"It's your Father's Lightsaber. This is the weapon of a Jedi Knight. Not as clumsy or random as a blaster. An elegant weapon from a more civilized age." - Obi-Wan Kenobi
Righteous Defense is The Paladin "taunt". Up until now, every Tankadin I know has used a macro to make the bloody thing work. Those days are at an end.
Righteous Defense (RD) is true taunt now, the weapon of a tank. Not as clumsy or random as it used to be. An elegant taunt from a more compassionate Blizzard.
I tested it extensively last night on the Isle of Quel'Danas.
RD just works.
Imagine a couple of scenarios.
Two Mobs, call them Big and Scary , and a player, call him Quishy, and a Tankadin, call him, oh I don't know, call him Honorshammer.
Honorshammer targets Big, and hits RD. Big now targets Honorshammer.
Target the mob, RD. Mob on you.
Honorshammer targets Big. Big is targeting Quishy. Scary is also targeting Quishy. RD. Big AND Scary target Honorshammer.
Target the mob, and RD. If there was another mob targeting the same player, you get both mobs.
Honorshammer targets Quishy. Big is also targeting Quishy. RD. Big targets Honorshammer.
It still works the "old" way.
I did find it incredibly easy for someone to pull an RD'ed mob back off me. I'm not sure if it's a true aggro transfer like other taunts or just a "You must attack him". I'm not sure what if any duration the "You must attack him" debuff has.
I firmly believe this change was DIRECTLY because one of the CMs (Drysc, I believe) plays a Tankadin. One of the comments he made on the boards was how clunky and unintuitive RD was in it's original form. The very next patch, we have this new RD, and a lovely thing it is.
We now have someone close to the Developer's playing our class. I can't see anything wrong with that.