What I am about to say may come as a bit of a surprise to you, but, as a Tank, I’m really not digging like Hellscream’s Warsong. Now that’s ironic because I’m pretty sure we would not have killed Arthas without the buff. Let me give you two reasons why I’m not excited about each incremental increase in the buff.
Every time the buff increases, my job gets harder. The buff increases damage dealt. Nowhere in there does it talk about increasing Threat. Now I would figure that since Paladin threat is just our damage times our Righteous Fury modifier, that our threat would be increased as well, but it doesn’t seem to be enough. For pretty much all of Wrath, the only times I’ve had threat problems have been gimmick fights like Malygos or Hodir Hard Mode. Now it’s like I’m back in tBC. In those opening moments of a fight, I can and have lost aggro to just about everyone in our Raid Group. This is especially true on a fight like Sindrigosa where I have been wearing Frost Resist gear. If my opening Avenger’s Shield misses, I’m in deep trouble. Thank the Devs I have two taunt buttons.
I’m not sure if DPS is scaling better than tanks, or if there is some other mechanic at work here that I’m missing. And it’s not just me. I checked with Boston (Blood Death Knight co-Tank) and he’s having the same problems. Our 10 mans don’t always have a Rogue or Hunter for Misdirects and Tricks of the Trade so we can’t rely on them. I’m at a loss to explain it.
The buff is certainly a huge aid in keeping tanks (and DPS/Healers) alive during encounters. While I may be a little envious of Bluevine (Blue’s Feral Druid alt) ability to hit over 80k health (dude, what DID you do?), I can’t remember the last time Tank death was the leading cause of a wipe for our group. This is more a testament to our outstanding healing team than to any tanking I’m doing. I generally one of the last players to die on any attempt. My death is only because we lost a healer, or Boston called for a wipe because we lost too many DPS/Healers.
What bothers me about the buff from a Survival standpoint is that it renders most of my decisions moot. This was brought out the other day when answering questions about gemming for ICC and when to switch over to full on stamina gearing. Gemming is one place where we really get to fine tune our gear. But in the end, it really doesn’t matter. The truth is the 15% buff in ICC makes a much bigger difference in defeating content that what you've gemmed. As someone who tries to make good choices in his gear, it’s deflating to realize that those decision no longer make a significant difference.
@FiestTheRogue on Twitter suggested I need to get more Expertise and Hit. I couldn’t agree more on the Hit part, but I’m already Dodge capped on expertise with Seal of Vengeance up. To get more hit I need the Ring from Gunship. We only seen it drop one time. I could also look at replacing my gloves which are from Blood Queen with the Emblem ones. I don’t need survivability as much any more, but I need threat. I plan to start using more threat centric pieces once I can obtain them.