resistance gear. For a tank, your gear will need to reach two important breakpoints: 365 Resistance (of that specific resistance), and 490 Defense (uncritable).</p><p style="text-align: left;">You can also use Resilience on gear to help you reach uncritable.</p><p style="text-align: left;">1% Crit Reduction = 59.25 Defense Rating = 25 Defense Skill</p><p style="text-align: left;">1% Crit Reduction = 39.1 Resilience Rating.</p><p style="text-align: left;">1% Crit Reduction = 39.1 resilience rating = 59.25 defense rating</p><p style="text-align: left;">For every point of Resilience you have, you can reduce the 490 Defense cap required by 0.625</p><h3 style="text-align: left;">Caveats:</h3><p style="text-align: left;"></p><ul style="text-align: left;"><li>The following list will not contain random Uncommon resistance gear. Thie BoE gear that can be used to fill in the gaps for achieving the resistance cap of 365.</li><li>Note: Paladin Aura/Hunter Aura/Priest Prayer of Shadow Protection/Shaman Totems DO NOT stack.</li></ul><h2 style="text-align: left;">Gear with all Resistances</h2><p></p><p>This gear has all Resistances and can be used in any of the specific Resistance encounters.</p><p></p><ul style="text-align: left;"><li>Syrannis' Mystic Sheen (Cloak - 12)</li><li>Band of Many Prisms (Ring - 10)</li><li>Inscription of Endurance (Shoulder - 7)</li><li>Enchant Cloak - Major Resistance (Cloak - 7)</li><li>Enchant Shield - Resistance (Shield - 5)</li><li>Prismatic Sphere (Red/Yellow/Blue Gem - 3)</li><li>Void Sphere (Red/Yellow/Blue Gem - 4)</li><li>Flask of Chromatic Wonder (Flask - 35)</li></ul><p></p><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLgWr-BSusZBjZWer04GXy-ukXnGa8gUOjxfwDFao26X6yCjlQifUxNPkjsQCCtdWP8E8v3wzO5VSvr0rN6CbXKgLLZVSmdV3VRHv5tLzn24c8OJ9plGdLInJwz9VjqTJuoI8Madjh_Ds/s614/767pxHydross_the_Unstable3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="614" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLgWr-BSusZBjZWer04GXy-ukXnGa8gUOjxfwDFao26X6yCjlQifUxNPkjsQCCtdWP8E8v3wzO5VSvr0rN6CbXKgLLZVSmdV3VRHv5tLzn24c8OJ9plGdLInJwz9VjqTJuoI8Madjh_Ds/s320/767pxHydross_the_Unstable3.jpg" width="320" /></a></div><h2 style="text-align: left;">Hydross Nature Phase - Serpent Shrine Cavern (<i>Burning Crusade Classic</i> Phase 2)</h2><h3 style="text-align: left;">Nature resistance</h3><p style="text-align: left;"></p><ul style="text-align: left;"><li>Wildguard Breastplate (Chest - 60)</li><li>Wildguard Helm (Helm - 50)</li><li>Wildguard Leggings (Legs - 60)</li><li>The Natural Ward (Ring - 35)</li><li>Pendant of Withering (Neck - 30)</li><li>Gaea's Embrace</li><li>Glyph of Nature Warding (Helm - 20)</li><li>Nature Armor Kit (Chest/Leg/Hand/Feet - 8 )</li><li>Enchant Cloak - Greater Nature Resistance (Cloak - 15)</li><li>Hunter Aura / Shaman Totem (Passive - 70)</li></ul><p></p><h2 style="text-align: left;">Hydross Frost Phase - Serpent Shrine Cavern (<i>Burning Crusade Classic</i> Phase 2)</h2><h3 style="text-align: left;">Frost Resistance</h3><p style="text-align: left;"></p><ul style="text-align: left;"><li>Iceguard Breastplate (Chest - 60)</li><li>Iceguard Helm (Helm - 50)</li><li>Iceguard Leggings (Legs - 60)</li><li>The Frozen Eye (Ring - 35)</li><li>Pendant of Thawing (Neck - 30)</li><li>Glyph of Frost Warding (Helm - 20)</li><li>Frost Armor Kit (Chest/Leg/Hand/Feet - 8 )</li><li>Enchant Shield - Frost Resistance (Shield - 8 )</li><li>Pally Aura / Shaman Totem (Passive - 70)</li></ul><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqWkW7heupUs9gbcK8iFei3oUfyQy2qQ5nhSmfLzGPe8LXkjKltL766v4UGjcxBK_t8WlOOVHqo4OpNd4iLwksoRdhTMJHI36YLKhAWqwzUU8T4TjGk_V0OBpO8ExE4vGVoSe-jc9jNJU/s150/speaker.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="150" data-original-width="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqWkW7heupUs9gbcK8iFei3oUfyQy2qQ5nhSmfLzGPe8LXkjKltL766v4UGjcxBK_t8WlOOVHqo4OpNd4iLwksoRdhTMJHI36YLKhAWqwzUU8T4TjGk_V0OBpO8ExE4vGVoSe-jc9jNJU/s0/speaker.jpg" /></a></div><p></p><h2 style="text-align: left;">Mother Shahraz - Black Temple (<i>Burning Crusade Classic</i> Phase 3)</h2><h3 style="text-align: left;">Shadow Resistance</h3><p style="text-align: left;"></p><ul style="text-align: left;"><li>Shadesteel Bracers (Wrist - 40)</li><li>Shadesteel Girdle (Waist - 54)</li><li>Shadesteel Greaves (Legs - 72)</li><li>Shadesteel Sabots (Boots - 54)</li><li>Night's End (Back - 40)</li><li>Pendant of Shadow's End (Neck - 30)</li><li>Gear: Quest/Instace/Other</li><li>The Fel Barrier (Shield - 22)</li><li>Medallion of Karabor (Neck - 40)</li><li>Glyph of Shadow Warding (Helm - 20)</li><li>Shadow Armor Kit (Chest/Leg/Hand/Feet - 8 )</li><li>Enchant Cloak - Greater Shadow Resistance (Cloak - 15)</li><li>Pally Aura / Priest Prayer of Shadow Protection (Passive - 70)</li></ul><p></p><p><b>Other bosses this set might be useful for:</b></p><p></p><p></p><p></p><p></p><ul style="text-align: left;"><li>Pandemonius - Heroic Mana-Tombs</li><li>Zereketh the Unbound - Heroic Arcatraz</li><li>Malacrass - Zul'Aman</li></ul><h2 style="text-align: left;">Flames of Azzinoth adds in the Illidan Stormage encounter - Black Temple (<i>Burning Crusade Classic</i> Phase 3)</h2><div><h3>Fire Resistance</h3></div><p style="text-align: left;"></p><ul style="text-align: left;"><li>Flamebane Breastplate (Chest - 40)</li><li>Flamebane Gloves (Gloves - 30)</li><li>Flamebane Helm (Helm - 40)</li><li>Flamebane Bracers (Bracers - 28 )</li><li>Pendant of Frozen Flame (Neck - 30)</li><li>Inferno Tempered Boots (Boots - 45)</li><li>Inferno Tempered Chestguard (Chest - 60)</li><li>Inferno Tempered Gauntlets (Gloves - 40)</li><li>Inferno Tempered Leggings (Legs - 55)</li><li>The Fel Barrier (Shield - 22)</li><li>Pheonix-fire Band (Ring - 30)</li><li>Amulet of the Torn-heart (Neck - 24)</li><li>Wyrmcultist's Cloak (Cloak - 24)</li><li>Glyph of Fire Warding (Helm - 20)</li><li>Flame Armor Kit (Chest/Leg/Hand/Feet - 8 )</li><li>Libram of Resilience - > Lesser Arcanum of Resilience (Head/Leg - 20)</li><li>Enchant Cloak - Greater Fire Resistance (Cloak - 15)</li><li>Pally Aura / Shaman Totem (Passive - 70)</li></ul><p></p><p><b>Other bosses this set might be useful for:</b></p><p></p><ul style="text-align: left;"><li>Towering Infernals on Anetheron - Mount Hyjal</li><li>Adds on Jan'alai (Dragonhawk Avatar) - Zul'Aman</li><li>Leotheras the Blind Demon Phase - Serpent Shrine Cavern</li></ul><p></p></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-58918419851919776102021-04-14T17:12:00.000-04:002021-04-14T17:12:04.994-04:00Burning Crusade Classic Protection Paladin Guide: Tank Gear Progression<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s320/BurningCrusadeClassic.png" width="320" /></a></div><p style="text-align: left;">Here is a general guide to MT gear progression in raids. Don't consider it definitive so by all means contest any of this. Bias is shown towards "paladin tank" gear wherever the item is viable so some "warrior" items will be omitted if they offer nothing different.</p><p style="text-align: left;">Equally ranked items are about equivalent or down to personal preference and your gear makeup. One item might be very slightly better than the other but it's the sort of very minor upgrade that you'd pass over for another tank.</p><p style="text-align: left;">Disclaimer: This list just a harmless bit of OCD fun that can be a useful reference and point of comparison. Please do not take all of this literally and as 'the way' without thinking what is best for you and what the encounter requires. </p><h2 style="text-align: left;">Color coding:</h2><p style="text-align: left;"><span style="color: #fcff01;">Phase 5 - Isle of Quel’danas and Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #01ffff;">Phase 4 - Zul'Aman</span></p><p style="text-align: left;"><span style="color: #ffa400;">Phase 3 - Battle for Mount Hyjal and Black Temple</span></p><p style="text-align: left;"><span style="color: #04ff00;">Phase 2 - Serpentshrine Cavern and Tempest Keep</span></p><p><span style="color: #ff00fe;">Phase 1 - Karahzan, Gruul’s Lair, and Magtheridon’s Lair</span></p><div>Phase not clear</div><div><br /></div><h2 style="text-align: left;">Helm</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Helm of Uther's Resolve - Kiljaeden, Sunwell Plateau (Sunmote turn-in)</span></p><p><span style="color: #fcff01;">#1 Crown of Dath'Remar - Kiljaeden, Sunwell Plateau</span></p><p><span style="color: #fcff01;">#2 Hard Khorium Goggles - Sunwell Plateau recipe drop</span></p><p><span style="color: #ffa400;">#2 Faceplate of the Impenetrable - Illidan Stormrage, Black Temple</span></p><p><span style="color: #ffa400;">#3 Lightbringer Faceguard - Archimonde, Hyjal</span></p><p><span style="color: #01ffff;">#4 Chestguard of the Warlord - Zul'jin, Zul'Aman</span></p><p><span style="color: #01ffff;">#4 Battleworn Tuskguard - Hex Lord Malacrass, Zulaman</span></p><p>#4 Tankatronic Goggles - Crafted, Engineering</p><p><span style="color: #04ff00;">#5 Crystalforge Faceguard - Lady Vashj, Serpentshrine Cavern</span></p><p><span style="color: #ff00fe;">#6 Justicar Faceguard - Prince Malchezaar, Karazhan</span></p><p>#6 Faceguard of the Endless Watch - Doomwalker / BOE</p><p><span style="color: #ff00fe;">#7 Eternium Greathelm - Opera Event, Karazhan</span></p><div><p>#7 Faceguard of Determination - 50 Badge of Justice</p><p><span style="color: #ff00fe;">#8 Helm of the Stalwart Defender - Crafted BoE</span></p><p><span style="color: #ff00fe;">#8 Oathkeeper's Helm - Crafted BoE</span></p></div><h2 style="text-align: left;">Neck</h2><p><span style="color: #fcff01;">#1 Collar of the Pit Lord - Brutallus, Sunwell Plateau</span></p><p><span style="color: #ffa400;">#2 Pendant of Titans - Reliquary of Souls, Black Temple</span></p><p><span style="color: #04ff00;">#2 The Darkener's Grasp - Kael'thas Sunstrider, Tempest Keep</span></p><p><span style="color: #04ff00;">#3 Frayed Tether of the Drowned - Fathom-Lord Karathress, Serpentshrine Cavern</span></p><p><span style="color: #ff00fe;">#3 Barbed Choker of Discipline - Maiden of Virtue, Karazhan</span></p><p>#3 Brooch of Deftness - 35 Badge of Justice</p><p><span style="color: #fcff01;">#3 Shattered Sun Pendant of Resolve</span></p><p>#3 Guardian's Pendant of Dominance - 15,300 Honor 10 Eots Marks</p><p>#4 Necklace of the Juggernaut - 25 Badge of Justice</p><h2 style="text-align: left;">Shoulders</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Spaulders of the Thalassian Defender - Eredar Twins, Sunwell Plateau (Sunmote turn-in)</span></p><p style="text-align: left;"><span style="color: #ffa400;">#1 Lightbringer Shoulderguards - Mother Sharaz, Black Temple</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Pauldrons of Abyssal Fury - Supremus, Black Temple</span></p><p style="text-align: left;"><span style="color: #fcff01;">#2 Pauldrons of Perseverance - Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #04ff00;">#3 Crystalforge Shoulderguards - Void Reaver, Tempest Keep</span></p><p style="text-align: left;"><span style="color: #01ffff;">#3 Pauldrons of Stone Resolve - Zul'Aman First Chest Timed Event</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#4 Justicar Shoulderguards - High King Maulgar, Gruul's Lair</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Mantle of Abrahmis - Netherspite, Karazhan</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Spaulders of Dementia - Talon King Ikiss, Heroic Sethekk Halls</span></p><h2 style="text-align: left;">Cloak</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Crimson Paragon's Cover - Twin Eredars, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Pepe's Shroud of Pacification - Hyjal Trash</span></p><p style="text-align: left;">#2 Slikk's Cloak of Placation - 35 Badge of Justice</p><p style="text-align: left;"><span style="color: #04ff00;">#2 Phoenix-Wing Cloak - Al'ar, Tempest Keep</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#3 Gilded Thorium Cloak - Illhoof, Karazhan</span></p><p style="text-align: left;">#4 Icebound Cloak - Lord Ahune, Midsummer Summonable Boss</p><h2 style="text-align: left;">Chest</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Heroic Judicator's Chestguard - M'uru, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #fcff01;">#1 Breastplate of Agony's Aversion - Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Lightbringer Chestguard - Illidan Stormrage, Black Temple</span></p><p style="text-align: left;">#3 Chesplate of Stoicism - 100 Badge of Justice</p><p style="text-align: left;">#3 Chestguard of the Stoic Guardian - 75 Badge of Justice</p><p style="text-align: left;"><span style="color: #ffa400;">#4 Glory of the Defender - Azgalor, Mt Hyjal</span></p><p style="text-align: left;"><span style="color: #04ff00;">#4 Crystalforge Chestguard - Kael'thas Sunstrider, Tempest Keep</span></p><p style="text-align: left;"><span style="color: #01ffff;">#4 Chestguard of the Warlord - Zul'jin, Zul'Aman</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Justicar Chestguard - Magtheridon, Magtheridon's Lair</span><br /></p><p style="text-align: left;">#6 Shattrath Protectorate's Breastplate - 100 Badge of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Panzar'Thar Breastplate - Nightbane, Karazhan</span></p><h2 style="text-align: left;">Wrist</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Lightbringer Wristguards - Kalecgos, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Eternium Shell Bracers - High Warlord Naj'entus, Black Temple</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 The Seeker's Wristguards - Shade of Akama, Black Temple</span></p><p style="text-align: left;">#3 Bracers of the Ancient Phalanx - 35 Badge of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#4 Vambraces of Courage - Attumen the Huntsman, Karazhan</span></p><p style="text-align: left;"><span style="color: #04ff00;">#4 Wristguards of Determination - Void Reaver, Tempest Keep</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Bracers of Dignity - Heroic Arcatraz</span></p><p style="text-align: left;">#5 Bracer's of the Green Fortress - Crafted</p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Amber Bands of the Aggressor - Heroic Steamvault</span></p><h2 style="text-align: left;">Gloves</h2><p style="text-align: left;"><span style="color: #ffa400;">#1 Lightbringer Handguards - Azgalor, Hyjal</span></p><p style="text-align: left;"><span style="color: #fcff01;">#2 Borderland Fortress Grips - Felmyst, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Gauntlets of Enforcement - Teron Gorefiend, Black Temple</span></p><p style="text-align: left;"><span style="color: #04ff00;">#3 Royal Gauntlets of Silvermoon - Kaelthas Funstrider, Tempest Keep</span></p><p style="text-align: left;"><span style="color: #04ff00;">#4 Crystalforge Handguards - Leotheras the Blind, Serpentshrine Cavern</span></p><p style="text-align: left;">#5 Bonefist Gauntlets - 60 Badge of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Iron Gauntlets of the Maiden - Maiden of Virtue, Karazhan</span></p><p style="text-align: left;">#5 Topaz-Studded Battlegrips - Doom Lord Kazzak</p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Justicar Handguards - Curator, Karazhan</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#7 Gauntlets of Dissension - Warp Splinter, Heroic Botanica</span></p><p style="text-align: left;">#8 Gauntlets of the Iron Tower - Crafted</p><h2 style="text-align: left;">Waist</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Lightbringer Waistguard - Brutallus, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Girdle of Mighty Resolve - Gurtogg Bloodboil, Black Temple</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Girdle of Stability - Gurtogg Bloodboil, Black Temple</span></p><p style="text-align: left;">#3 Belt of the Guardian - Crafted, Blacksmithing</p><p style="text-align: left;">#3 Girdle of the Protector - 60 Badge of Justice</p><p style="text-align: left;">#3 Girdle of the Fearless - 75 Badge of Justice</p><p style="text-align: left;"><span style="color: #04ff00;">#3 Girdle of the Invulnerable - Leotheras the Blind, Serpentshrine Cavern</span></p><p style="text-align: left;">#3 Iron-tusk Girdle - 60 Badge of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#4 Crimson Girdle of the Indomitable - Moroes, Karazhan</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Girdle of Valorous Deeds - Heroic Black Morass</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Lion's Heart Girdle - Heroic Hellfire Ramparts</span></p><h2 style="text-align: left;">Legs</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Judicator's Legguards - Kalecgos, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #fcff01;">#1 Felstrength Legplates - Brutallus, Sunwell Plateau</span></p><p style="text-align: left;">#2 Inscribed Legplates of the Aldor - 100 Badges of Justice</p><p style="text-align: left;"><span style="color: #ffa400;">#2 Lightbringer Legguards - Illidari Council, Black Temple</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Praetorian's Legguards - Shade of Akama, Black Temple</span></p><p style="text-align: left;">#3 Sunguard Legplates - 100 Badges of Justice</p><p style="text-align: left;"><span style="color: #04ff00;">#3 Crystalforge Legguards - Fathom-Lord Karathress, Serpentshrine Cavern</span></p><p style="text-align: left;">#4 Unwavering Legguards - 75 Badges of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Wrynn Dynasty Greaves - The Curator, Karazhan</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Justicar Legguards - Gruul, Gruul's Lair</span></p><h2 style="text-align: left;">Feet</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Lightbringer Stompers - Felmyst, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#1 Tide-stomper's Greaves - High Warlord Naj'entus, Black Temple</span></p><p style="text-align: left;"><span style="color: #ffa400;">#1 Myrmidon's Treads - Shade of Akama, Black Temple</span></p><p style="text-align: left;">#2 Sabatons of the Righteous Defender - 60 Badge of Justice</p><p style="text-align: left;"><span style="color: #01ffff;">#2 Jungle Stompers - Nalorakk, Zul'aman</span></p><p style="text-align: left;"><span style="color: #04ff00;">#3 Boots of the Resilient - Solarian, Tempest Keep</span></p><p style="text-align: left;">#3 Boots of the Protector - Crafted, Blacksmithing</p><p style="text-align: left;">#3 Red Havoc Boots - Crafted, Blacksmithing, BoP</p><p style="text-align: left;">#3 Blue's Greaves of the Righteous Guardian - 75 Badge of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#4 Battlescar Boots - Chess Event, Karazhan</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Boots of Elusion - Karazhan Trash</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Boots of the Righteous Path, Heroic Shattered Halls</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#7 Eaglecrest Warboots, Heroic Blood Furnace</span></p><h2 style="text-align: left;">Ring</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Ring of Hardened Resolve - M'uru, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #04ff00;">#2 Ring of Sundered Souls - Morogrim Tidewalker, Serpentshrine Cavern</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Band of the Eternal Defender - Exalted, The Scale of the Sands</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Band of the Abyssal Lord - Supremus - Black Temple</span></p><p style="text-align: left;">#2 Ring of the Stalwart Protector - 60 Badges of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#3 Violet Signet of the Great Protector - Exalted, The Violet Eye</span></p><p style="text-align: left;"><span style="color: #01ffff;">#4 Signet of the Last Defender - Timed Chests, Zul'Aman</span></p><p style="text-align: left;"><span style="color: #04ff00;">#4 Seventh Ring of the Tirisfalen - Tempest Keep Trash</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#5 Shermanar Great Ring - Shade of Aran, Karazhan</span></p><p style="text-align: left;">#5 Ring of Unyielding Force - 25 Badge of Justice</p><p style="text-align: left;"><span style="color: #04ff00;">#5 The Seal of Danzalar - The Lurker Below, Serpentshrine Cavern</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#5 A'dal's Signet of Defense - Magtheridon Head Quest</span></p><p style="text-align: left;">#6 Band of Impenetrable Defenses - BoE</p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Yor's Revenge - Yor, Heroic Mana Tombs</span></p><h2 style="text-align: left;">Mainhand</h2><p style="text-align: left;">As your raid DPS gets higher, you need to start getting more spelldamage to keep up, but through all of KZ, 200 spelldamage is enough.</p><p style="text-align: left;"><span style="color: #ffa400;">#1 Tempest of Chaos - Archimonde, Hyjal</span></p><p style="text-align: left;"><span style="color: #fcff01;">#1 Brutal Gladiator's Gavel - Arena 2050 rating</span></p><p style="text-align: left;"><span style="color: #fcff01;">#2 Reign of Misery - Brutallus, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#3 Vengeful Gladiator's Gavel - Arena 1800 rating</span></p><p style="text-align: left;"><span style="color: #ffa400;">#3 Hammer of Judgement - Hyjal Trash</span></p><p style="text-align: left;"><span style="color: #01ffff;">#4 Blade of Twisted Visions - Zul'jin, Zul'Aman</span></p><p style="text-align: left;"><span style="color: #01ffff;">#4 Amani Punisher - Akil'zon, Zul'Aman</span></p><p style="text-align: left;"><span style="color: #04ff00;">#4 Fang of the Leviathan - Leotheras the Blind - Serpentshrine Cavern</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#4 Merciless Gladiator's Gavel - Honor</span></p><p style="text-align: left;"><span style="color: #fcff01;">#5 Cudgel of Consecration - Kael'thas Lolstrider, Heroic Magisters' Terrace</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Gladiator's Gavel - 25,200 Honor Points & 20 EotS marks</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Bloodmaw Magus-Blade - Gruul the Dragonkiller, Gruul's Lair</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#7 Gavel of Unearthed Secrets - Lower City Exalted</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#7 Blade of the Archmage - Honor Hold Exalted</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#7 Stormcaller - Thrallmar Exalted</span></p><h2 style="text-align: left;">Shield:</h2><p style="text-align: left;"><span style="color: #fcff01;">#1 Sword Breaker's Bulwark - Felmyst, Sunwell Plateau</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Bulwark of Azzinoth - Illidan Stormrage, Black Temple</span></p><p style="text-align: left;"><span style="color: #ffa400;">#2 Kaz'rogal's Hardened Heart - Kaz'rogal, Hyjal</span></p><p style="text-align: left;"><span style="color: #ffa400;">#3 Antonidas's Aegis of Rapt Concentration - Archimonde, Hyjal</span></p><p style="text-align: left;"><span style="color: #ffa400;">#3 Vengeful Gladiator's Shields - 1,875 Arena Points, 1850 rating</span></p><p style="text-align: left;"><span style="color: #ffa400;">#4 Kaz'rogal's Hardened Heart - Kaz'rogal, Hyjal</span></p><p style="text-align: left;"><span style="color: #ffa400;">#4 Illidari Runeshield - Trash drop, Black Temple</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#4 Aldori Legacy Defender - Gruul the Dragonkiller, Gruul's Lair</span></p><p style="text-align: left;"><span style="color: #01ffff;">#5 Bulwark of the Amani Empire - Jan'alai, Zul'aman</span></p><p style="text-align: left;"><span style="color: #04ff00;">#5 Merciless Gladiator's Shield Wall - 1,630 Arena Points</span></p><p style="text-align: left;"><span style="color: #fcff01;">#5 Dawnforged Defender - Exalted Shattered Sun Offensive</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Shield of Impenetrable Darkness - Nightbane, Karazhan</span></p><p style="text-align: left;"><span style="color: #fcff01;">#6 Sunward Crest - Exalted Shattered Sun Offensive</span></p><p style="text-align: left;">#6 Azure-Shield of Coldarra - 33 Badge of Justice</p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Crest of the Sha'tar - The Sha'tar Exalted</span></p><p style="text-align: left;"><span style="color: #ff00fe;">#6 Gladiator's Shield Wall - Honor</span></p><h2 style="text-align: left;">Libram:</h2><p style="text-align: left;"><span style="color: #ffa400;">#1 Tome of the Lightbringer - Mother Sharaz, Black Temple</span></p><p style="text-align: left;">#1 Libram of Divine Purpose - 20 Badge of Justice</p><p style="text-align: left;">#2 Libram of Repentance - 15 Badge of Justice</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp9NOMo0FXhfVLCNSG8uLmzQhE6ivEn7KxHfAIq5UPj8zQkwsD8O1c9MQ4zwtkbRImPa8XCTL9OSMgSLOfgSR5_nN5D0OvAG57s4x4Enk0WWgUNSqjAT6BmVRZJVzR-sS7HJ2Tt3RWOj0/s308/commendation.PNG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="175" data-original-width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp9NOMo0FXhfVLCNSG8uLmzQhE6ivEn7KxHfAIq5UPj8zQkwsD8O1c9MQ4zwtkbRImPa8XCTL9OSMgSLOfgSR5_nN5D0OvAG57s4x4Enk0WWgUNSqjAT6BmVRZJVzR-sS7HJ2Tt3RWOj0/s0/commendation.PNG" /></a></div><h2 style="text-align: left;">Trinkets:</h2><h3 style="text-align: left;">Stamina:</h3><p style="text-align: left;"><span style="color: #fcff01;">Commendation of Kael'thas - Priestess Delrissa, Heroic Magisters' Terrace</span></p><p style="text-align: left;">Figurine - Crimson Serpent - Crafted, Jewelcrafting BOP</p><p style="text-align: left;">Darkmoon Card: Vengeance - Ace-Eight of Furies</p><p style="text-align: left;">Darkmoon Card: Madness - Ace-Eight of Lunacy</p><p style="text-align: left;"><span style="color: #04ff00;">Spyglass of the Hidden Fleet - SSC trash</span></p><p style="text-align: left;">Gnomish Poultryizer - Crafted, Engineering</p><p style="text-align: left;">Goblin Rocket Launcher - Crafted, Engineering</p><h3 style="text-align: left;">Avoidance:</h3><p style="text-align: left;"><span style="color: #ffa400;">Shadowmoon Insignia - Gurtogg Bloodboil, Black Temple</span></p><p style="text-align: left;">Figurine - Empyrean Tortoise - Crafted, Jewelcrafting BOP</p><p style="text-align: left;">Guardian's Alchemist Stone -Crafted, Alchemy 350 BOP</p><p style="text-align: left;"><span style="color: #04ff00;">Scarab of Displacement - Hydross the Unstable, Serpentshrine Cavern</span></p><p style="text-align: left;"><span style="color: #ff00fe;">Moroes' Lucky Pocket Watch - Moroes, Karazhan</span></p><p style="text-align: left;"><span style="color: #01ffff;">Ancient Aqir Artifact - Zul'jin, Zulaman</span></p><h3 style="text-align: left;">Threat:</h3><p style="text-align: left;"><span style="color: #ffa400;">Ashtongue Talisman of Zeal - Exalted Ashtongue Deathsworn</span></p><p style="text-align: left;"><span style="color: #01ffff;">Hex Shrunken Head - Hex Lord Malacrass, Zul'Aman</span></p><p style="text-align: left;">Icon of the Silver Crescent - 41 Badge of Justice</p><p style="text-align: left;"><span style="color: #04ff00;">Tome of Fiery Redemption - Al'ar, Tempest Keep</span></p><p style="text-align: left;"><span style="color: #ff00fe;">Magtheridon's Eye - Magtheridon, Magtheridon's Lair</span></p><p style="text-align: left;">Darkmoon Card: Crusade - Blessings Deck</p><p style="text-align: left;">Figurine - Crimson Serpent - Crafted, Jewelcrafting BOP</p><p style="text-align: left;">Battlemaster's Audacity - 75 Badge of Justice or 30,000 Honor</p><div style="text-align: left;"><br /></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-89790632354613580482021-04-13T14:17:00.000-04:002021-04-13T14:17:07.523-04:00Burning Crusade Classic Protection Paladin Guide: Macros<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s675/BurningCrusadeClassic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p style="text-align: left;">I love Macros. They can be really helpful in accomplishing many tasks in game. Most of the Macros I use today are Pickup Macros. They are used to help me pickup targets quickly and make up for my 30something years old reaction time.</p><h1 style="text-align: left;">General</h1><h2 style="text-align: left;">Flash Divine Shield</h2><p style="text-align: left;"><span style="font-family: courier;">#showtooltip Divine Shield</span></p><p style="text-align: left;"><span style="font-family: courier;">#show Divine Shield</span></p><p style="text-align: left;"><span style="font-family: courier;">/cast Divine Shield</span></p><p style="text-align: left;"><span style="font-family: courier;">/cancelaura [modifier:alt] Divine Shield</span></p><p style="text-align: left;">If I spam it with alt down, it casts Divine Shield then cancels. With no alt down it stays up. I use this in a couple of ways. For one, it's my Fear break. I hit this Fear is gone and I'm back in action. It's also a debuff remover. Hit this, debuff is gone. Most of the time when I use this, I get aggro back so quick, the party doesn't even know I bubbled.</p><p style="text-align: left;">I use this when I'm tanking Nightbane or one of the Ogril'la dragons.</p><h2 style="text-align: left;">Healthstone</h2><p style="text-align: left;"><span style="font-family: courier;">/use Master Healthstone</span></p><p style="text-align: left;">This will use the highest Healthstone you have in your bags so you don't need to bind a key for each of the 3 different Healthstones you can get.</p><h2 style="text-align: left;">Trinkets</h2><h3 style="text-align: left;">Top Trinket Slot</h3><p style="text-align: left;"><span style="font-family: courier;">#showtooltip</span></p><p style="text-align: left;"><span style="font-family: courier;">/use 13</span></p><h3 style="text-align: left;">Bottom Trinket Slot</h3><p style="text-align: left;"><span style="font-family: courier;">#showtooltip</span></p><p style="text-align: left;"><span style="font-family: courier;">/use 14</span></p><h3 style="text-align: left;">Both</h3><p style="text-align: left;"><span style="font-family: courier;">#showtooltip</span></p><p style="text-align: left;"><span style="font-family: courier;">/use 13</span></p><p style="text-align: left;"><span style="font-family: courier;">/use 14</span></p><p style="text-align: left;">This is really nice as I'm constantly changing up my Trinkets, but I can keep them bound to the same key/button.</p><h2 style="text-align: left;">Downrank Consecration</h2><p style="text-align: left;"><span style="font-family: courier;">/cast [nocombat] Consecration(Rank 1); Consecration</span></p><p style="text-align: left;">When you are not in combat it will use Rank 1, and if you are in combat, it will use Max Rank. I use this in Arena (there are a TON of Rogues and Druids in 2s) when I don't see any targets.</p><h2 style="text-align: left;">Bubble Hearth</h2><p style="text-align: left;"><span style="font-family: courier;">/castsequence reset=3600 Divine Shield, Hearthstone</span></p><p style="text-align: left;">You aren't truly a member of the Paladin class until you pull off that first successful bubble hearth.<br /></p><h1 style="text-align: left;">SerpentShrine Cavern (Burning Crusade Classic Phase 2)</h1><h2 style="text-align: left;">Fathom Lord Karathress</h2><p>This is for tanking Fathom Lord's Hunter, Sharkkis. He can summon one of two pets so you need to be ready for which ever one you are going to get.</p><p><span style="font-family: courier;">/cleartarget</span></p><p><span style="font-family: courier;">/targetexact Fathom Lurker</span></p><p><span style="font-family: courier;">/targetexact Fathom Sporebat</span></p><h2 style="text-align: left;">Tempest Keep (Burning Crusade Classic Phase 2)</h2><p>A'lar</p><p>I use this for picking up the Adds that are spawned during the Al'ar encounter. This works for both Phase 1 and Phase of Al'ar.</p><p><span style="font-family: courier;">/cleartarget</span></p><p><span style="font-family: courier;">/targetexact Ember of Al'ar</span></p><p>I don't use a cast on this because I need to wait for them to come down in Phase 1.</p><h1 style="text-align: left;">Mount Hyjal (Burning Crusade Classic Phase 3)</h1><h2 style="text-align: left;">Anetheron</h2><p>Anetheron, the second Boss in Mount Hyjal. If I'm not tanking Antheron himself, I'm on Infernals. I found this macro to help me pick them up.</p><p><span style="font-family: courier;">/cleartarget</span></p><p><span style="font-family: courier;">/target [nodead] Towering</span></p><p><span style="font-family: courier;">/cast Exorcism</span></p><p>I spam that as soon as I see Anetheron casting while trying to run in the general direction of the person targeted.</p><h2 style="text-align: left;">Azgalor</h2><p>Usually I'm on Doomguard duty. I Consecrate on top of the person in case I'm silenced when the Doomguard actually spawns, then I use.</p><p><span style="font-family: courier;">/cleartarget</span></p><p><span style="font-family: courier;">/target [nodead] Lesser Doomguard</span></p><p><span style="font-family: courier;">/cast Exorcism</span></p><h1 style="text-align: left;">Zul'Aman (Burning Crusade Classic Phase 4)</h1><h2 style="text-align: left;">Halazzi</h2><p style="text-align: left;">In ZA, I use a macro for picking up the Spirit Lynx during the Lynx Boss encounter.</p><p style="text-align: left;"><span style="font-family: courier;">/cleartarget</span></p><p style="text-align: left;"><span style="font-family: courier;">/targetexact Spirit of the Lynx</span></p><p style="text-align: left;"><span style="font-family: courier;">/cast [exists] Judgement</span></p><p style="text-align: left;">The biggest mistake I make with this macro is NOT having a Seal up.</p><strong></strong>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-44099698232569241772021-04-13T13:31:00.001-04:002021-04-13T13:31:22.357-04:00Burning Crusade Classic Protection Paladin Guide : Enchants<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s320/BurningCrusadeClassic.png" width="320" /></a></div><h2 style="text-align: left;">General Enchanting Principles</h2><p>Always keep in mind the total effect that any given enchant has on your ability to tank content. Sometimes, the overall "lower quality" enchants are more viable for certain pieces of gear. You do your raid no good if you are dead or if you're not holding aggro against your DPS. For that reason, if you're having problems surviving, get survival based enchants, while if you're having problems generating threat, put on some threat enchants. Moreover, if Agility on your gloves pushes you over to uncrushable, get that over spellpower and, in rare cases, if defense to bracers makes you uncrittable where you otherwise wouldn't be, get it. The same principle applies to gems.</p><p>Enchanting to the strengths of your gear is a strong gearing principle. Tanks are not made best by a balanced set of gear in most cases, but a min/maxed set that specializes in something particular. This doesn't mean neglect stats, mind you, but it does mean that you can make a stronger set of Block Value gear by removing some dodge and vice versa.</p><p>Carry multiple sets of gear that specialize in different things. Different situations require different gear. Block Value is extremely powerful for trash compared to bosses, while effective health is very powerful for bosses with big, slow hits. Enchanting your gear to match the strength of the set is very important for making the set work properly for you.</p><p>Don't cheap out. As a tank, you have the most min/maxed position in the entire raid. That means that you should go get Nethercleft instead of Clefthide for your legs, spend the money on rare gems instead of cheapy Uncommons, and don't leave your gear without an enchant or a gem where you can have one.</p>All the following enchantments may not be available during Phase One of <i>Burning Crusade Classic.</i> Some will unlock in a later phase.<h2 style="text-align: left;">Helm</h2><ul style="text-align: left;"><li><b>Glyph of the Defender</b></li><li><b>Heavy Knothide Armor Kit</b></li><li><b>Glyph of Power</b></li></ul><p style="text-align: left;">Of these, Glyph of the Defender is the only worthwhile one. Glyph of Power is hardly worth considering for threat compared to the ~2% avoidance from Defender. Similarly, 10 stamina from the armor kit is substandard by comparison.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8OTxyOAbgOIYyWZj4An7OH-rL1dAPFCnWUbeY1U0I22okmpXIFYla18OCAukf4PtkWDY1WsUagAOncwEgzdsXw3pjJoV7ZJ3m9z246spo51Ma30qXgvJdcvfThbSTuA8gYmv9S3UtMrM/s308/warding.PNG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="143" data-original-width="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8OTxyOAbgOIYyWZj4An7OH-rL1dAPFCnWUbeY1U0I22okmpXIFYla18OCAukf4PtkWDY1WsUagAOncwEgzdsXw3pjJoV7ZJ3m9z246spo51Ma30qXgvJdcvfThbSTuA8gYmv9S3UtMrM/s0/warding.PNG" /></a></div><h2 style="text-align: left;">Shoulder</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>Greater Inscription of Warding</b></li><li><b>Greater Inscription of the Knight</b></li><li><b>Heavy Knothide Armor kit</b></li></ul><p></p><p style="text-align: left;">Obviously, the greater inscriptions are better than the normal ones. Like the Glyph of the Defender, they're also better than the 10 stamina from Heavy Knothide Armor Kit. For that reason, work on your Aldor/Scryer rep.</p><h2 style="text-align: left;">Cloak</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>120 Armor</b></li><li><b>12 dodge rating</b></li><li><b>12 agility</b></li></ul><p></p><div><p style="text-align: left;">This is the hardest choice among enchants. Armor is the basis for effective health, which makes it a solid choice on any cloak. Agility is a DPS enchant, really, as established above in the gems section. Dodge is a good choice for avoidance, particularly if you're under the uncrushable benchmark. Personally, I agree with Ciderhelm's evaluation: enchant to the strength of the cloak. If the cloak is primarily for effective health, go armor. If it's for avoidance, go dodge. Devilshark should, for that reason, usually go dodge, while Slikk's can go either way, Gilded Thorium to armor, and so on.</p><h2 style="text-align: left;">Chest</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>Exceptional Health (150)</b></li><li><b>Heavy Knothide Armor Kit</b></li><li><b>Exceptional Stats</b></li><li><b>Defense (2.4)</b></li></ul><p></p><p style="text-align: left;">This one is an obvious choice for the 150 health enchant. You can't make the stamina armor kit compare. Noteworthy alternatives, though not nearly as good, are 6 to stats (60 health, 90 mana, .24 dodge) and 15 Resilience (crit reduction, but you should be getting that through defense unless it's a resistance set, where you need the health anyway). The 2.4 Defense enchant provides a significant boost in avoidance, giving approximately 1% towards uncrushability, .75% avoidance.</p><h2 style="text-align: left;">Bracers</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>12 stamina (Fortitude)</b></li><li><b>12 defense (Major Defense)</b></li><li><b>15 spell damage (Spellpower)</b></li></ul><p></p><p style="text-align: left;">12 defense is ~.6 total avoidance, while 12 stamina is 120 hitpoints before talents and kings. I prefer 12 stamina. 15 spell damage might be ok for a threat set, but is largely unnecessary as an enchant. As mentioned above, spell damage is best gained through your weapon and consumables, while mitigation and effective health are best achieved through your armor/enchants/gems. 12 defense is great if you're low on defense overall.</p><h2 style="text-align: left;">Gloves</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>Heavy Knothide Armor Kit</b></li><li><b>20 spell damage (Major Spellpower)</b></li><li><b>15 agility (Superior Agility)</b></li><li><b>2% Threat (Threat)</b></li><li><b>240 Armor (Glove Reinforcements)</b></li></ul><p></p></div><div><p style="text-align: left;">This is another very difficult piece to choose an enchant for. 15 agility = .6 dodge, which is a solid choice for the slot, while Heavy Knothide is 10 stamina. In the case of this slot, where the spell power enchant is so potent compared to avoidance stats, it's also a reasonable contender. Lastly, if you reach a certain (fairly high) spell power threshold, Threat does extremely well. </p><p style="text-align: left;">Personally, I use Heavy Knothide. As with the cloaks, though, I recommend enchanting to the strength of the gear. Many tankadins swear by Major Spellpower and, truth be told, it is a very potent option. 240 Armor is powerful, but it sees poor returns until your HP is quite high. It's a great consideration for T5-T6 quality gear.</p><h2 style="text-align: left;">Legs</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>Clefthoof/Nethercleft</b></li><li><b>Mystic/Runic Spellthread</b></li></ul><p></p><p style="text-align: left;">Nethercleft is the top effective health leg patch option. Honestly, nothing else holds a candle to it, in my opinion. A fair number of tankadins consider use of spellthread instead, however, for the increased threat. I'm not so anxious to pass up .48 dodge and 200 health unbuffed for 35 spell damage, however. The lower versions (Mystic/Clefthoof) are fine options for transitional gear to save cash, but when you do get a substantial piece that will last for a long time (badge leggings, for instance), Nethercleft is THE way to go.</p><h2 style="text-align: left;">Boots</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>Boar's Speed</b></li><li><b>Fortitude</b></li><li><b>Cat's Grace</b></li><li><b>Dexterity</b></li></ul><p></p><p style="text-align: left;">These enchants are pretty much the only way to go as far as tanking is concerned. Personally, I value mobility, which makes Boar's Speed very attractive if you didn't already sacrifice 3 talents for Pursuit of Justice. Since PoJ doesn't stack with Boar's Speed, Fortitude is a superior option for those who spec for it. Mobility is something that Paladins struggle with, so having any little boost is quite significant, especially when it only costs 3 stamina. Cat's Grace and Dexterity are options for avoidance sets, providing .24 and .48 Dodge, respectively.</p><h2 style="text-align: left;">Rings</h2><p></p><p></p><ul style="text-align: left;"><li><b>12 spell power</b></li><li><b>4 stats</b></li></ul><p></p><p></p><p style="text-align: left;">While an obvious choice for any Warrior or Druid enchanter, a Paladin enchanter is sort of up in the air on this. As far as potency, 12 spell power is pretty strong. I prefer 4 stats as an option, as it gives more effective health. 4 stats is worth .16 dodge, 40 health, and 60 mana per ring, which I consider to be quite powerful. As before, enchant to the strengths of the gear, however. If you're using a spell power ring, use a spell power enchant every time.</p><h2 style="text-align: left;">Weapon</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>Mongoose</b></li><li><b>Major Agility</b></li><li><b>Major Spellpower</b></li><li><b>Battlemaster</b></li></ul><p></p><p style="text-align: left;">This definitely falls into the category of enchanting to gear strength. I carry a mitigation weapon (Sun Eater) with Mongoose and a spell power weapon (Amani Punisher) with Major Spellpower. Major Agility is a more consistent option for tanking than Mongoose, giving a static .8% dodge, but seeing Mongoose proc an extra 4.8% dodge for 15 seconds every minute is quite rewarding. Essentially, it's like popping a trinket every minute. </p><p style="text-align: left;">Spellpower is a stronger general enchant, giving a significant boost to threat, which is better for nearly 90% of the content you'll be doing. Sun Eater gets pulled out for certain extreme cases, such as Magtheridon's final add. Everything else gets the Gavel. </p><p style="text-align: left;">Battlemaster is mentioned because, on certain encounters with AoE damage, the proc can generate a significant amount of threat. It is not a great enchant, by any means, however. Spellpower will generate more threat per second overall than the 1 proc per minute you'd expect out of Battlemaster.</p><h2 style="text-align: left;">Shield</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>18 Block Value (Tough Shield)</b></li><li><b>18 stamina (Major Stamina)</b></li><li><b>15 Block Rating (Shield Block)</b></li><li><b>Felsteel Shield Spike</b></li></ul><p></p><p style="text-align: left;">This enchant is incredibly dependent on the shield you are enchanting and the gear level that you're at. 18 stamina is a great catch all, particularly for something like Crest of Sha'tar, where you can stack the stamina pretty high. Block Value is incredibly powerful on block value shields, like the Bulwark of the Amani Empire or the Arena PvP shields. </p><p style="text-align: left;">Block Rating is powerful if you're not yet uncrushable, as it's nearly 2% total block, a dramatic increase for any starter tankadin. Finally, the Shield Spike is good for a damage shield, like the Petrified Lichen Guard, which you're unlikely to use in a raid setting. </p><p style="text-align: left;">I prefer 18 Block Value because I'm a BV whore, but you should have a shield with at least 2 out of the 4 options on your person all the times. Block Value and Major Stamina are preferred, but not everyone has uncrushable as they're walking into Karazhan. </p><p style="text-align: left;">Fortunately, all of these enchants are fairly inexpensive, save for the Shield Spike, which is more of a Warrior thing for OTing than anything. Lastly, yet again, enchant the shield to the strength of the shield. You will find fewer returns from Tough Shield on an Aldori Legacy Defender than you will on Shield of Impenetrable Darkness compared to stamina, while a Bulwark of the Amani Empire needs the extra Block Value from Tough Shield.</p></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-5553313809545004132021-04-13T13:31:00.000-04:002021-04-13T13:31:03.729-04:00Burning Crusade Classic Protection Paladin Guide : Gems<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s320/BurningCrusadeClassic.png" width="320" /></a></div><h2 style="text-align: left;">General Gem Theory</h2><p style="text-align: left;">If you still need to reach the Uncrushable breakpoint, use your gem slots to get there. If you're already at the Uncrushable breakpoint, gem for stamina. Gear is a better place to get mitigation and avoidance.</p><p style="text-align: left;">Gemming for threat with gems is not as powerful as other uses of your gem slots. Don't gem for spell damage, hit, spell hit, etc. Consumables and your weapon are better places to look at it to increase your threat generation.</p> Not all of the gems will release in Phase One. Some of them will unlock in a later phase.<h2 style="text-align: left;">Gems</h2><p style="text-align: left;"><b>Solid Star of Elune </b>(12 stamina, Blue)</p><p style="text-align: left;">This gem gives the largest bonus to effective health of all gem options prior to the Phase 3 BT/Hyjal gems becoming available. If you are uncrushable by a solid margin, this will give you the most survivability of any gem option.</p><p style="text-align: left;"><b>Enduring Talasite</b> (4 Defense Rating and 6 Stamina, Blue/Yellow)</p><p style="text-align: left;">The best yellow hybrid available, giving both a modicum of avoidance and stamina. </p><p style="text-align: left;">In Phase 4, this will be a solid choice for filling the defense gap in the 2.3 badge/ZA gear. This gem is best used to complete socket bonuses in gear, especially gear that has a stamina socket bonus. Completing a socket bonus for 6 stamina on a 3 socket piece is worth it most of the time, even if you lose 6 stamina for a R/B/Y socket color set (as is the case with a number of good epic tanking pieces). The defense rating is worth ~1.66 defense, which is adjusted based on your total defense, making it either .16 avoidance or .32, based on how much defense rating you have.</p><p style="text-align: left;"><b>Glowing Nightseye </b>(5 spell damage and 6 stamina, Red/Blue)</p><p style="text-align: left;">If you feel slightly low on spell power and have a red socket to fill, this is a good option. Generally, however, this is inferior to Solid Star given that a weapon can give sufficient spell power to hold threat for a long time in terms of raid progression. As with the Enduring Talasite, this is a choice gem for completing socket bonuses.</p><p style="text-align: left;"><b>Shifting Nightseye</b> (4 agility and 6 stamina, Red/Blue)</p><p style="text-align: left;"> Another red gem option, giving slightly more avoidance in lieu of threat. The agility is worth .16 dodge.</p><p style="text-align: left;"><b>Subtle Living Ruby</b> (8 dodge rating, Red) The best straight red gem available for conversion. If you're short avoidance and need a red gem, this is a good gem to choose. Each gem is worth .42 dodge.</p><p style="text-align: left;"><b>Thick Dawnstone</b> (8 defense rating, Yellow)</p><p style="text-align: left;">The only straight yellow gem worth considering whatsoever. The defense rating is equivalent to ~3.33 Defense, which rounds based on your total defense rating. It is approximately either .48 or .64 avoidance.</p><h2 style="text-align: left;">Meta Gems</h2><p style="text-align: left;"><b>Powerful Earthstorm Diamond</b> (18 stamina and stun resist)</p><p style="text-align: left;">Extremely potent for a gem slot. After Kings and talents, you're looking at closer to 23 stamina from this gem, for 230 health. It has a relative easy requirement of at least 3 blue gems. You're going to have 3 blue gems anyway.</p><p style="text-align: left;"><b>Tenacious Earthstorm Diamond</b> (12 Defense Rating and restore health on hit) </p><p style="text-align: left;">12 Defense Rating = .6% avoidance, .8% for Uncrushable, 5 defense. The health restore effect is bonus threat. Requires 5 blue gems, which shouldn't be a stretch in most gear setups. If you're not Uncrushable, this is a good gem choice.</p><p style="text-align: left;"><b>Eternal Earthstorm Diamond</b> (12 Defense Rating and +10% Block Value, 2.4 recipe)</p><p style="text-align: left;">12 Defense Rating = .6% avoidance, .8% for Uncrushable, 5 Defense skill. The beauty of this is the block value. The requirements are only 2 blues and 1 yellow, which are easily attainable in any tanking gear set. Since it's scales, this gem has the potential to be far more powerful than any other Meta.</p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-6603081816387241712021-04-13T13:28:00.001-04:002021-04-13T13:28:13.881-04:00Burning Crusade Classic Protection Paladin Guide : Preraid gear failsafe options<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p>This is a list of preraid gear to get you to Uncrushable that does not rely on any drops or any reputations above revered. Using just this method, you can get your paladin to uncrushable status quickly with no luck at all. This is intended to provide a baseline for future raiding. This will not be your final gear set. </p><h3 style="text-align: left;">Head</h3><p><a href="https://tbc.wowhead.com/item=23519/felsteel-helm">Felsteel Helm</a> (crafted)</p><h3 style="text-align: left;">Neck</h3><p><a href="https://tbc.wowhead.com/item=29173/strength-of-the-untamed">Strength of the Untamed</a> (Cenarion Expedition revered)</p><h3 style="text-align: left;">Shoulders</h3><p><a href="https://tbc.wowhead.com/item=30291/nexus-guards-pauldrons">Nexus-Guard's Pauldrons</a> (quest: <a href="https://tbc.wowhead.com/quest=10440/success">Success!</a>)</p><p><a href="https://tbc.wowhead.com/item=29316/warchiefs-mantle">Warchief's Mantle</a> (quest: <a href="https://tbc.wowhead.com/quest=10285/return-to-andormu">Return to Andormu</a>)</p><h3 style="text-align: left;">Back</h3><p><a href="https://tbc.wowhead.com/item=24253/cloak-of-eternity">Cloak of Eternity</a> (crafted)</p><h3 style="text-align: left;">Chest</h3><p><a href="https://tbc.wowhead.com/item=25819/breastplate-of-the-warbringer">Breastplate of the Warbringer</a> (quest: <a href="https://tbc.wowhead.com/quest=10011/forge-camp-annihilated">Forge Camp: Annihilated</a>)</p><p><a href="https://tbc.wowhead.com/item=29127/vindicators-hauberk">Vindicator's Hauberk</a> (Aldor Revered)</p><h3 style="text-align: left;">Wrists</h3><p><a href="https://tbc.wowhead.com/item=28167/shatari-wrought-armguards">Shatari Wrought Armguards</a> (quest: <a href="https://tbc.wowhead.com/quest=10091/the-soul-devices">The Soul Devices</a>)</p><p><a href="https://tbc.wowhead.com/item=23538/bracers-of-the-green-fortress">Bracers of the Green Fortress</a> (crafted)</p><h3 style="text-align: left;">Hands</h3><p><a href="https://tbc.wowhead.com/item=23517/felsteel-gloves">Felsteel Gloves</a> (crafted)</p><p><a href="https://tbc.wowhead.com/item=29134/gauntlets-of-the-chosen">Gauntlets of the Chosen</a> (Scryers revered)</p><h3 style="text-align: left;">Belt</h3><p><a href="https://tbc.wowhead.com/item=31460/shatari-vindicators-waistguard">Shatari Vindicator's Waistguard</a> (quest: <a href="https://tbc.wowhead.com/quest=10704/how-to-break-into-the-arcatraz">How to Break Into the Arcatraz</a>)</p><h3 style="text-align: left;">Legs</h3><p><a href="https://tbc.wowhead.com/item=29184/timewardens-leggings">Timewarden's Leggings</a> (Keepers of Time Revered)</p><p><a href="https://tbc.wowhead.com/item=23518/felsteel-leggings">Felsteel Leggings</a> (crafted)</p><p><a href="https://tbc.wowhead.com/item=29783/legguards-of-the-resolute-defender">Legguards of the Resolute Defender</a> (quest: <a href="https://tbc.wowhead.com/quest=10320/destroy-naberius">Destroy Naberius!</a>)</p><h3 style="text-align: left;">Feet</h3><p><a href="https://tbc.wowhead.com/item=29325/flesh-beasts-metal-greaves">Flesh Beast's Metal Greaves</a> (quest: <a href="https://tbc.wowhead.com/quest=10218/someone-elses-hard-work-pays-off">Someone Else's Hard Work Pays Off</a>)</p><h3 style="text-align: left;">Rings</h3><p><a href="https://tbc.wowhead.com/item=29323/andormus-tear">Andormu's Tear</a> (quest: <a href="https://tbc.wowhead.com/quest=10298/hero-of-the-brood">Hero of the Brood</a>)</p><p><a href="https://tbc.wowhead.com/item=31078/protectors-mark-of-the-redemption">Protector's Mark of the Redemption</a> (quest: <a href="https://tbc.wowhead.com/quest=10769/dissension-amongst-the-ranks">Dissension Among the Ranks...</a>)</p><p><a href="https://tbc.wowhead.com/item=24088/delicate-eternium-ring">Delicate Eternium Ring</a> (crafted)</p><h3 style="text-align: left;">Trinkets</h3><p><a href="https://tbc.wowhead.com/item=30300/dabiris-enigma">Dabiri's Enigma</a> (quest: <a href="https://tbc.wowhead.com/quest=10439/dimensius-the-all-devouring">Dimensius the All-Devouring</a>)</p><p><a href="https://tbc.wowhead.com/item=28042/regal-protectorate">Regal Protectorate</a> (quest: <a href="https://tbc.wowhead.com/quest=10136/cruels-intentions">Cruel's Intentions</a>)</p><h3 style="text-align: left;">Weapon</h3><p><a href="https://tbc.wowhead.com/item=29185/continuum-blade">Continuum Blade</a> (Keepers of Time revered)</p><p><a href="https://tbc.wowhead.com/item=34670/seekers-gavel">Seeker's Gavel</a> (Shattered Sun revered - Phase 5)</p><p><a href="https://tbc.wowhead.com/item=32660/crystalforged-sword">Crystalforged Sword</a> (world drop)</p><p>I highly recommend you enchant with major spellpower as you will not be getting a new weapon for a long, long time.</p><h3 style="text-align: left;">Shield</h3><p><a href="https://tbc.wowhead.com/item=31200/shield-of-the-wayward-footman">Shield of the Wayward Footman</a> (world drop)</p><p><a href="https://tbc.wowhead.com/item=31491/netherwing-defenders-shield">Netherwing Defender's Shield</a> (quest: Ally of the Netherwing - don't get the Netherwing Protector's shield; you'll regret it later) - this quest is not currently implemented in <i>Burning Crusade Classic</i>.</p><p>I highly recommend the Wayward shield. Start looking for it on the AH early; put an alt in SW/Org and check every day. You can start using it at 65, so start looking then or even earlier. It is far and away the best shield for uncrushability.</p><h3 style="text-align: left;">Libram</h3><p><a href="https://tbc.wowhead.com/item=29388/libram-of-repentance">Libram of Repentance</a> (15 Badges of Justice)</p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-58111322544401561672021-04-05T14:22:00.004-04:002021-04-13T13:29:49.116-04:00Burning Crusade Classic Protection Paladin Guide : Preraid gear<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s320/BurningCrusadeClassic.png" width="320" /></a></div><h2 style="text-align: left;">Pre raid BiS</h2><p style="text-align: left;">Following is a breakdown of most of what we have available to us in a pre-raid situation. (Please feel free to let me know of anything you think I've missed here.)</p><h2 style="text-align: left;">Threat versus Mitigation</h2><p>At the pre-raid level, and throughout Karazhan, threat can be achieved solely through your weapon. A good spelldamage weapon like (<a href="https://tbc.wowhead.com/item=29185/continuum-blade">Continuum Blade</a>), properly enchanted with Major Spellpower (see Enchants guide), combined with some cheap <a href="https://tbc.wowhead.com/item=22522/superior-wizard-oil">Superior Wizard Oil</a>, will put you at a very comfortable threat level. In any pre-raid situation, you will produce comparable (if not more, especially on Demon/Undead NPCs,) threat to a Protection Warrior/Feral Druid on single targets, and the same to up to three targets as a Feral Druid. On more targets, and through use of Salvation, there is no spec of any class that can produce more threat, (nor mitigate as much damage, usually) than you.</p><p>For all 5 mans, it is much advised to wear more spelldamage, giving up some mitigation. As long as healers can still keep up (which shouldn't be too difficult) this will allow you to do more damage, giving DPS more breathing room and ultimately speeding up the run.</p><h2 style="text-align: left;"> Head</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><a href="https://tbc.wowhead.com/item=23535/helm-of-the-stalwart-defender">Helm of the Stalwart Defender</a> (crafted)</li><li><a href="https://tbc.wowhead.com/item=23519/felsteel-helm">Felsteel Helm</a> (crafted)</li><li><a href="https://tbc.wowhead.com/item=27520/greathelm-of-the-unbreakable">Greathelm of the Unbreakable</a> (first boss of Shattered Halls)</li><li><a href="https://tbc.wowhead.com/item=28180/myrmidons-headdress">Myrmidon's Headdress</a> (Steamvault Quest)</li><li><a href="https://tbc.wowhead.com/item=23536/oathkeepers-helm">Oathkeeper's Helm</a> (crafted)</li><li><a href="https://tbc.wowhead.com/item=28285/helm-of-the-righteous">Helm of the Righteous</a> (last boss of Mechanar)</li><li><a href="https://tbc.wowhead.com/item=30016/x-52-technicians-helm">X-52 Technician's Helm</a> (Level 69 Quest Reward</li><li><a href="https://tbc.wowhead.com/item=29312/cover-of-righteous-fury">Cover of Righteous Fury</a> (Level 67 Quest Reward)</li><li><a href="https://tbc.wowhead.com/item=28560/exorcists-lamellar-helm">Exorcist's Lamellar Helm</a> (Shard turnin)</li></ul><p></p><p style="text-align: left;">Stalwart Defender is the best raid tanking piece, and the Oathkeeper's is best for 5-mans. Felsteel Helm is just a cut under Stalwart, and still very, very good for raids. Myrmidon's Headdress and the Greathelm are pretty comparable if you can't get either crafted helm, with Myrmidon's winning out slightly if you can get a good meta gem. Helm of the Righteous is an excellent 5-man piece until you can get Oathkeeper's made.</p><h2 style="text-align: left;">Neck</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><a href="https://tbc.wowhead.com/item=29173/strength-of-the-untamed">Strength of the Untamed</a> (Cenarion Expedition rep)</li><li><a href="https://tbc.wowhead.com/item=29336/mark-of-the-ravenguard">Mark of the Ravenguard</a> (Level 69 quest)</li><li><a href="https://tbc.wowhead.com/item=27792/steam-hinge-chain-of-valor">Steam-hinge Chain of Valor</a> (second boss of Steamvault)</li></ul><p></p><p style="text-align: left;">Strength of the Untamed is best for pure avoidance, but Steam-hinge's block value is very valuable in a 5-man.</p><h2 style="text-align: left;">Shoulders</h2><div><p style="text-align: left;"></p><ul style="text-align: left;"><li><a href="https://tbc.wowhead.com/item=27847/fanblade-pauldrons">Fanblade Pauldrons</a> (Heroic Auchenai Crypts)</li><li><a href="https://tbc.wowhead.com/item=27739/spaulders-of-the-righteous">Spaulders of the Righteous</a> (second to last boss of Botanica)</li><li><a href="https://tbc.wowhead.com/item=27803/shoulderguards-of-the-bold">Shoulderguards of the Bold</a> (ast boss of Shadow Labyrinth)</li><li><a href="https://tbc.wowhead.com/item=30291/nexus-guards-pauldrons">Nexus-Guard's Pauldrons</a> (Level 69 quest)</li><li><a href="https://tbc.wowhead.com/item=29316/warchiefs-mantle">Warchief's Mantle</a> (Old Hillsbrad Quest)</li><li><a href="https://tbc.wowhead.com/item=24463/pauldrons-of-brute-force">Pauldrons of Brute Force</a> (last boss of Underbog)</li></ul><p></p><p style="text-align: left;">Spaulders of the Righteous is the best in 5 man situations (possibly raids too, if you want the 2 piece) but the Fanblade Pauldrons offer a bit more mitigation.</p><h2 style="text-align: left;">Back</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Devilshark Cape (last boss of Steamvault)</li><li>Burnoose of Shifting Ages (first boss of Black Morass)</li><li>Bogstrok Scale Cloak (Slave Pens)</li></ul><p></p><p style="text-align: left;">Burnoose is good, but Devilshark is the one you want.<br /></p><h2 style="text-align: left;">Chest</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Vindicator's Hauberk (l70, Aldor Rep)</li><li>Jade-Skull Breastplate (l70, second 'real' boss of Mechanar, not the minibosses)</li><li>Breastplate of the Righteous (l70, last boss of Steamvault)</li><li>Breastplate of the Warbringer (l68 quest)</li><li>Heavy Earthforged Breastplate (l65 Armorsmithing)</li><li>Gilded Crimson Chestplate (l60 quest)</li></ul><p></p><p style="text-align: left;">Breastplate of the Righteous is best for 5 mans, while Jade-Skull is best for getting you to 102.4% (see Stats page) as quickly as possible. Once you're there, the Vindicator's Hauberk is better for pure avoidance.</p><h2 style="text-align: left;">Wrists</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Bracers of the Green Fortress (l70 crafted)</li><li>Bracers of Dignity (l70, Heroic Mana Tombs)</li><li>Vambraces of Daring (l70, heroic Ramparts last boss)</li><li>Sha'tari Wrought Armguards (l72 Shadow Lab quest)</li><li>Thadell's Bracers (l68 quest)</li><li>Junior Technician 3rd Grade Bracers (l68 quest)</li></ul><p></p><p style="text-align: left;">Green Fortress are best for raid tanking, and Bracers of Dignity for 5 mans. There aren't a lot of other wrist options for spelldamage, so you can wear mitigation here and squeeze threat out of other slots.</p><h2 style="text-align: left;">Hands</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Felsteel Gloves (l70 crafted)</li><li>Gauntlets of the Righteous (l70, last boss of Shattered Halls)</li><li>Thatia's Self-Correcting Gauntlets (l70, boss in Arcatraz)</li><li>Dauntless Handguards (from an Alliance-only quest)</li><li>Gauntlets of the Bold (l70, last boss in Steamvault)</li><li>Gauntlets of the Chosen (l70 Scryer reward)</li><li>The Hands of Fate (l70 Q. Reward)</li></ul><p></p><p style="text-align: left;">Righteous Gauntlets are probably best for 5 mans, though the block on Thatia's is very nice. None of them compare to Felsteel for raid tanking though. As a sidenote, the Dauntless Handguards are <i>very</i> good block rating. If you have well over 490 defense and are still trying to get to 102.4% avoidance (see Stats page), these gloves do the job very well. After that point though, Felsteel is superior, as the item points are spent in a more raid-friendly fashion.</p><h2 style="text-align: left;">Belt</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Girdle of Valorous Deeds (l70, Heroic Black Morass)</li><li>Lightwarden's Girdle (l70 Aldor Quest)</li><li>Sha'tari Vindicator's Waistguard (l70 quest)</li><li>Girdle of the Immovable (l70 heroic Slave Pens)</li><li>Starcaller's Plated Belt (l70 quest)</li></ul><p></p><p style="text-align: left;">There aren't a lot of options here, but the Lightwarden's is an excellent 5 man choice until you can get the Valorous Deeds. The Vindicator Waistguard is probably better than the Girdle of the Immovable, unless you put 2 +dodge gems in the latter, making it a much better raid tanking choice.</p><h2 style="text-align: left;">Legs</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Timewarden's Leggings (l70 Keepers of Time rep)</li><li>Leggings of the Resolute Defender (l69 quest)</li><li>Ornate Leggings of the Venerated (l70, second boss in Shadow Lab)</li><li>Leggings of the Righteous (l70, last boss of Black Morass)</li><li>Kirin'Var Defender's Chausses (l69 quest)</li></ul><p></p><p style="text-align: left;">Timewarden's are best, properly socketed. Otherwise, Leggings of the Resolute Defender are good for raiding. 5 mans, Ornate Leggings or Leggings of the Righteous.</p><h2 style="text-align: left;">Feet</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Flesh Beast's Metal Greaves (l66 quest)</li><li>Golden Ceremonial Greaves (l64 quest)</li><li>Boots of the Righteous Path (l70, Heroic Arcatraz)</li><li>Starcaller's Plated Stompers (l70 quest)</li><li>Uther's Ceremonial Warboots (l66 Old Hillsbrad)</li></ul><p></p></div><p style="text-align: left;"><br />Golden Ceremonial (Righteous Path is better though) for 5 mans and Flesh Beast for uncrushability. The dodge is very sexy, and there aren't a lot of other options.</p><h2 style="text-align: left;">Rings</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Andormu's Tear (l70 BM Quest)</li><li>Elementium Band of the Sentry (l70, Arcatraz last boss)</li><li>Delicate Eternium Ring (l70 crafted)</li><li>Protector's Mark (l70 quest)</li><li>Dath'Remar's Ring of Defense (l70 last boss of Mechanar)</li><li>Seal of the Exorcist (l70 Spirit Shard turnin)</li><li>Wind Trader's Band (l70 quest)</li><li>Band of Impenetrable Defenses (l70 BoE world drop)</li></ul><p></p><p style="text-align: left;">I'm partial to Andormu's/Elementium Band combo. Barring what's listed here, if you can get a random green ring "of Eluding" the massive amount of Agility/Dodge Rating is pretty good. For 5-mans, a mix of high block value (such as Dath'Remar's) and Spell damage (Seal of the Exorcist) is probably best.</p><h2 style="text-align: left;">Trinkets</h2><div style="text-align: left;"><p style="text-align: left;"></p><ul style="text-align: left;"><li>Regal Protectorate (l63 quest)</li><li>Argussian Compass (l70, heroic Underbog last boss)</li><li>Goblin Rocket Launcher (350 Goblin Engineering)</li><li>Gnomish Poultryizer (350 Gnomish Engineering)</li><li>Adamantine Figurine (l70 second boss of Shadow Lab)</li><li>Figurine of the Colossus (l70 last boss of Shattered Halls)</li><li>Dabiri's Enigma (l70 quest)</li><li>Dawnstone Crab (BoP Jewelcrafting recipe)</li></ul><p></p><h2 style="text-align: left;">Shield</h2><blockquote>"Judge a man by the dents in his shield, not the shine of his sword." - Joanadark of Spirestone</blockquote><p style="text-align: left;"></p><ul style="text-align: left;"><li>Crest of the Sha'tar (l70, Sha'tar Exalted)</li><li>Netherwing Defender's Shield (l70 quest) <i>Warning:</i> do NOT get the Netherwing Protector's Shield offered from the same quest. There are much better pure mitigation shields, but no real sidegrades to the Caster/Tank stats on the Defender.</li><li>Silvermoon Crest Shield (l70 last boss of Shadow Lab)</li><li>Aegis of the Sunbird (l70, second boss of Botanica)</li><li>Platinum Shield of the Valorous (l68, Shadow Lab first boss)</li><li>Petrified Lichen Guard (l62 Sporeggar rep)</li></ul><p></p><p style="text-align: left;"></p><p style="text-align: left;">A tank is defined by no other piece of gear than his shield. The Crest of the Sha'tar is far and away the best pre-raid shield, IMO. The Netherwing Defender's Shield probably has the best mix of threat/mitigation for 5-mans. </p><p style="text-align: left;"></p><h2 style="text-align: left;">Weapons</h2><p></p><ul style="text-align: left;"><li>Continuum Blade (l70, KoT rep)</li><li>Gavel of Unearthed Secrets (l70, Lower City Rep)</li><li>Greatsword of Horrid Dreams (l70, last boss of Shadow Lab)</li><li>Mana Wrath (l70, last boss of Mechanar)</li><li>Spellfire Longsword (l62, first boss of Slave Pens) - as a bonus it looks cool.</li><li>Diamond-Core Sledgemace (l61, first boss of Blood Furnace)</li></ul><p></p><p>Continuum Blade is arguably the best tanking weapon a paladin can get for a long time. As a sidenote, there are situations where you don't need spelldamage and a weapon with better tanking stats or more physical damage is much more preferred. </p><p>This is a list of non-spell damage weapons that will be useful in certain situations:</p><p></p><ul style="text-align: left;"><li>The Sun Eater (l70, heroic Mechanar last boss)</li><li>Fireguard (l70 Swordsmithing)</li><li>Latro's Shifting Sword (l70 Last boss of Black Morass)</li><li>Grom'tor's Charge (l70 quest)</li><li>Revenger (l70, first boss of Botanica)</li><li>On the physical damage weapons, your best bet is probably the Sun Eater as far as mitigation goes. Fireguard is your best threat weapon, if not using Seal of Righteousness. As an aside, the other weaponsmithing choices are not very good tanking options, seeing as we're going for speed for Seal/Judge procs if we're not using our spelldamage weapon.</li></ul><p></p><p></p><p></p><h2 style="text-align: left;">Librams</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li>Libram of Repentance (l70, heroic badge turnin)</li><li>Libram of Truth (l52 BRD drop)</li><li>Libram of Saints Departed (l61 Blood Furnace)</li><li>Libram of Eternal Rest (l68 Sethekk Halls)</li></ul><p></p><p style="text-align: left;">Libram of Repentance is easily the best tanking Libram available.</p></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-7137089307794917202021-04-02T10:45:00.000-04:002021-04-02T10:45:39.822-04:00Stepping down from the raid team<p>I've informed my guild that I will be stepping down from the raid team. I'll continue raiding until they can find and gear a replacement healer, but I won't be doing any 9.1 raid content above LFR (if I do that). This has nothing to do with my guild or guild leaders or anything like that. The players in Chain Reaction have been fantastic. If you're looking for an Alliance guild on a US server, <a href="https://us.forums.blizzard.com/en/wow/t/a-chain-reaction-recruiting-nh/860947">I would recommend them</a>.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL3D45VFGvdbN0sZ3EZft4qRpEmMXgGWFsk0y8vovjxa9nxVOkgVCte-E5CudzZ_7cdxfi3KQXC9q7WCocHulZi0_iq1o5Wsmy5Wnf9e97MY1p-PYBtByX-617YYs2OyFItcNY-x50-pc/s940/butwhy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="940" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL3D45VFGvdbN0sZ3EZft4qRpEmMXgGWFsk0y8vovjxa9nxVOkgVCte-E5CudzZ_7cdxfi3KQXC9q7WCocHulZi0_iq1o5Wsmy5Wnf9e97MY1p-PYBtByX-617YYs2OyFItcNY-x50-pc/s320/butwhy.jpg" width="320" /></a></div><p>It's a combination of ever-increasing difficulty of raid mechanics, a natural loss of reaction time, and wanting to pour my free time into new pursuits.</p><h2 style="text-align: left;">Ever-increasing difficulty of raid mechanics</h2><p>It's like those batting cages at <a href="https://frankies.com/">Frankie's</a>. I was crushing the fastballs in the 60+mph cage (<i>MoP</i>/<i>WoD</i>, and even <i>Legion</i>). Due to the necessity to increase the difficulty of raid mechanics as the game evolves, <i>BfA </i>and <i>Shadowlands </i>feel like the 85+ mph cages. I'm barely even making contact. </p><p>Future raids will only continue to increase the difficulty. I don't know if it will be in Sanctum of Domination or the final raid of Shadowlands or the next expansion, but at some point, it's going to feel like the I've moved up to the 90+mph batting cage and those fastballs are going to just zip right past me.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpTVmqM0MPHQNJrsEe8m8bfaW7kblbw1AQjkLAumx8YGWqy1VBU84YE3XlnbqiiQa4rxvJxXiCAm9n-SwRnL2xbeMta9L5_1ZEBPuTpHoc0uZpA6iQ1pnayuqjwl2LDDztnZbNk6ZUhUk/s868/mothereb8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="657" data-original-width="868" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpTVmqM0MPHQNJrsEe8m8bfaW7kblbw1AQjkLAumx8YGWqy1VBU84YE3XlnbqiiQa4rxvJxXiCAm9n-SwRnL2xbeMta9L5_1ZEBPuTpHoc0uZpA6iQ1pnayuqjwl2LDDztnZbNk6ZUhUk/s320/mothereb8.jpg" width="320" /></a></div><h2 style="text-align: left;">A natural loss of reaction time</h2><p>I've been playing <i>World of Warcraft</i> since late Vanilla. The height of my raiding career was <i>Burning Crusade</i> through <i>Wrath of the Lich King</i>. I don't know if you've noticed, but as the kids say,<i> 'its been a minute.'</i> </p><p>As I've matured -- yes, that's the word for it -- both my situational awareness and reaction times have worsened. I know what I'm supposed to do, but either my situational awareness in the moment fails or I'm too slow on my reaction time. The last thing I'd ever want to do is hold back my raid's progression because I'm failing mechanics. </p><h2 style="text-align: left;">Pour my free time into new pursuits</h2><p>Finally, like most writers, I'm an aspiring novelist. I've been working on a portal fantasy novel, and I hope to have it ready to pitch to agents and editors at writing conferences in the summer. I simply can't devote the time needed to be a Heroic progression raider and pursue my publishing dreams at the same time. </p><p>Look, I know the odds. I'll probably never get published unless I go the indie route (which will only require more of my free time). But I've got to take my shot. I have a separate blog dedicated to my writing journey. If you're interested, you can check it out at <a href="http://tedatchley.com">tedatchley.com</a>. </p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com1tag:blogger.com,1999:blog-3190673057769546823.post-78887044848001222392021-03-31T13:38:00.001-04:002021-03-31T13:44:30.091-04:00Guest Post - Rodrigo Minnemann's best and worst encounters from The Burning Crusade<p style="text-align: left;"> On Blizzard Watch, I wrote about the <a href="https://blizzardwatch.com/2021/03/24/burning-crusade-classic-best-worst-encounters/" target="_blank">best and worst encounters in the original<i> Burning Crusade</i></a>. I played all through <i>Burning Crusade</i> as a Protection Paladin and it had an enormous influence on my experiences and recollections of those encounters.</p><p style="text-align: left;">Rodrigo Minnemann (@Rod_Minn) was a healer in the original Burning Crusade. He follows me on Twitter and asked if he could share his best and worst encounters from a healing perspective. I loved the idea of seeing Burning Crusade through a different lens. </p><h2 style="text-align: left;">The Best (and Worst) instances and encounters from The Burning Crusade</h2><p style="text-align: left;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1EonnMVHrJb0RQNw-SB83e7dYnt2YlGn7Dn-oMV46_weMRtlxTQNP0NswIiY5gZnLlz5nZ7o5H70wObuTuyCuqStIIfPrXGbGarBd11zkdyGWkjHyuoFO5QrfQwWCfLQVI4hYm4LZSyA/s160/rod-minn.jpeg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="160" data-original-width="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1EonnMVHrJb0RQNw-SB83e7dYnt2YlGn7Dn-oMV46_weMRtlxTQNP0NswIiY5gZnLlz5nZ7o5H70wObuTuyCuqStIIfPrXGbGarBd11zkdyGWkjHyuoFO5QrfQwWCfLQVI4hYm4LZSyA/s0/rod-minn.jpeg" /></a></div><br />by <span style="font-size: 16px;">Rodrigo Minnemann </span><span style="font-size: 16px;">(</span><span style="font-size: 16px;">@Rod_Minn)</span><p></p><p style="text-align: left;">Ah, <i>Burning
Crusade</i>, the first expansion of our beloved MMO. Who could forget entering that
iconic portal. Into a shattered world with cosmic sights to behold!
Exploring new lands, dinging new levels, and best of all, enjoying the new
group content that we will soon relive in <i>Burning Crusade Classic</i>.</p><p></p><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Take the
findings of this list with a grain of salt, for it is the recollection of
memories from a teen discovering both himself and this new world as a Holy
Paladin. The memories of those instances and encounters remain where
the player made his name, and the boss that scarred his will.<o:p></o:p></p><h1 style="text-align: left;">
My favorite encounters and instances in the <i>Burning Crusade</i></h1><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Here are those
that impressed me the most, both by mechanics and looks.</p><h2 style="text-align: left;">Broggok in Blood Furnace Dungeon (<i>Burning Crusade Classic</i> Phase 1)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">I understood that reference!<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Those who knew
about <a href="https://forgottenrealms.fandom.com/wiki/Beholder"><span style="color: #0563c1;">beholders from Dungeons & Dragons</span></a> were
amazed upon seeing their debut in Outland. I know - I was a bard at my local
table. The Hellfire Citadel's floating eye had fel orcs in store for us (who
were quite deadly on Heroic - I've earned many a caster's thanks with my
Blessing of Protection) before he joined the fray with acid rays and poison
clouds.</p>
<h2 style="text-align: left;">Mana Tombs dungeon (<i>Burning Crusade Classic</i> Phase 1)</h2>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">Tombs half-empty, or tombs half-full?</b><o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">I know this
one is loathed by many, so allow me to explain. The ethereal were enigmatic,
charismatic nether-foes that I always enjoyed facing in battle. And in this
instance, they used a lot of magical abilities... including the mana drains
that crippled casters and healers (<i>Editor's note: and Paladin tanks!</i>). It was one of the very few instances that
the rambunctious, "go-go-go" parties had to give time for everyone,
including the healer, to refill lost mana. Doing the opposite would result in
deaths. And I appreciated those few times my pauses were respected.<o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Also, Nexus
Prince Shaffar was my favorite TBC boss in terms of flair. He always had such
fascinating things to show us.</p>
<h2 style="text-align: left;">Nightbane in Karazhan (<i>Burning Crusade Classic</i> Phase 1)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">When a healer becomes a man. <o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Nightbane was
a fight that gave me all the thrills. Players needed to kill him to progress to
Tier 5 raids, but only one needed to use the urn provided by the quest line -
often me, who did it out of pure curiosity.<o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">I'll never
forget the night when, upon the first minute of the fight, our two other
healers died in a foolish fashion. The raid leader was calling for a wipe, but
instead I shouted: "Wait. I can handle this! Trust me." At that time,
I was one of the guild’s few Holy paladins, so I had almost every healing plate
that Karazhan had to offer. The leader trusted me, and in those pivotal moments
I gave my all: my feet were quick to avoid the fire patches, my flash rotation
was on point, my Insignia used on that clutch fear. Mages waited inside their Ice
Block for full health. Our kitty cast HoT on himself more often. A few souls
had to die because from my triage on who would live and die – those were the
choices that hurt me the most. But we pushed on. At the last minutes of the
fight, where the boss enraged, the kitty's Rebirth brought up a priest who
assisted on heals and Fear Wards. Nightbane fell, and victory was ours.<o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">The next week,
I asked my guild leader if I could leave the guild to search for a proper
raiding guild to keep growing as a healer, now that I've found I was capable of
joining "the big boys". He, and the entire guild, gave me his
blessing and a fond farewell as I joined the raiding guild Even Odds.</p>
<h2 style="text-align: left;">Lady Vashj in Serpentshrine Cavern (<i>Burning Crusade Classic</i> Phase 2)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">Passing the orb to %T!<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10.0pt; margin-left: 0in; margin-right: 0in; margin-top: 12.0pt; margin: 12pt 0in 10pt;">Simply put, I loved the fight for how
much of a coordination our raid was managing while facing the nagas' leader. I
loved throwing the orbs to players, more than healing the carriers. On
progression attempts, I ended up picking orbs at the start and then deliver
them at the end until other players were comfortable with doing the same roles.</p><h2 style="text-align: left;">
Mount Hyjal (<i>Burning Crusade Classic</i> Phase 3)
</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">Warcraft-ception?!?<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">As a player
who joined the Warcraft community during <i>Warcraft III</i>, this raid was the embodiment
of nostalgia to my young self. However, the Even Odds removed me from their
roster for unexplained reasons, but the guild master was kind in directing me
towards another guild around our same progression: the Raven Knights.<o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">At that time,
I accumulated a lot of tank gear from T5 raids – someone had to use all those
unpicked tokens - and the Raven Knights were looking for a Paladin tank for
their progression. Becoming a tank in those first few months were what cemented
my love for this instance, snatching ghouls and swapping shields. Even if this
experience isn't intended for us Holy Paladins, it provided my early self with
some insight as to how tanks worked in terms of placement and cooldowns, of
boss abilities and "hard-hitters". This hands-on experience was
helpful when I retook the healing mantle, cooperating better with tanks and DPS
and being an overall better raider.<span style="text-align: center;"> </span></p>
<h1 style="text-align: left;">My least favorite encounters and instances in Burning Crusade</h1><p align="center" class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt; text-align: center;">Some of them truly loathed, others... simply lackluster.</p>
<h2 style="text-align: left;">Auchenai Crypts dungeon (<i>Burning Crusade Classic</i> Phase 1)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">Auchenai? Bored, am I?<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Every single
dungeon was either important to raiding progression or had an accessible
questline to explain its premise. Auchenai Crypts had an interesting story, but
it was hidden in a long questline in Terokkar Forest. Also, its two bosses were
hidden halfway inside the dungeon, so it wasn't a fair incentive compared to
the remaining instances. And... let's not talk about the bridge, shall we?...</p>
<h2 style="text-align: left;">Nethermancer Sepethrea in The Mechanar (Burning Crusade Classic Phase 1)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">We don’t want to feel the burn!<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">If there's one
noticeable weakness on Holy Paladins, is the lack of healing tools while on the
move. Sepethrea summons 2 fire elementals that chase players, forcing me and
the party to constantly run and be vigilant of the adds’ position. Her Dragon
Breath could disorient the tank, which opened another can of worms. To top it
all off, the room's furthest side had a trigger zone for waves of adds from the
next boss when Sepethrea falls, meaning that someone in the wrong place at the
wrong time would trigger the chain. When that happens, and the group is in
tatters, <a href="https://classic.wowhead.com/spell=19752/divine-intervention"><span style="color: #0563c1;">DI the tank</span></a>. Trust me, it will make things
faster.</p>
<h2 style="text-align: left;">Shade of Aran in Karazhan (<i>Burning Crusade Classic </i>Phase 1)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">Stay put, dang it!<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><a href="https://www.youtube.com/watch?v=gcA6y7sxKcA"><span style="color: #0563c1;">The
song says it all, really...</span></a><o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">...there was
always a reason to move. And die. And do the lengthy corpse run. With possible
respawns on the way up.</p>
<h2 style="text-align: left;">Kael'Thas in The Eye (<i>Burning Crusade Classic</i> Phase 2)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">Too hot to handle?<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Kael'Thas and
I have... a complicated relationship, you see. He was such a charismatic,
sympathetic individual, with reasons behind his actions. But his methods... his
mechanics that gave the raid one twist to adjust after another. And so much
could get wrong along the way. Deaths from Capernian's Arcane Explosion. Two
advisors flailing the same tank. Not enough damage on the shield. Someone
floating too high. I enjoy the fight, don't get me wrong... it's the plethora
of nasty outcomes that test the raid's patience and often brought up the worst
banters. If the guild isn't solid on social standings, be prepared for fiery
exchanges.</p>
<h2 style="text-align: left;">Teron Gorefiend in The Black Temple (Burning Crusade Clasisc Phase 3)</h2><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><b style="mso-bidi-font-weight: normal;">When wiping in the game wasn't enough.<o:p></o:p></b></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">When Honors
brought up Teron's fight in terms of <a href="https://blizzardwatch.com/2021/03/24/burning-crusade-classic-best-worst-encounters/"><span style="color: #0563c1;">personal responsabilities</span></a>, I’m afraid he was
just stating half the scenario. Most TBC raiding guilds that dabbled in addon
resources knew about a <a href="https://www.youtube.com/watch?v=Qu019iPnqwU"><span style="color: #0563c1;">Flash game</span></a> that simulated the Shadow of Death
mechanic, where players had to kill the ghosts. Rumors in my server told you
weren't considered for the raid until you had cleared it. The Raven Knights
were more lenient, but the task was still asked to all their raiders.<o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Not only was
the game set in a top-down perspective, making it harder to control the ghosts,
but my younger self was unaware that they were faster than the ones in-game. My
constant failures led me to a doubt crisis where I could have quit raiding if
not for the support of my guild friends, including the guild master herself.
And when it was finally my first time, I was genuinely impressed at how
different (and easier) it was. I did miss a bit and let one slip a kill, true,
but the experience was enough for me to win all future Shadows of Death. Later
on, I also won in the Flash game.</p>
<h1 style="text-align: left;">I wish I had room for additional encounters</h1><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">There are more
encounters I could have talked about, such as Moroes from Karazhan, Priestess
Delrissa from Magisters' Terrace, or Kalecgos from Sunwell Plateau, not to
mention the big, angry flagship boss himself. But I am more curious about your
tastes, dear readers.<o:p></o:p></p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Which were
your best memories? Or what about your worst? Was your perspective different
from others towards a given boss or instance?<o:p></o:p></p><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;">Thank you Rodrigo for those awesome stories. I'm looking forward to reliving all of it -- the good and the bad in <i>Burning Crusade Classic</i>.</p>
<p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><o:p> </o:p><b><span style="font-size: 12pt; line-height: 115%;">About:</span></b><span style="font-size: 12pt; line-height: 115%;"> Rodrigo
Minnemann</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">is a chemist with side knowledge on analytical studies and software
programming. While Age of Empires II was his first game, it was <i>Warcraft III
</i>and <i>Diablo II</i> universes that fostered his love for PC gaming. He joined <i>World
of Warcraft</i> as a Human Paladin and has been healing from Vanilla to <i>Battle for Azeroth</i>, where
the call to <i>WoW Classic</i> beckoned him. An <i>Hearthstone </i>veteran since open Beta,
Dungeon Runs and Duels are his strongest fields, and he loves PvE content. He
lives in Portugal, Europe, alongside his Horde brothers. When not dabbling in
Blizzard content, he enjoys world-building, the occasional animated series and
solid Switch platformers.</span></p><p class="MsoNormal" style="line-height: 115%; margin-bottom: 10pt;"><span style="font-size: 12pt;">Bes sure to follow Rodrigo on Twitter at </span><span style="font-size: 16px;">@Rod_Minn.</span></p><p></p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-79369018815418695532021-03-31T10:39:00.022-04:002022-08-28T23:41:45.268-04:00Welcome to Honor's Code!<p style="text-align: left;">Welcome to Honor's Code. My name is F. Ted Atchley, III, but for many years I was known throughout <i>World of Warcraft</i> as the Paladin tank, Honor's Hammer. This blog was dedicated to the my adventures in <i>World of Warcraft</i> (and occasionally other games) from May 2007 through June of 2021.</p><p style="text-align: left;">In 2010, I entered the Blizzard Short Story Contest. I hadn't written in years, but it rekindled a love for writing and story telling that I had let go in order to pursue a "real career." I dabbled in writing for several years, and joined <a href="https://www.blizzardwatch.com/">BlizzardWatch.com</a> in 2016. I took a writing class taught by 21-time New York Times bestselling author, Jerry Jenkins, in 2017 and attended my first writer's conference in 2018.</p><p>2020 caused many of us to "go home and rethink our life", and I was no exception. I was splitting the the few hours a day I had where I wasn't working, eating, or sleeping between writing my novel and playing <i>World of Warcraft</i>.</p><p>Neither was getting the time it needed. I saw writer friends finish their books while mine was mired in drafting. At the same time, I wasn't putting in the time to run content. My gear lagged behind and I didn't know the encounters.</p><p>I had tried spinning both plates, but they wobbled and threatened to fall. I had to make a choice. In April of 2021, I cancelled my World of Warcraft subscription and pursued writing in my free time.</p><p>With my focus solely on writing, I completed my debut novel, <i>The Key to Reality</i>. It'll come out early next year. You can go to <a href="http://subscribepage.io/jlQoCp">this page</a> if you'd like to get notified when it releases, and also receive a FREE short story in September introducing Brandon Song, the main character of the novel.</p><p>What is <i>The Key to Reality </i>about? I'm glad you asked:</p><p><b>An Elite Cybersecurity Analyst.</b> <b>A Desperate Rebellion’s Best Hope.</b></p><p>Brandon thought the assignment was just another standard security assessment. Wrong. As he peels back the layers of a deepening conspiracy, he discovers everything he thought he knew about his reality is a lie. </p><p>And he’s the only one who can save it.</p><p>Exiles from another reality see Brandon’s new knowledge as the key to victory over their tyrannical king and his immortal army. Pursued by both loyalists and rebels as he crosses the borders between realities, Brandon must protect his family, while figuring out who to trust. </p><p>Choosing well means rescuing his family, and saving both worlds, but choosing poorly will empower a malevolent evil to wipe out humanity.</p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-55823870782820633612021-03-30T15:24:00.003-04:002021-03-30T15:40:18.330-04:00Burning Crusade Classic Protection Paladin Guide : Talent Builds<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s675/BurningCrusadeClassic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p style="text-align: left;"><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection.html">Return to Guide</a></p><h2 style="text-align: left;">0/49/12 - The Maintankadin</h2><p style="text-align: left;"><a href="https://tbc.wowhead.com/talent-calc/paladin/-0530513350002102521551-05205">https://tbc.wowhead.com/talent-calc/paladin/-0530513350002102521551-05205</a></p><p style="text-align: left;">This is the "Cookie-cutter" Prot spec. </p><p style="text-align: left;"><b>Advantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Best suited for standard "main tanking"</li><li>Gets most of the cool stuff in the Prot tree</li></ul><p></p><p style="text-align: left;"><b>Disadvantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Not much hybrid left; healing (or DPS) suffers quite a bit</li></ul><p></p><div style="text-align: left;"><h2 style="text-align: left;">12/35/14 - The Gladiator</h2><p style="text-align: left;"><a href="https://tbc.wowhead.com/talent-calc/paladin/05500002-0502513302332102021-052050002">https://tbc.wowhead.com/talent-calc/paladin/05500002-0502513302332102021-052050002</a></p><p style="text-align: left;">The goal of this build is to keep most of the important Prot and Ret talents from the standard 0/49/12 build, but add in uninterruptable healing for PVP and Arena purposes.</p><p style="text-align: left;"><b>Advantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Gives you more survivability and utility in arenas without having to respec</li><li>Still fairly viable in most "Main Tanking" situations</li></ul><p></p><p style="text-align: left;"><b>Disadvantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Requires slightly more defense and avoidance from gear (a little over 1%)</li><li>Slight threat decrease from the loss of Precision</li></ul><p></p></div><div style="text-align: left;"><h2 style="text-align: left;">0/38/23 - The Threat Rocket</h2><p style="text-align: left;"><a href="https://tbc.wowhead.com/talent-calc/paladin/-053051332000210252103-052053200003012">https://tbc.wowhead.com/talent-calc/paladin/-053051332000210252103-052053200003012</a></p><p style="text-align: left;">Another high-threat build. This build picks up Sanctity Aura and Crusade from the Ret tree to give extra bonuses to damage dealt (and thus, threat). However, some sacrifices from the Prot tree are necessary.</p><p style="text-align: left;"><b>Advantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Probably the highest sustained threat build</li><li>Improved Sanctity Aura gives benefit to a group when not tanking</li></ul><p></p><p style="text-align: left;"><b>Disadvantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Missing a lot of Prot talents, most notably Avenger's Shield</li><li>Less effective when Sanctity Aura is not an option</li></ul><p></p> <h2 style="text-align: left;">37/22/0 - The OT Healadin</h2><p style="text-align: left;"><a href="https://tbc.wowhead.com/talent-calc/paladin/055031205001305313-05305133100021">https://tbc.wowhead.com/talent-calc/paladin/055031205001305313-05305133100021</a></p><p style="text-align: left;">This build is primarily a healing build, but gives up some deep Holy talents in favor of picking up some of the more important lower-tier Prot talents. It's not recommended for primary tanking duties, more for primary healers who are called on to off-tank at times, or tank the occasional 5-man.</p><p style="text-align: left;"><b>Advantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Most of the Holy tree is left intact, leaving you a very effective healer.</li><li>Blessed Life helps reduce incoming damage</li><li>Holy Shock can be used either as a quick instant heal on yourself or a single-target threat ability</li></ul><p></p><p style="text-align: left;"><b>Disadvantages</b></p><p style="text-align: left;"></p><ul style="text-align: left;"><li>No Holy Shield leaves you open to Crushing Blows</li><li>Much lower overall threat gen</li></ul><p></p></div>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com2tag:blogger.com,1999:blog-3190673057769546823.post-90367589323076353372021-03-30T15:17:00.005-04:002021-04-14T17:05:30.205-04:00Burning Crusade Classic Protection Paladin Guide : Stats<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7TXdI27Cbb-g2GWDiaf27ja_cmAZ4dniZ4G8Oy9A-5Y6hHqxW6fHxUsfaml738C47fCJ-JOuMQEdXKrSB5kxmVQ5Z2_tmrTBP7ee3wFh-7D_7Q2tn8U39jWoaFC1uwcl5PPwcaXLcwrg/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p style="text-align: left;"><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection.html">Return to Guide</a></p><p style="text-align: left;">Tankadins are looking for three things in their gear: Threat, Stamina and Mitigation. This is the same for any tank, but Paladins do it in their own way. </p><h2 style="text-align: left;">Threat</h2><p style="text-align: left;">Threat comes from Spell Damage, and Spell Crit. Your weapon will provide the majority of your threat stats in most cases.</p><h2 style="text-align: left;">Stamina</h2><p style="text-align: left;">Stamina is relatively easy to get. 10,000 unbuffed is a good pre-raid goal. This will get better as you start getting more epics.</p><h2 style="text-align: left;">Ratings</h2><p style="text-align: left;"><i>Burning Crusade Classic</i> implements a ratings based system that most retail players should be familiar with.</p><p>Let's take a look at ratings and what they mean for us.</p><p>2.4 Defense Rating = 1 Defense = .04 Miss/Doge/Parry/Block<br />18.9 Dodge Rating = 1% Dodge<br />31.5 Parry Rating = 1% Parry<br />7.9 Block Rating = 1% Block<br />25 Agility Rating = 1% Dodge</p><h2 style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRLmtIXcV2D1tge-4q9U8RnK2BO4hBV_GrAcFEN_Y0Om2c1LqphumE6brLdeP4KADPId7zYeALZjV2hd-Yt5j2U4Pm6vEKE4VIhlyfxQTr4_UXrEWngrhJ8EvLgkZaYbaRPpHaWn_UW9k/s123/stats-small.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="116" data-original-width="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRLmtIXcV2D1tge-4q9U8RnK2BO4hBV_GrAcFEN_Y0Om2c1LqphumE6brLdeP4KADPId7zYeALZjV2hd-Yt5j2U4Pm6vEKE4VIhlyfxQTr4_UXrEWngrhJ8EvLgkZaYbaRPpHaWn_UW9k/s0/stats-small.JPG" /></a></div>Mitigation</h2><p style="text-align: left;">Here's where it gets far more complex. Your ability to mitigate damage comes from your Armor, Defense, avoidance (Dodge/Parry/Block%) and your Block Value. There are many other ways to mitigate damage (including some procs from gear, such as the Argussian Compass.</p><h3 style="text-align: left;">Armor</h3><p style="text-align: left;">Armor reduces physical damage by a % based on a <a href="https://wowwiki-archive.fandom.com/wiki/Armor">formula</a>. 12-13k unbuffed is a good goal for pre-raid. That's about a 53% reduction on a level 73 (boss) mob's melee. This can be pumped up to 16-17k with consumables/raid buffs like Inspiration, Ancestral Fortitude, Improved Lay on Hands, and Ironshield Potion.</p><h3 style="text-align: left;">Defense</h3><p style="text-align: left;">490 defense is your goal, as this will make you immune to critical hits from level 73 (boss) mobs. Every point past that is .04% chance to be missed, or for you to Dodge/Parry/Block. Anything past 490 is good, but since dodge is cheaper (more on this later) it is better for pure avoidance. In <i>WoW Classic</i>, Defense became a dump stat and wasn't sought after. It will be interesting to see if that pattern repeats in <i>Burning Crusade Classic</i>.<br /></p><p style="text-align: left;">490 Defense is also a bit raw, as you only want to be uncritable, you are able to use Resilience to help you.For every point of Resilience you have, you can reduce the 490 Defense cap required by 0.625</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhesiwstZEak2_QXDuosjcDkQuna6MtqVAKzbJlioV-Qcs1dxM1w_FK8ytyeKpIESnptAEzXLZtdMSgA5YnRnqIZTN05woSiHNRNWkTatjutKqkTiJVT9uw8WUKeeEQ6e8qIhZilnGSp7o/s252/dodge.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="81" data-original-width="252" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhesiwstZEak2_QXDuosjcDkQuna6MtqVAKzbJlioV-Qcs1dxM1w_FK8ytyeKpIESnptAEzXLZtdMSgA5YnRnqIZTN05woSiHNRNWkTatjutKqkTiJVT9uw8WUKeeEQ6e8qIhZilnGSp7o/s0/dodge.JPG" /></a></div><h3 style="text-align: left;">Avoidance</h3><p style="text-align: left;"> Avoidance is the sum of your Dodge, Parry, and Block. </p><p style="text-align: left;">During Burning Crusade there were two key breakpoints you wanted to hit with your gear: Uncrushable and Defense cap. It ensures a boss can't score a critical strike against you. Critical strikes do double damage. Taking that much damage in a single hit makes it difficult to do your main job of not dying.</p><p style="text-align: left;">Uncrushable means the boss can no longer hit you with a Crushing Blow. Crushing Blows do 1.5x normal damage. It's a little less than the 2x you get from a critical strike, but a Crushing Blow can still be lethal. </p><p style="text-align: left;">To achieve the Defense cap, you get your Defense up to 490. This is pretty much entirely done with gear and some talents.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHqr3NG_wxj2sQ2eLA-eQw7Ar3L2Oo-aA6CvdwsBuDalSOKQysoWAQT1Y93myHLXgGNmav7jxHgEdAWo6csQUWw26ZGvfWZZIhIA-nHumB9fGmbe2f8KDr6cDRPuNkEkYKd9dI5Gkw5lc/s269/blockvalue.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="113" data-original-width="269" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHqr3NG_wxj2sQ2eLA-eQw7Ar3L2Oo-aA6CvdwsBuDalSOKQysoWAQT1Y93myHLXgGNmav7jxHgEdAWo6csQUWw26ZGvfWZZIhIA-nHumB9fGmbe2f8KDr6cDRPuNkEkYKd9dI5Gkw5lc/s0/blockvalue.JPG" /></a></div><h2 style="text-align: left;">Uncrushable</h2><p style="text-align: left;">How do you know when you've hit uncrushable? Easy! Assuming you have 490 defense, the parry, dodge and block values on your character sheet need to add up to 56.47% (if you have the Badge of Justice purchased <a href="https://tbc.wowhead.com/item=29388/libram-of-repentance">Libram of Repentance</a> or 61.8% (if you don't). Give yourself 0.04% bonus for each point of defense you have above 490. See the Gear page for more details.</p><p style="text-align: left;">You can also use this macro by Baelor in game to check your uncrushability:</p><p style="text-align: left;"></p><blockquote><p style="text-align: left;">/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)</p><p style="text-align: left;">/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance()+GetParryChance()+5+(GetCombatRating(CR_DEFENSE_SKILL)*150/355 + 20)*0.04,1,0.5,0)</p></blockquote><p style="text-align: left;"></p><p style="text-align: left;">Uncrushable requires manipulating the attack table. Your goal with Miss/Dodge/Parry/Block is to get a value listed on your character sheet to a total of 102.4% while Holy Shield is active to completely remove the chance of a Crushing Blow from a level 73 (boss) mob in ideal situations. Once you get past that point, Block starts "falling off" the attack table, which is good for you because instead of reducing the damage you're taking by a certain value, you are completely avoiding it.</p><p>Until you reach 102.4%, Block Rating is the cheapest avoidance stat, followed by Defense, Dodge and Parry in that order. Once you hit 102.4%, 1 Defense Rating gives you 0.05 pure avoidance, whereas 1 Dodge will give you 0.53. Parry is even worse, yielding 0.031 pure avoidance. For comparison 1 Agi = 0.04 avoidance.</p><p>At this point, extra Block is useless, so you should focus on Dodge, then Defense. Agility is worse than Defense, but better than Parry for Avoidance. </p><p>Block Value is the 'weakest' mitigation stat. Bosses melees are in the thousands. A few hundred blocked is way less useful than completely avoiding the damage, however, large amounts of block value will help to smooth out the consistent damage you are taking, making it easier on your healers. Dodge is more efficient, but this is never a 'bad thing.'</p><h2 style="text-align: left;">How does the attack table really work?</h2><p>Exhaustive testing and sly confirmations from Blizzard indicate that physical combat involves a one-roll system. All the possible outcomes for an attack are arranged on a table and assigned a range value, totaling 100. A random number is generated by the game and this number is compared to the table.</p><p style="text-align: left;">Miss<br />Dodge<br />Parry<br />Glancing Blow (only players and pets versus mobs)<br />Block<br />Critical hit<br />Crushing Blow (mobs only)<br />Normal hit</p><p style="text-align: left;">Values on the table can slide off the bottom, not the top. Additionally, certain effects may directly reduce other values (for example, Defense will reduce the range of Critical, and increase the range of Miss). </p><p style="text-align: left;">If your block rate is 65% at the time of the attack, "Block" will have a value of 65% of the table. If there isn't enough room for all 65% (for example, if your Miss, Dodge, and Parry already totaled 40%), the excess Block will "fall off" the table. Note that at that point Critical, Crushing, and Ordinary Hit have already been pushed off.</p><p style="text-align: left;">The first aspect of Tank damage management is manipulating this table into as advantageous a configuration as possible, both through gear selection prior to the fight and skill use during the fight. The options for this table manipulation vary radically between the classes. </p><p style="text-align: left;">The second aspect of Tank damage management is preparing yourself so that when a strike gets past your table manipulation it poses as little a threat to your survival as possible. This is generally done through gear selection, optimizing armor and stamina to provide you with effective reduction on damage that does connect and a large HP pool so that damage reduces your health by as small a percent as possible. Viewing incoming damage in terms of percentages rather than absolute values (i.e. 25%, rather than 3000) helps you conceptualize stamina as an integrated part of your overall damage management plan.</p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-23044986462696297882021-03-30T15:14:00.004-04:002021-03-30T15:39:56.567-04:00Burning Crusade Classic Protection Paladin Guide : Sources<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p style="text-align: left;"><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection.html">Return to Guide</a></p><p style="text-align: left;">Sources:</p><p style="text-align: left;"></p><ul style="text-align: left;"><li><b><i>Maintankadin Pre-raid Tanking: Theories, Goals and the Gear to Get There</i></b> </li><ul><li>Originally posted Wed Apr 04, 2007 11:14 am </li><li>user: Dreamcrusher </li><li>URL: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=163</li></ul><li><b><i>Popular Tankadin Specs</i></b></li><ul><li> Originally posted Tue Aug 21, 2007 6:23 am </li><li>user: Lore (now known as Josh Allen on the WoW team) </li></ul><li><b><i>Tankadin 101</i></b></li><ul><li>Orginally posted Fri Feb 23, 2007 4:43 pm b</li><li>user: Aergis Site Admin </li><li>URL: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=7&sid=baf72fda8e4ec95d8eb991084bcc9f2f</li></ul><li><i><b>An Officers Guide to the Paladin Tank</b></i></li><ul><li>Originally posted Tue Aug 28, 2007 12:49 pm </li><li>user: Igrado </li><li>URL: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=1936&sid=baf72fda8e4ec95d8eb991084bcc9f2f</li></ul><li><b><i>Tankadin Gems and Enchant Guide </i></b></li><ul><li>Originally posted Wed Dec 19, 2007 7:01 pm </li><li>user: Ralthos </li><li>URL: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=4859</li></ul><li><b><i>Your Maximum Threat Potential</i></b></li><ul><li>Originally posted Sun Dec 16, 2007 2:55 pm</li><li>user: Rainge </li><li>URL; http://www.failsafedesign.com/maintankadin/viewtopic.php?t=4750</li></ul><li><b><i>MT gear progression </i></b></li><ul><li>Oringally posted Tue Oct 02, 2007 6:55 am </li><li>user Lieris </li><li>URL: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=2652</li></ul><li><b><i>Epic Tank Gear Progression List </i></b></li><ul><li>Originally posted Tue Apr 15, 2008 7:10 am </li><li>user Questioner </li><li>URL: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=8221</li></ul><li><b><i>Eanin's Failsafe Uncrushability Guide (pre Raid)</i></b></li><ul><li>Originally posted Wed Dec 19, 2007 11:07 am </li><li>user Eanin</li></ul><li><b><i>Resistance Gear</i></b></li><ul><li>Originally posted Mon Mar 03, 2008 2:53 pm </li><li>user Caelia</li><li>URL: http://www.failsafedesign.com/maintankadin/viewtopic.php?t=6930</li></ul></ul><p></p><p class="MsoNormal"><o:p> </o:p></p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-77097635034586204462021-03-30T15:08:00.017-04:002021-05-27T11:24:53.244-04:00PVE TBC Classic Prot Paladin Tank Guide<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s675/BurningCrusadeClassic.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="380" data-original-width="675" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrZhbSCAKn_xKrQeTM5ZnPwFWQN3YeaDYztNLxytaMFXZN5MX_eRCUwe1XlgwRWNsmQzLWldo1diyjkAFPGMgwYocvXZKyaMay_S1nOwMuLvuM-eNK7Aeh30HNuEs-0qoS3bnrHDv8cP4/s320/BurningCrusadeClassic.png" width="320" /></a></div><br /><p style="text-align: left;">This is very much a work in progress right now.</p><h3 style="text-align: left;">How to Play a Protection Paladin in Burning Crusade Classic PVE</h3><p style="text-align: left;"><b>Disclaimer 1</b></p><p style="text-align: left;">While I have edited the content, and made changes where applicable for <i>Burning Crusade Classic</i>, parts of what you'll see here are verbatim from old guides I saved from the now defunct Maintankadin site. Please see the Sources page for the original authors. Most of them have long sense left the game.</p><p style="text-align: left;"><b>Disclaimer 2</b></p><p style="text-align: left;">This entire guide is based upon the knowledge of the original release of <i>Burning Crusade</i>. There is a real possibility that things could be different, and I will attempt to update the guide as new information becomes available. </p><h2 style="text-align: left;">Menu</h2><div><ul style="text-align: left;"><li><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection_89.html">Stats for Tankadins</a></li><li><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection_93.html">Talent buids</a></li><li><a href="https://honorscode.blogspot.com/2021/05/burning-crusade-classic-protection_18.html">Rotation</a></li><li><a href="https://honorscode.blogspot.com/2021/04/burning-crusade-classic-protection.html" target="_blank">Preraid Tank gear</a></li><li><a href="https://honorscode.blogspot.com/2021/04/burning-crusade-classic-protection_13.html">Preraid "fail safe" gearing</a></li><li><a href="https://honorscode.blogspot.com/2021/04/burning-crusade-classic-protection_14.html">Raid Tank gear progression</a></li><li><a href="Burning Crusade Classic,Burning Crusade Classic Protection Paladin Guide,Gear Ranking,Guide,Tankadin,Gear," target="_blank">Resist gear</a></li><li><a href="https://honorscode.blogspot.com/2021/04/burning-crusade-classic-protection_93.html">Gems</a></li><li><a href="https://honorscode.blogspot.com/2021/04/burning-crusade-classic-protection_68.html">Enchants</a></li><li><a href="https://honorscode.blogspot.com/2021/04/burning-crusade-classic-protection_31.html">Macros</a></li><li>Addons (coming soon)</li><li><a href="https://honorscode.blogspot.com/2021/03/burning-crusade-classic-protection_30.html">Sources</a></li></ul></div><h2 style="text-align: left;">The Basics</h2><p style="text-align: left;">The basics of playing of Protection Paladin in group content are:</p><p style="text-align: left;">Keep aggro. </p><p style="text-align: left;">Don't die. </p><p style="text-align: left;">That's it. That's your job as a tank.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqTm7BL3d1AgOMF1SXu_qUOL0iYPpDdKrOy-X2c-W2Zga7u2rCYKFqBJ2MNjFZzIGUM9KzUmcSvjDxrcjqp5PzMliH_htry9HA7fHH1WcfcuLfsm-gHsTGFICcxSIXx0aAcFvPXHe_fUc/s247/omen.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="148" data-original-width="247" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqTm7BL3d1AgOMF1SXu_qUOL0iYPpDdKrOy-X2c-W2Zga7u2rCYKFqBJ2MNjFZzIGUM9KzUmcSvjDxrcjqp5PzMliH_htry9HA7fHH1WcfcuLfsm-gHsTGFICcxSIXx0aAcFvPXHe_fUc/s0/omen.JPG" /></a></div><h1 style="text-align: left;">Keep Aggro</h1>Paladin threat is DPS-based, and in a tanking role is roughly comparable to an equivalently geared mage. Paladin damage, and by extension threat, scales up as they take hits.<br /><p style="text-align: left;">Paladin threat is generated through Holy Damage. Three Points in Improved Righteous Fury increases all threat from Holy damage by 90%. All of the following tanking abilities are increased by the Paladins spell damage, though coefficients do apply.</p><p style="text-align: left;"></p><ul style="text-align: left;"><li>Avenger's Shield (a pulling tool) does 494 to 602 and jumps, hitting up to three targets total. It also will daze those targets.</li><li>Exorcism does 619 to 691 damage to a single undead or demon target at up to 30 yards.</li><li>A target that has Judgment of the Crusader on it will have its Holy damage taken increased by up to 219.</li><li>Seal of Righteousness adds Holy damage to each swing of the Paladin's weapon.</li><li>Judgment of Righteousness does 208 to 228 Holy Damage.</li><li>Holy Shield, when activated, does 155 Holy Damage per block.</li><li>Consecration is a 10-yd AOE doing 512 Holy Damage per target over 8 seconds.</li><li>Retribution Aura does 26 when struck and Blessing of Sanctuary does 46 upon a block.</li><li>Avenging Wrath is available every 3 minutes and increases all damage done by the Tankadin by 30% for 20 seconds.</li><li>Blessing of Sacrifice is available every 30 seconds, and transfers 45-104 damage per hit from the target to the tankadin for 20 seconds.</li></ul><p style="text-align: left;">Paladins can't cast any of these spells without mana. Paladin mana is constantly replenished while tanking thanks to mana returned from heals received with a class ability called Spiritual Attenement.</p><h1 style="text-align: left;">Don't die</h1><p style="text-align: left;">This happens through knowledge of the encounters and in concert with your healers, but you should do everything you can to make their job easier. Mana is a huge deal for healers in <i>Burning Crusade Classic</i>. Mana they don't have to spend on your can save the idiot Hunter hanging out in the fire. </p><p style="text-align: left;">Paladins have the most complex cooldown management of the tank classes. Most Paladin spells are short-term self-buffs, mob debuffs, or DoT's. Keeping track of these durations and refreshing them mid-combat while performing other tanking tasks is an essetnial Tankadin skill. Some new players to the class may find this to be quite demanding. </p><p style="text-align: left;">Most of our abilities are tied to the global cooldown and have different cooldown durations: managing these cooldowns so that they never coincide (so you can always hit every ability as soon as it's available) is vital to success.</p><p style="text-align: left;">Paladins have comparable mitigation to the other tanking classes, with a slight disadvantage when taking slow hits and a slight advantage when taking fast hits.</p><p style="text-align: left;">Active Mitigation doesn't exist in Burning Crusade Classic. The closest thing to it is keeping your Holy Shield buff active to help you block. Much of your survival is set before the encounter ever begins. The first aspect of Tank damage management is manipulating the combat table into as advantageous a configuration as possible to hit important breakpoints on your secondary stat called the Defense cap and Uncrushable. It comes from your gear, gems, enchants and consumables. You'll need Stamina, Armor, Defense, and avoidance like Dodge and Parry. It's complicated. See the Stats page for more information. </p><p></p><p style="text-align: left;"></p><h2 style="text-align: left;">Protection Paladin Strengths and Weaknesses</h2><h2 style="text-align: left;">Strengths</h2><p></p><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>AOE tanking</b></li><ul><li>Paladins have a strong ability to AOE tank, particularly against melee heavy mob groups. Consecration, Retribution Aura, Holy Shield and Blessing of Sanctuary produce large amounts of threat against an unlimited number of mobs.</li></ul><li><b>Crush "Immune"</b> </li><ul><li>Properly geared Tankadins can be uncrushable before even entering Karazhan. Overall they are more dependably uncrushable than Warriors as Improved Holy Shield grants 8 charges over 10 seconds.</li></ul><li><b>Long-range Taunt</b></li><ul><li>While the Righteous Defense taunt is on a 15-second cooldown, it has a 40 yard range and will also taunt 3 targets off the teammate receiving Righteous Defense. As an alternative, Avenger's Shield can be used at 30 yards, easily giving over 1000 threat on up to 3 targets.</li></ul><li><b>Fast/Burst Threat</b></li><ul><li>Due to the way many of the mechanics work and the fact that Paladins start with a full mana bar, Tankadins can frontload threat quickly. This allows DPS to open up against the target sooner. Additionally, the daze effect of Avenger's Shield will make sheep easier to place away from the Raid. This mechanic also allows the Paladin extremely strong burst threat for phase changes mid-battle.</li></ul><li><b>High Threat</b></li><ul><li>When main tanking a mob or boss, particularly one which does a frequent number of melee strikes, Paladin threat will build very high over the course of the fight. This increased threat ceiling allows for DPS to push themselves more and more without fear of pulling aggro, increasing overall raid DPS.</li></ul><li><b>Scalable Threat</b></li><ul><li>Due to the high holy damage multiplier given by Improved Righteous Fury, paladin threat is easily scaled upwards to meet the needs of an encounter by stacking spell damage and holy spell damage via gear swapping and consumables.</li></ul><li><b>Reactive Threat Generation</b></li><ul><li>A MT Paladin can generate close to 75% of his base threat without engaging in active melee. This can be especially helpful against bosses who have reflective melee damage, or parry mechanics.</li></ul><li><b>CCers Protection</b></li><ul><li>The many ranged threat abilities Paladins enjoy, along with the long-duration static-placement AOE spell Consecration, allow a Paladin to excel in situations where trash or boss adds are being CC'ed. The Paladin can act as protection of the vulnerable CCers by gaining initial aggro on mobs to be CC'ed from long range and providing insurance against accidental CC break or death of the player responsible for crowd control.</li></ul><li><b>Group Composition</b></li><ul><li>While a peripheral benefit, it is still notable that in most cases a tank group will include a Paladin for their auras, regardless of the spec of the Paladin. If a Paladin Tank is employed, they will be bestowing the same auras on the other tanks in the tank group, while freeing up an additional spot in the tank group for including another utility raid member, such as a Shaman for Windfury Totem or a Druid for their Tree of Life healing increase aura, while still having the same number of total tanks. Having a paladin tank also donates an additional blessing to all raid members. </li></ul><li><b>Active Judgment</b></li><ul><li>Because a MT or OT Paladin will melee, a judgment can easily be maintained on the target. Judgment of Light can help with healing melee DPS in fights with small AE components. Judgment of wisdom can help mana-based DPS maintain a higher level of mana, thus helping with long term DPS. Improved Judgement of the Crusader (if talented) will increase the crit chance of anyone attacking that target by 3%.</li></ul><li><b>Avoidance of tank CC</b></li><ul><li>Using Blessing of Sacrifice, a tankadin can avoid certain types of CC such as gouge, sheep, and breakable fear. For example, on the Moroes encounter in Karazhan, you can have your Paldin is tanking Moroes. A non-cloth wearer DPS should stay 2nd on the aggro list for Moroes. This player should remain close to, or in melee range of Moroes. The Tankadin should place Blessing of Sacrifice on the this player shortly before a gouge is expected. Moroes will gouge the Tankadin, attack the 2nd on the aggro list, immediately un-gouging the Tankadin, and Moroes will retarget the tankadin.</li></ul></ul><p></p><h2 style="text-align: left;">Weaknesses</h2><p style="text-align: left;"></p><ul style="text-align: left;"><li><b>Silence</b></li><ul><li>Any long lasting silence will shut down a Paladins ability to cast causing threat to slow or even stop. Additionally, if Holy Shield falls off, the Paladin will become susceptible to crushing blows.</li></ul><li><b>Fear</b></li><ul><li>On multiple occasions Paladins can and have successfully MT'd bosses that fear. Paladins have 2 bubbles that can be used to overcome this and of course the PVP trinket. Fear is an inconvenience, not a game breaker for a prepared Paladin. In addition, tremor totems are a valid way to help handle fear.</li></ul><li><b>Mana Burn</b></li><ul><li>Mana Burn can seriously hurt the Paladins threat generation capacity, especially initial front-loading, as well as increase the damage they take uniquely among the tanking classes.</li></ul><li><b>Mana Dependency</b></li><ul><li>A Paladin without mana is a Paladin without threat and susceptible to crushing blows; however, a Paladin receives mana back from heals received, but not from overheals. For this reason Paladins often struggle in OT'ing roles when compared to a druid as these roles are often are accompanied by decreased damage taken. An over-geared Paladin could have similar mana problems but should simply downgrade his gear. Additionally, Holy Shield provides a significant part of the Paladins threat but obviously does not proc when the Paladin is not being struck.</li></ul><li><b>Overspecialized</b></li><ul><li>The tanking paladin cannot perform any role other than tanking without a full gear swap. The limited mana pool on their tanking gear has them OOM very quickly as a healer, and their DPS is almost entirely based on taking hits. A Tankadin, in tank gear, contributes much less when not tanking than a Feral Druid, and substantially less than a Protection Warrior. They can change gear between fights to act as a support healer.</li></ul><li><b>Slow hitters</b></li><ul><li>Mitigation is less effective on mobs that hit extremely slowly (equivalent to warriors when getting hit every 2.4-2.7 seconds, at 3.5 a Paladin is taking 6%-8% more than the warrior)</li></ul><li><b>Limited Mobility</b></li><ul><li>The Paladin is the only tank class that does not have a charge-like ability. When a Paladin has to get close, they have to walk.</li></ul><li><b>Extremely gear dependent</b></li><ul><li>Paladins have to gear carefully to balance threat, mitigation, and staying power.</li></ul></ul><p></p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-42052669750877244312021-03-23T21:43:00.010-04:002021-03-30T13:24:45.565-04:00Leveling a Paladin in Burning Crusade Classic<div><br /><div class="separator" style="clear: both;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMGXNg0b9naCncwZRUg0Ohm1xb5RHxKdPEtQwNkMK22oTfPrv8EVD_i9IyPu89dvvSXa0uSFD_Zvxxr4W6582yhaMOHJ3SB78mFpAXenNaikFW2MR9phpndvTVNcO4RW9jM6IZy0BcD1E/s675/BurningCrusadeClassic.png" style="display: block; padding: 1em 0px; text-align: center;"><img border="0" data-original-height="380" data-original-width="675" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMGXNg0b9naCncwZRUg0Ohm1xb5RHxKdPEtQwNkMK22oTfPrv8EVD_i9IyPu89dvvSXa0uSFD_Zvxxr4W6582yhaMOHJ3SB78mFpAXenNaikFW2MR9phpndvTVNcO4RW9jM6IZy0BcD1E/w400-h225/BurningCrusadeClassic.png" width="400" /></a></div><br /></div>Choosing the Paladin as your class shows remarkable good taste and high intelligence. I leveled my Paladin through vanilla World of Warcraft, and I'm currently leveling one in WoW Classic. This guide is an update to the one that was linked on the main <i>World of Warcraft</i> site during <i>Burning Crusade</i> and the information is accurate for <i>Burning Crusade Classic</i>.<div><br /></div><div><h2 style="text-align: left;">Which race should you make your Paladin?</h2><p style="text-align: left;">Honors, you are a rare combination of brains and good looks, what race should I make my Paladin</p><p style="text-align: left;">Well, I'm glad you asked. Race isn't going to make or break your character, and you're going to be looking at that toon for hours on end.</p><p style="text-align: left;">If you roll Horde, you're a <b>Blood Elf</b>. Next Question! Oh, wait, you're Alliance, excellent choice, my lad.</p><p style="text-align: left;">Of the 3 Alliance races, I would say <b>Draenei</b>. </p><p style="text-align: left;">The Draenei starting area is cool, and tons of fun. Shadow Resistance and a free Heal over Time both work well with Paladins. </p><p style="text-align: left;">Humans are the best aesthetically, and the rep bonus is a wonder bonus in <i>Burning Crusade</i>. Perception is okay, but I’d rather have Stoneform for fighting Rogues. </p><p style="text-align: left;">I adore Dwarves. Stoneform is overpowered on certain fight, but the other dwarf racial bonuses don’t help a Paladin much (can you say Gun Specialization, yes, I thought you would). In the end, go with the one you like the best. </p><h3 style="text-align: left;">Boosts</h3><p style="text-align: left;">I imagine if you're looking at this guide, you're probably either rolling a Draenei or a Blood Elf as they cannot be boosted in <i>Burning Crusade Classic</i> and must leveled from Level 1. If you're coming to <i>Burning Crusade Classic</i> and you want to roll a Human or Dwarf, I'd recommend boosting instead and using my "Leveling a boosted Paladin in Burning Crusade Classic" (coming soon!), but if you'd rather level those races from Level 1 as well, this guide will work.</p><h2 style="text-align: left;">What professions are best for your Paladin?</h2><br />An honest hard working guy like yourself, do you have anything to say about Professions?<br /><br />Good question. Gather. Gather. Gather. <b>Mine/Skin or Mine/Herb (annoying but doable)</b>. Once you get to level 40 or 50 and have some cash, you can start thinking about a Production profession. Any of the productions profession will serve you well. </div><div><br /></div><div><ul style="text-align: left;"><li>Engineering (sweet helms and the best mount in Burning Crusade)</li><li>Blacksmithing (nice BoP stuff)</li><li>Jewelcrafting (make your own gems)</li><li>Leatherworking (drums)</li><li>Alchemy (everybody needs pots)</li><li>Enchanting (and they need enchants)</li></ul></div><div><br /></div><div>But if I had to do it all over again, I'd be a double gatherer all the way to 70 and beyond (and I'm double Production, Engineering and Jewelcrafting. Practice what I preach? No, not so much.)</div><div class="separator" style="clear: both; text-align: center;"><br /></div><h1 style="text-align: left;">Levels 1-10</h1><p style="text-align: left;"><b>Zones: </b>You are going to be in your starting area for your race. Do all your quests.</p><div><b>Talents:</b> None available at this point<br /><br /><b>Combat:</b> Here is the great secret to Classic leveling. If it's red, it's dead. Quests are a thin narrative cover to hide the fact that it's basically a huge grind from 1 to 60. Yes, do your quests, but don't bypass any green or yellow mob because you don't have a quest for it. Kill it an reap that juicy XP. Green mobs are the best to engage. You'll end the fights with more health which means less healing and less downtime to regain mana.</div><div><br /></div><div>Your rotation is Seal of Crusader, immediately Judged, then Seal of Righteousness. Judge Righteousness every time the cooldown is up, and immediately reseal.</div><div><br /><i>*Alternatively, you can Seal and Judge Righteousness as your opener, then Seal Crusader for the attack speed bonus while waiting for your Judgement to cooldown. Then Judge Crusader and continue with the Seal/Judge Righteousness pattern. This will actually produce higher DPS but it is less mana efficient.* (submitted by reader Krasagrado of Warsong)</i><br /><br />Keep an aura and a blessing up at all times. Your Aura will be Devotion at first, but switch to Retribution when you get it. Your Blessing can stay Might throughout this level range. Purify any poison you get. At level 6 you get your first taste of the bubble.<br /><br /><b>Gearing:</b> Look for gear with Strength, Stamina, and Intellect. If you find a piece or two with Spell Damage, that's bonus. You'll mostly be wearing quest rewards.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg288JVkQi1GE9_J2hfl6Yh4y0aYuWqMm1LMSg2Z8xxdhLayQCwbggHgwZDz88e2e9_HNx9MHcOq_BqoUd-iSmILSB-c827lbu93NKrr4JWDe2SnooNvrRJke0E9zEEypQXZZ1qEyrXuvU/s293/tomeofdivinity.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="293" data-original-width="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg288JVkQi1GE9_J2hfl6Yh4y0aYuWqMm1LMSg2Z8xxdhLayQCwbggHgwZDz88e2e9_HNx9MHcOq_BqoUd-iSmILSB-c827lbu93NKrr4JWDe2SnooNvrRJke0E9zEEypQXZZ1qEyrXuvU/s0/tomeofdivinity.JPG" /></a></div><div><h1 style="text-align: left;">Levels 10-20</h1></div><div><p style="text-align: left;"><b>Zones:</b> You'll move from your races starting area into a secondary area (Westfall, Loch Modan, Bloodmyst Isles, or Ghostlands). Do the quest from your trainer to learn your resurrection spell. Continue to quest through your starting area. I actually recommend staying in these secondary areas as long as you can on a PVP server. Having an extra level or two is nice when you start venturing into the contested zones which come in the next level range.</p><b>Talents: </b>Honors, you are wise beyond expectations, but I have these talent points now. What should I do with them?</div><div><br />Well, I'm glad you asked, lad. The tree you seek is Retribution. First 5 points in Benediction, next 2 in Improved Judgements, then 3 in Deflection.<br /><br /><b>Combat:</b> Combat sequence is essentially the same. Bubble and bandage, or bubble and heal if you get into trouble. Stun and heal works well too. You may want to buff with Blessing of Wisdom instead of Might if you run into mana issues. If you encounter multiple mobs, it's time to Consecrate.<br /><br /><b>Gearing:</b> Continue looking for Strength, Stamina, and Intellect. A little Agility on your gear is nice as well. In this range you'll run DeadMines which has a couple of decent blue drops (Cookie's mace). Hordeside, you'll be running Ragefire Chasm and Wailing Caverns. Not much of note there.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-UUuCFSCEc9bNcfovf7NKRgnM2pWNw_RsObJKecZQQOmrJ6Ewump_uaPZOevPpcsCwH_37gYYCVjusUmUJdOHMK1msOrE0Tk874jNzgCkPXkro7rC41HpJ8yJcuqcfEFbQZJpdRcTAJ8/s597/verigantsfist.png" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="502" data-original-width="597" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-UUuCFSCEc9bNcfovf7NKRgnM2pWNw_RsObJKecZQQOmrJ6Ewump_uaPZOevPpcsCwH_37gYYCVjusUmUJdOHMK1msOrE0Tk874jNzgCkPXkro7rC41HpJ8yJcuqcfEFbQZJpdRcTAJ8/s320/verigantsfist.png" width="320" /></a></div><div></div><div><h1 style="text-align: left;">Levels 20-30</h1></div><div><p style="text-align: left;"><b>Zones: </b>Redridge and Duskwood. Duskwood is fantastic. You'll have trained Exorcism and Duskwood has a ton of Undead to use it on. For Blood Knights, it's either Ashenvale or Tarren Mill. I always go Ashenvale/StoneTalon/Thousand Needles on my Horde characters. Stockades, Shadowfang Keep, BlackFathom Deeps, and Razorfen Kraul are all options in this range. For Alliance Paladins, your level 20 quest requires a run of Deadmines. For Horde, it requires a run through Ragefire. </p><b>Talents: </b>You've just dinged level 20! Congratulations! Put that talent point in Seal of Command. In this range your talent points go into Conviction, Crusade, and either Eye for Eye, or Vindication. I prefer Vindication as it procs more than Eye for Eye.<br /><br /><b>Combat:</b> Combat is the same as before, except that your Seal of choice is Command. Throw an Exorcism on anything that's undead, and Judgement of Justice on any humanoids that like to run at low health. Since you picked up Crusade, try to fight mobs that it affects (Humanoids, Undead, Demons, and Elementals). Be sure to stun your target as often as the cooldown allows and then immediately follow up with a Judgement of Command. Command does double damage to stunned targets. It's also a great time to drop a Consecrate as your enemy (mob or player) is sort stuck there eating tick after tick of Consecrate, and there is nothing they can do about it.<br /><br />By level 20, you've gotten all the baseline tools you need to heal, DPS or tank an instance. I recommend you try out each "job" several times in this range and the next. It will help you decide what path you which to follow later in your Paladin playing days.<br /><br /><b>Gearing:</b> Alliance Paladins should stop whatever they are doing and get back to the trainer and pickup the level 20 Paladin quest. Start the quest and make it your top priority to finish it. This quest will yield you your Verigan's Fist (or Blood Tempered Ramsuer for Blood Knights). Verigan's is quite overpowered for its level. Slap a Fiery enchant on that and you're set well into your 30s. You will have this weapon for a while and Fiery is a good bang for buck type of enchant. Most steps are labeled as group quests and require you to kill Elites, but you're a Paladin! All can be done solo save for the Deadmines and Shadowfang Keep steps. Deadmines groups are plentiful, but Shadowfang gropus may pose a bit of a challenge.</div><div><br />Blood Knights don't have quite the sense of urgency to finishing their quest as the 2 hander they get from completing main Ghostlands Quest (Warblade of the Sin'dorei) is comparable to the Blood Tempereed Ramsuer. </div><div><br />Often, a high level Paladin will be willing to aid you with these quests. I've helped quite a few Paladins get their Fist in my playing days, but back when I was leveling, I teamed up with another Paladin. We were both about level 24 and able to duo the Shadowfang Keep part of the quest. Save your long cooldowns like Lay on Hands for when you reach the courtyard.</div><div><br /><h1 style="text-align: left;">Levels 30-40</h1><p style="text-align: left;"><b>Zones:</b> Start yourself with the quests in eastern Thousand Needles around the Mirage Raceway, then move in Stranglethorn Vale. </p><p style="text-align: left;">If you're on a PVP server, you are perma PVP flagged from here on out. Yes, you will get ganked in Stranglethron. You'll get ganked in nearly any zone you level in on a PVP server. It happens.</p><p style="text-align: left;">If you have a high level main, park them in the zone and get a little revenge. Try to travel in groups to discourage attacks from equal level characters. The level 70s who just want to one shot you, well nothing much to be done about it. If that's how they want to spend their playtime, okay. I've never found it much fun, myself.<br /></p><p style="text-align: left;">The new Quest Hub of Mudsprocket in Dustwallow Marsh is an excellent way to make your way through this range. Ganking still happens but it seems like there is less of it because the area is not well known (at least it wasn't). In addition, its content that was added in <i>Burning Crusade</i> and not in <i>WoW Classic</i>.<br /></p><p style="text-align: left;">In this range you should spend some time in the Scarlet Monastery. There is a mail set that drops in there. Don't go out of your way to collect the whole set, you'll level out of it quickly enough, but if you find a piece or two, pick it up. Herod has his shoulders and there is a nice Axe that drops from him that finally replaced my Verigan's Fist. (Note, my Fist still rests proudly in my Void Storage on Retail.) Remind any warrior that wants Herod's axe that they can get an even better one from their Warrior only quest.<b><br /></b></p><p style="text-align: left;"><b>Talents: </b>For talents you are picking up Two Handed Weapon Specialization, and Sanctity Aura. At level 35, you pick up one of the more important talents, Vengeance. Fill that bad boy out.<b><br /></b></p><p style="text-align: left;"><b>Combat: </b>Combat remains pretty much the same, expect that you are running Sanctity instead of Retribution Aura.</p><p style="text-align: left;"><b>Gearing:</b> Continue to look for gear with Stamina, Intellect, and Strength. For weapons, you want the highest possible top end damage. DPS is nice but look for the damage range and find the one with the biggest top end number. If you think you might like to go sword and board in next level range look for some pieces with defense. Firey is a good choice on your weapon as every time it crits, you will get a Vengence proc.</p></div><div style="text-align: left;"><h1 style="text-align: left;">Level 40-50</h1></div><p style="text-align: left;">Ding 40. Go to Stormwind, walk out with Mount. Sure beats walking!</p><p style="text-align: left;"><b>Zones: </b>You can wear plate now, but mail will be okay for a couple of levels. Start picking up Plate where you can. You will be in Stranglethorn Vale, Hinterlands, Tanaris, and Feralas.</p><p style="text-align: left;">Run Razorfen Downs. You can pickup a Carapace of Tuten'kash and an Ice Metal Barbute.</p><p style="text-align: left;">In Marauadon, there is a very nice Paladin Shield off the goblin boss. He also drops a nice sword (Inventors Focal Sword), especially if you are Holy. Landslide drops a mace called The Fist of Stone which is great for grinding, and tanking. It has a chance on hit that returns mana and procs fairly often. There is a quest out in Desolace that takes you into the pre-instance part of Maraudon that nets you a pretty nice trinket called Mark of the Chosen. I know it only says a 2% chance, but I found it was up very often.</p><p style="text-align: left;">In Zul'Farrak, Antu'zul drops Sang'thraze the Deflector, and Chief Ukorz Sandscalp drops Big Bad Pauldrons.</p><h3 style="text-align: left;">Decide your path</h3><p style="text-align: left;">Okay, Squire! Decision time. You've picked up some skills and the ability to pick up some talents that make a Sword and Board (Protection) approach just as viable as a 2 hander (Retribution) for leveling. The lack of spell crit, intellect and plus spell damage plate makes Holy a bit of a tough choice in this range. So let's talk about your choices, lad.</p><h2 style="text-align: left;">Path of the Crusader</h2><p style="text-align: left;">This is an extension of what you've been doing. Your main focus is on damage and taking down mobs while adding great utility to a group through your Auras, Blessings, and other buffs.</p><p style="text-align: left;"><b>Talents:</b> You can stick with Ret and 2 hander. Continue filling out the Ret tree. Sanctified Seals, Repentance, Fanaticism make good fill on your way to Crusader Strike at level 50</p><p style="text-align: left;"><b>Combat: </b>This can be very fast or very slow. Your fights depend on if Seal of Command procs, if you crit, etc. Try to fight caster mobs when you can, as their low armor allows you to tear through them quickly.</p><p style="text-align: left;"><b>Gearing: </b>Keep looking for slow two handers with high top end damage. There is a nice one that drops in Uldaman, and the Auction House will sometimes have an Executioner's Cleaver. Nice weapon. Firey remains a good choice for a cheap enchants. Continue looking for Strength, Attack Power, Critical Strike Rating, and Stamina on your gear.</p><h2 style="text-align: left;">Path of the Avenger</h2><p style="text-align: left;">This is a full on switch from Retribution to Protection. This is the path of the Tank, the one who sacrifices his hit points and gear to save his friends.</p><p style="text-align: left;"><b>Talents: </b>Your talents change to Redoubt, Toughness, Kings, Shield Spec, Improved Righteous Fury, Anticipation, Reckoning, Blessing of Sanctuary, Sacred Duty, Holy Shield. From 40 to 50, you pick up Improved Holy Shield, Spell warding, Ardent Defender, and Captain America (Avenger's Shield).</p><p style="text-align: left;"><b>Combat:</b> For combat, you want to look to AoE grind. Make sure you have Blessing of Sanctuary up, Retribution Aura up, and Righteous Fury up (for the 6% damage reduction). Pull at least two or three mobs (preferable melee types if you can). Judge the first one with Wisdom and Seal Righteousness. Judge and reseal every time the cooldown is up. When Redoubt procs (and with multiple beasties hitting on you it will be often) activate Holy Shield. Reckoning will proc often as well giving you 2x the Judgement of Wisdom procs and 2x the Seal of Righteousness procs. Consecrate as your mana regen allows. Start slow with only 2 or 3 of your same level. When you really get it down you can take larger packs. Every time you get an add, you'll be saying "oh, yeah!".</p><p style="text-align: left;">Your DPS is proportional with the number of mobs hitting you. If you are only fighting one mob, you aren't doing much DPS, but 3 or 4, and now you are talking. Watch out for slow hitters too, you want mobs that hit fairly often. And your tanking will be better than it was before, so get out there and lay down the aggro.</p><p style="text-align: left;"><b>Gearing:</b> Look for gear with Stamina, Defense, Parry, Block, and Dodge, and a fast 1 handed weapon. You need as many Seal of Righteousness procs as you can get in this range. Solid white DPS is important as well on your weapon. Something like Hanzo's Sword is recommended. Also, I strongly recommend you put a Shield Spike on your main shield as soon as you can. Mithril Shield spikes are fairly cheap. A Shield Spike can be helpful with threat in this range and it gets you into the mindset of Block = Threat which will serve you well especially with Holy Shield.</p><p style="text-align: left;">I will mention this final path here, but in my opinion it's in the next range that this path becomes more workable.</p><h2 style="text-align: left;">Path of the Cleric</h2><p style="text-align: left;">This is the path of the Priest in Plate, the Healer, the glue that holds every group together. He champions his friends, not by taking the blows, but by curing them, enabling his allies to defeat foes that they never could without his blessing.</p><p style="text-align: left;"><b>Talents: </b>The talent choices are fairly straightforward at the beginning. Divine Intellect, Spiritual Focus, Healing Light, Improved Lay on Hands, Illumination, Divine Favor, Sanctified Light, Improved Blessing of Wisdom, Holy Power, Holy Shock, Light's Grace, and then Holy Guidance, and Divine Illumination.</p><p style="text-align: left;"><b>Combat:</b> Pull with Holy Shock; use Blessing of Wisdom for your blessing. Judge Crusader and go to town. Use a sword and board for melee types and bust you’re two-hander for the clothies. Your lifeline is no longer the green one, but the blue. As long as you have mana, you are nigh unkillable.</p><p style="text-align: left;"><b>Gearing:</b> You want to look for gear with Intellect, Stamina, Spell Damage, Mana per 5 seconds, and Spell Crit Rating. This is why I say that this path doesn’t really open up to you just yet. This gear basically doesn’t exist in this range.</p><div style="text-align: left;"><h1 style="text-align: left;">Level 50-58</h1><p style="text-align: left;">You’re in the home stretch now. This can be a rough stretch, but Outland is just around the corner.</p></div><h2 style="text-align: left;"><u><b>All Paths:</b></u></h2><div><b>Zones: </b>Western Plaguelands, Eastern Plaguelands, Un’goro, Silithus. I strongly recommend you spend some time at Sorrow Hill in Western Plaguelands during the early part of this range. Black Rock Mountain (BRD, LBRS, UBRS), Scholomance, and Strathholme open up to you in this range.<br /><br />There are some good drops for all paths from these instances. Earthslag Shoulders, Spiderfang Carapace, Foreman's Head Protector, Entrenching Boots all come from BRD. Plate of the Shaman King drops in LBRS.<br /><br /><b>Combat:</b> Combat for all Paths stays pretty much the same as in previous ranges. You pickup some new ranks of what should by now be familiar tools. You start to pickup your Greater Blessings in this range. These are 15 minutes rather than 5 minutes. They require a relatively cheap reagent called Symbol of Kings. They stack to 100. <i>Always </i>have 1-2 stacks on you at all times.<p style="text-align: left;"><b>Gear: </b>Look for BoE pieces of Lightforge armor and the Aegis of Stormwind on the AH.</p><h2 style="text-align: left;">Crusader</h2></div><div><p style="text-align: left;"><b>Talents:</b> Here we are going to pickup Sanctified Judgement, then Improved Devotion Aura. We won't be running Devotion often, but it's a better option than Redoubt. We're just trying to get to the second row.</p><p style="text-align: left;"><b>Gearing:</b> Same stats as before (Melee crit, stamina, Attack Power, Strength and Agility). Green "Of the Beast" may be on the AH.</p></div><h2 style="text-align: left;">Avenger</h2><p style="text-align: left;"><b>Talents: </b>Talents here are 1 handed spec, and Benediction. You will finish filling out Benediction at level 60.</p><div><b>Gearing: </b>The AH may yield up "Of The Knight" "Of The Champion" and "Of The Crusade" in addition to the Imperial Armor set. This set is usually level up fodder for Blacksmiths and you can get it cheap. Also, if you can get a group for Scholo there is a set of armor called Deathbone that is the first piece of true Prot Pally gear you’ll find. Also there are BoE pieces of Valor on the AH. If you intend on rolling on BoP Valor pieces that drop in the 58-60 dungeons, inform the Warrior in the party prior to the run. He may not feel exactly comfortable with the idea. Force of Will is a fantastic trinket that drops in BRD. There is a long quest chain in EPL that yields a nice chest piece (Ornate Adamantite Breastplate).</div><div><br /></div><div><h2 style="text-align: left;">Cleric</h2><p style="text-align: left;"><b>Talents: </b>In this range, we are picking up Blessed Life, and Redobut.</p><b>Gearing: </b>+healing, spell crit, some mana per 5, intellect and stamina. You actually start seeing a bit of gear in this range that has those on plate. Green "Of the Physician" "Of Healing" gear may show up on your auction house. Don't be afraid of wearing Shaman healing Mail or Druid healing Leather at this stage. If you have a good tank, you shouldn't be getting hit. As always, be considerate of those classes as they are more limited in the gear they can wear.</div><div><br /></div><h1 style="text-align: left;">Level 58-70</h1><div><p style="text-align: left;"><b>Zones:</b> Hellfire Peninsula, Zangarmarsh, Terrorkar Forest, Blade’s Edge Mountains, Shadowmoon Valley, Netherstorm</p><h2 style="text-align: left;"><b>Crusader</b></h2><p style="text-align: left;"><b>Talents:</b> For talents, we pickup Precision and Guardian’s Favor from Protection, and Improved Sanctity Aura from Ret, and Divine Intellect form Holy.</p><p style="text-align: left;"><b>Combat:</b> At 70, you'll get Avenger's Wrath. It's a nice damage boost on a long cooldown, and makes it so you can't bubble for 1 minute. Use it when you need a big burst. Seal of Blood will replace Seal of Command as your Seal of choice.</p><p style="text-align: left;"><b>Gearing:</b> Melee Crit and AP, Strength, Stamina, and some spell power. You will find drops and quest rewards more in abundance here than in any other range. PVP gear also has a specific Ret set.</p><h2 style="text-align: left;">Avenger</h2><p style="text-align: left;"><b>Talents:</b> Now you pickup Deflection, Improved Judgement, and Precision.</p><p style="text-align: left;"><b>Combat: </b>Combat doesn't change a whole bunch. Seal of Vengence is a decent alternative to Seal of Righteousness for soloing. Really work on your tanking skills, especially holding more than 2 or 3 mobs at a time off your healers and DPS. Tank every instance you can.</p><p style="text-align: left;"><b>Gearing: </b>Work towards 485 defense. In this range you will find abundant Quest Rewards and drops tailored for Paladin tanking. </p><p style="text-align: left;">For end game raiding: 490 def, at least 13k armor, 10k hp, 200 spell damage. It's a little harder for a paladin to get uncrushable in comparison to a warrior, but it's far from impossible (doable in pre-raid blues). Our biggest problem is stamina. We start with a pretty significant health pool deficit. There is a fair bit of warrior/paladin gear crossover in terms of tanking items. Honestly though, you don't really have to worry about building an uber tanking set until you reach 70 and start doing heroics & raids.</p><h2 style="text-align: left;">Cleric</h2><p style="text-align: left;"><b>Talents:</b> Finishing out our tree with Purifying power, then back to Protection for Guardian’s Favor, Precision, Blessing of Kings, Improved Righteous Fury</p><p style="text-align: left;"><b>Combat: </b>Combat remains pretty much the same. You have Avengers Wrath for some additional damage. With the new Healing to Spell Damage conversion, you can solo decently in a full Healing set. Get really well practiced at healing your groups. You will have no trouble finding groups and will even get random tells to heal whatever instance you may want to see.</p><p style="text-align: left;"><b>Gearing:</b> Don't bother with spirit, the 5-second casting rule makes it completely useless for paladins (we don't have a spirit talent like priests do). Focus on stacking +healing and Spell Crit with some mana/5. Int, as always is important too.</p><p style="text-align: left;"><br /></p><p style="text-align: left;">Thank you for reading this guide. I hope you find the Paladin class as enjoyable and exciting as I have.</p><br /><br /></div><hr /><div><h1 style="text-align: left;">About the author</h1><br />Ted Atchley is a freelance writer and professional computer programmer. Whether it’s words or code, he’s always writing. Ted’s love for speculative fiction started early on with Lewis’ Chronicles of Narnia, and the Star Wars movies. This led to reading Marvel comics and eventually losing himself in Asimov’s Apprentice Adept and the world of Krynn (Dragonlance Chronicles). <br /><br />After blogging on his own for several years, Blizzard Watch (<a href="http://blizzardwatch.com/">blizzardwatch.com</a>) hired Ted to be a regular columnist in 2016. When the site dropped many of its columns two years later, they retained Ted as a staff writer. <br /><br />He lives in beautiful Charleston, SC with his wife and children. When not writing, you’ll find him spending time with his family, and cheering on his beloved Carolina Panthers. He’s currently revising his work-in-progress portal fantasy novel before preparing to query. <br /><br />Ted as a montly newsletter which <a href="https://www.getrevue.co/profile/tedatchley3">you can join here</a>. It’s a roundup of links about writing, Star Wars, Marvel, and/or the Panthers with brief commentary from him. Think of it as a kind of ICYMI (In Case You Missed It). Eventually, you’ll see info about his books, and even receive free short stories.</div><span></span><div><br /></div><div>You can Ted on Twitter at Twitter: @tedatchley3 (writing/Carolina Panthers/Marvel/Disney/Star Wars) or @honorshammer (gaming / Blizzard Watch)</div><br />Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com1tag:blogger.com,1999:blog-3190673057769546823.post-78364065714128523312020-12-01T15:15:00.009-05:002020-12-01T15:15:53.681-05:00Setting your loot spec as a Paladin in the Shadowlands five man dungeons<p>Your main armor slots are all coded to drop for any Paladin speciation. Conduits, and Legendary recipes will always drop for you regardless of your loot spec. While shields will drop for both Prot and Holy, Ret, Prot and Holy weapons are typically coded to only drop for that loot spec. One of the challenges of trying to play all three specs is keeping your weapon and trinkets up to date. Each boss drops different items. To maximize your chances at the drop you want, you'll want to set the loot spec for each boss. </p><h2 style="text-align: left;">Necrotic Wake</h2><p></p><ul style="text-align: left;"><li>Blightbone - Prot</li><li>Amarth - Holy</li><li>Surgeon Stitchflesh - Holy, if you don't need the shield, then Ret</li><li>Nalthor the Rimebinder - Holy, if you don't need the trinket, then Ret</li></ul><p></p><p>Set your loot spec to Protection for the first boss, Blightbone. After you kill Blightbone, set your loot spec to Holy. There's a 1H sword from Amarth, a shield from Surgeon Stitchflesh , and a INT trinket from Nalthor the Rimebinder. Once you have the shield from Surgeon Stitchflesh, you can set your loot spec to Retribution for a STR trinket. Once you have the INT trinket from Nalthor the Rimebinder, you can set your loot spec to Retribution for a 2H sword.</p><h2 style="text-align: left;">Plaguefall</h2><p>Set your loot spec to Prot for the whole dungeon. </p><p>There's general Plate drops in Plaguefall. Globgrog has a Stamina trinket, which I assume will drop for Protection, but Wowhead doesn't have a loot spec shown for it. Doctor Ickus has a STR Trinket and a 1H STR Mace. Both will drop if your loot spec is Protection. Plaguefall is a terrible dungeon to run if you're looking for Holy weapons, shields or trinkets.</p><h2 style="text-align: left;">Mists of Tirna Scithe</h2><p></p><ul style="text-align: left;"><li>Ingra Maloch - Holy, if you don't need the trinket, or the mace, then Ret</li><li>Mistcaller - doesn't matter</li><li>Tred'ova - Prot</li></ul><p></p><p>Set your loot spec to Holy for Ingra Maloch. If you don't need the trinket or the 1H mace, you can switch to Retribution for a shot at a 2H axe. Mistcaller just has general Plate drops. Tred'ova has a 1H axe and a shield. Both have a chance to drop if you set your loot spec to Prot.</p><h2 style="text-align: left;">Halls of Atonement</h2><p>Set your loot spec to Prot for the whole dungeon. </p><p>Echelon has a STR Trinket, and Lord Chamberlain has a STR/MAST trinket. High Adjudicator Aleez has a Haste trinket. Wowhead doesn't currently show what specs these are coded for, but I am speculating all three will drop for Prot. If we find out later that the Haste trinket is set for Holy, then change your loot spec accordingly.</p><h2 style="text-align: left;">Theater of Pain</h2><p></p><ul style="text-align: left;"><li>An Affront to Challengers - Holy, or if you don't need the trinket, Ret</li><li>Gorechop - Prot</li><li>Xav the Unfallen - Prot</li><li>Kul'tharok - Holy</li><li>Mordretha, the Endless Empress - Prot</li></ul><p></p><p>An Affront to Challengers and Mordretha, the Endless Empress present interesting choices. Affront has a Ret weapon, or a Holy trinket. Use Prot on Mordretha for a shield or and a STR trinket.</p><h2 style="text-align: left;">De Other Side Dungeon</h2><p></p><ul style="text-align: left;"><li>Hakkar the Soulflayer - Ret</li><li>The Manastorms - Holy if you need the weapon, Ret if you don't.</li><li>Dealer Xy'exa - Any</li><li>Mueh'zala - Any</li></ul><p></p><p>Hakkar has a 2H sword and a STR trinket. The Manastorms have a STR trinket and a 1H INT Mace. Xy'exa has a strange trinket that looks like it will have INT for Holy and STR for Ret/Prot. Wowhead doesn't say, I would think it will drop for any loot spec. Mueh'zala only has general plate.</p><h2 style="text-align: left;">Spires of Ascension</h2><p></p><ul style="text-align: left;"><li>Kin-Tara - Any</li><li>Ventunax - Any</li><li>Oryphrion - Prot</li><li>Devos - Holy</li></ul><p></p><p>Spires is a trinket dungeon and quite straightforward. Oryphiron has a STR and a MAS trinket. Devos has an INT trinket.</p><h2 style="text-align: left;">Sanguine Depths</h2><p></p><ul style="text-align: left;"><li>Kryxis the Voracious - Any</li><li>Executor Tarvold - Holy or Prot</li><li>Grand Proctor Beryllia - Holy</li><li>General Kaal - Ret/Prot or Holy</li></ul><p></p><p>It doesn't matter what you do for Kryxis. Tarvold provides a choice. If you want the INT trinket, set loot spec to Holy. If you don't need it, set your loot spec to Prot for a 1H mace. For Beryllia, use Holy for a trinket. Kaal is another choice. Ret or Prot gives you a shot at the STR trinket, but Holy gives you a shot at a 1H sword.</p><p>There you go. Best of luck as you gear up in these early days of <span> </span>.</p><p><br /></p>Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-37240583578560986672019-08-16T16:25:00.003-04:002019-08-16T16:25:42.895-04:00Honors Update: Back to the PaladinWell, its been a minute since my last update. Between writing for Blizzard Watch, streaming and real life, updates here will probably be few and far between.<br />
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For the most part, I think I made the right choice to go with my Hunter as my main for <i>Battle for Azeroth</i>. Some of the early War Campaign stuff would have felt terrible on my Paladin. Liadrin is one of the Horde commanders in the Batte of Stromgarde. Honors spent most of Legion traveling around the Broken Isles with her. He wouldn't want to fight her.<br />
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I always knew I'd level Honors (my original Paladin) to the cap, but he was my third toon after my Hunter (Theogrun) and my Tauren Druid (Tivonicus). As I started to play Honors in the waning days of 8.1, I was having a blast with him, even as Ret. Our raid team went through some shakeups and the leadership put out a blanket statement that if anyone wanted to change mains, roles or specs, now was the time. When 8.2 dropped, I switched to Paladin as my main. My Hunter hasn't stepped foot in Nasjatar yet. Neither has my Druid, but I'm sure I'll get there. One day. Maybe.<br />
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<h3>
But why?</h3>
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After hitting max level with Honors, I learned about the Glimmer of Light build for Holy Paladins. It's a different playstyle with almost no hard casting. You're encourage to be upfront engaging the boss, swinging your hammer. It is everything I always thought Paladin healing should be. I tried it, and I loved it. We killed Un'at with me as Holy. It was fun and I was only 2k HPS behind the other two healers despite being 10 iLevels lower. Who would have guessed, me, a Holy Paladin. We have our main three healers for our raid team. I'm running as main spec Ret, but I'm ready to heal if we need them.<br />
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<h3>
Aren't you a tank</h3>
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I'm not ready to dip my toes back into tanking. <i>BfA </i>Raids (and Mechagon) have so many mechanics, sometimes I struggle to keep up. More than once, I've questioned if I'm good enough to do this content, or if I'm being a boat anchor on the progress of the team.<br />
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<br />Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-83671948021102845692018-06-22T14:27:00.003-04:002018-06-22T14:27:41.346-04:00I KNEW this would happenHours after my <a href="https://honorscode.blogspot.com/2018/06/decision-point.html">Decision Point</a> post went live, a major new build of the Beta/PTR went up. <br />
Because, of course it did.<br />
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<h2>
Shaman is improved</h2>
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What I read from the Shaman Discord is many of the mechanical issues with Shaman were addressed. Stormstrike got a big damage buff, as did Crash Lightning. AoE should be better and Stormstrike should feel more rewarding. Elemental Spirits got changed so all three outcomes are similar. Shamans are no longer a bit of a mess and I've opened the door a crack for the Shaman to make a last minute push to take over as my BfA main mostly because...<br />
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<h2>
Mongoose is back</h2>
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Mongoose Bite got buffed and looks to be competitive. This will delight many current Survival Hunters, but it brings back the Mongoose Fury damage window. I hated the Judgement/Colossus Smash damage window on Ret and Arms. Mongoose Fury is a little different than those so I decided to try it out on Beta/PTR. I don't play Survival today, so its not a mechanic I understand well. At first, it was frustrating, but after a while I started to get it. Still, its not as much fun as the Tip of the Spear build I had been playing. With that build, you want to hit Raptor Strike after a Kill Command. Mongoose Bite puts pressure on you to decide if you want to start a Mongoose chain or not. Once you start the chain, you're on a timer to get Mongoose buffed to five and then get as many Bites as you can before it falls and you have to start all over. From a design perspective, those decision are probably better, but I have concerns about my own ability (or lack thereof) to pull it off. Survival Hunter is a Pure DPS class. If I can't pull off the numbers, I'm not much use to the group.<br />
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It's not as much of a problem out in the world where nothing lives all that long. I fought a mob with a knock back and once again fell in love with Aspect of the Eagle. I keep seeing places in Legion Mythics where it'd be super helpful. Add on Curator in a puddle? No problem, pop Eagle and finish him off. Flame Wreath getting ready to go off and worried about overlapping with the other melee? No problem. Disengage out and pop Eagle. I hope Mongoose doesn't become the go to talent on that row, though its certainly looking that way.<br />
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<h2>
Finding Groups</h2>
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I got the part of the Balance of Power chain where you need to run several Mythic dungeons. You have to do the regular, no keystone, Mythics. It's boggling to me you can't complete these quests in Mythic plus. There were only two groups in group finder, both with two DPS a piece and not a single healer or tank. If its this hard to get groups for Balance of Power while Legion is still current, it's going to be harder when everyone is busy with the new expansion, although, I guess like many other transmogs, soloing it at level 120 would be doable. It's always been so easy for me to get groups as a tank. I do think I'd like the option to get easy groups as a healer.<br />
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<h2>
Viability</h2>
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The changes have me rethinking my decision. I do love playing both so my passion isn't a problem like it was with the Monk. I still can't tell you why Windwalker didn't click with me.<br />
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Raid and Mythic+ viability for either Enhancement or Survival are still unknowns at this point. Numbers and final tuning will determine how each class performs and ranks against each other. Windwalker still looks the strongest of the three, but I can't choose something I don't find fun. I wish I had gotten more enjoyment out of playing the class.<br />
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<h2>
The needs of the many</h2>
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Our team had our big BfA prep meeting to see what we need to recruit. As I suspected, we've got two other players in our ten to twelve man team planning on playing Beast Mastery Hunter. Someone else was hoping to play Hunter, but has already said he'll pick something else since we're at three Hunter including myself. We're pretty casual (definition: we'd like to clear Heroic raids in BfA), and we don't want to tell anyone what to play. At the same time, there are concerns about how viable our makeup will be, especially with BfA going back to 'bring the class, not the player'. My people-pleaser gene kicked in, and I wondered if I need to switch to something else, too.<br />
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<h2>
Moving</h2>
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Our team is scattered on many different servers and we organize everything through Discord. Some think we would do better recruiting if we were a traditional guild, all on the same server. Blizzard just announced a sale on Character Transfers this weekend. If we're going to move, now would be the time to do it.<br />
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It also means my timetable for making a final decision got pushed way up. As much as I'd prefer wait and see what everyone else does and how the final tuning numbers shape up, I need to figure out what toon to pay to move. This patch has made me a little less excited about the Hunter, a little more excited about the Shaman. But is it enough to make a decision? As a range off-spec, I still prefer BM to Elemental, Its a guess if I'll like Resto healing if we need it.<br />
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Check back on Monday and I'll let you know what I did.Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0tag:blogger.com,1999:blog-3190673057769546823.post-4299076908452390852018-06-19T11:33:00.007-04:002018-06-19T11:34:25.129-04:00Decision PointWe're three weeks from prepatch and less than 60 days from <i>Battle for Azeroth's</i> launch. It's time to stop waffling and make a decision. I have the new main narrowed down to three: Hunter, Monk, or Shaman. I've debated the pros and cons, watched videos, and streams, and played each on Beta.<br />
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<h2>
First out</h2>
I need to eliminate one and that's going to be the Shaman. Both DPS specs for Shaman are a bit of a mess right now. The developers did call out both specs as known trouble spots for them so there's hope the situation could improve. This is good news for the Shaman community, but I have to go on the information I have available today. I don't love playing the Shaman enough to make him my main in the hopes Enhancement and Elemental get addressed before launch, nor do I love him enough to put up with a subpar 8.0 experience in the hopes of better days in 8.1. Now, maybe the developers blow me away with the next build, and I can always change my mind later, but as of today, Shaman is out.<br />
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<h2>
Healing</h2>
My personality type (ISFJ) fits with playing a healer. I enjoyed healing in other games like Overwatch, but I've never gotten into it in WoW. I always resented playing Holy because healing got forced on me in Vanilla and Burning Crusade. I've done some healing leveling up on the Druid, Monk and Shaman, but I doubt the experience is anything like healing a raid or a high Mythic plus key. It's nice to be needed, and Fistweaving looks like fun. It might be a healing style I enjoy.<br />
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<h2>
Head versus Heart</h2>
The more I thought about my decision, the more it felt like a head versus heart problem. All the logical reasons point to Monk. Monk has role flexibility and looks to be the stronger choice in Mythic plus. Monk has strong utility with Mystic Touch that no other class nor consumable can bring. Currently, we don't have anyone on the team planning on playing a Monk.<br />
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I've leveled my Monk into the mid 60s. While I was killing Vyrkul in the Howling Fjord, I got on Discord and talked to my raid leader. We talked about the Monk and the Hunter. I said many of the things I've written about in these blogs, but what was different was hearing myself. There was a passion, an excitement, a joy in my voice when I talked about the Hunter and my experiences playing Survival in Beta that was absent when I talked about the Monk. Through all my time leveling, I still haven't had that moment where I find unbridled joy in playing Monk.<br />
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You ever heard the line "if money were no object, what would you do for a career/job?" I always found this a bit strange since money is VERY real object in this world, but it goes to asking the person where their heart is. To translate this into WoW, I have my Monk, and Hunter on the same server. If I just start up WoW, which one am I most excited to log into? Monk or Hunter?<br />
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When I first logged into Beta, I was still Beast Mastery. I loved Haiti so I took the Animal Companion talent and called out my Devilsaur, Grimlock. By happenstance, the first pet in my stable was my Scalehide, Snarl. Seeing the two them, side by side with my Hunter brought a smile to face.<br />
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The Monk is probably what I should play. It's the logical choice, but it feels like someone playing Prot Paladin because their guild needs a tank. We play World of Warcraft for hours upon hours. Only passion can keep you in the chair. Only passion will get you to log in when there isn't a scrap of gear you need anywhere in the game.<br />
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The answer had been staring me in the face all along. I've made this decision so much harder than it needed to be.Honors Codehttp://www.blogger.com/profile/10603644804340531952noreply@blogger.com0