Wednesday, January 13, 2010

PS: Tankadin Weapon Enchant

I've got a new article on Paladin Schmaladin today on Protection Paladin's choice for a Weapon Enchant. It goes over some of the new theorycraft from the nerf to Proc based Weapon Enchants (Blade Ward, Mongoose) for Protection Paladins and Unholy Death Knights.

Bottom line it for me (TLDR)
• For threat, go with Accuracy.
• Blade Ward is a bad enchant for us. Don’t get it.
• ‘Goose is the only enchant that provides traditional EH (through a very small amount of armor)
• Blood Draining is solid but has stacking considerations.

12 comments:

Ofn said...

Ack! I just put Blade Ward on my pally alt today. :(

Jacob said...

Could you post a summary of the article on your own site? I really don't want to go read that other site.

Westin said...

How about an EH comparison between static Agi and mongoose? You mention 26 Agi at the beginning, but the meat of the discussion is about proc based enchants.

BigFire said...

Considered that I actually recently 'upgrade' my tanking weapon with the one from Pit of Saron (yes, the god of tanking weapon hates me), I need all the threat I can get my hand on.

Honors Code said...

It's about 57 Armor for AGI versus 240 for 'Goose.

Tegoelf said...

Hey, I am trying to wrap my mind around something, Was blade ward a good enchant for us at one point? I seem to remember it being in your paladin 101 as good if above hit cap (which I was and still am well above) Did this change because of the proc changes, or am I/did I completely mis remember it when I got the enchant for my weapon a month or so ago? Also very good writeup, i enjoyed the depth that was given the subject matter.

Honors Code said...

Just doubled checked Tankadin 101 and it's the same as here, Blood Draining for survival, or Accuracy for threat

Tegoelf said...

Well then, I sure messed up, Is accuracy still really good if you are hitcapped?

Honors Code said...

Not really. By the way I'd love to see your hit capped gear. I was under the impression that it wasn't possible to build a set of hit capped gear without making big sacrifices in stamina or avoidance.

Tegoelf said...

Well, it looks like I may have completely messed up my numbers. I will go check the math on whats needed for a paladin to be hitcapped. and then I will know if I have just managed to get the right random drops in my upgrade path to be over it, or if my numbers and memory are way off, (being as I trust your information Honors, I am betting its the second. we shall see)


Tego

ps: I will share my gear if I find that I am capped, though at that point I suspect that the consensus will be that It is lacking avoidance or stam from something else I could get.

Tegoelf said...

If I am reading maintankadin correctly that the hitcap we are shooting for is 296 rating then I was indeed above it for some time. the rating got as high as 315 to 320 before I started upgrading more pieces of my set. I have now gone back to accuracy since I have once again dropped below that mark without it

Ardent Defender said...

@Tegoelf the Hit Cap is 263 which is 8%.

One the things I've always done is carry multiple weapons with different enchants or even the same weapon with a different enchant "if" i was lucky to pick it up again. That gives you options to switch weapon as needed to the one you need with the needed stats or enchant.

Chances are in a boss tanking set you wont be hit capped, but you could be close. But if you need the extra hits to be hit capped in whatever your gear there are always Food Buff the Snapper Extreme to add another +40 Hits to your stats.