Over on Maintankadin, Cames gave this take on more "casual" guilds:
"One of the issues that a lot of casual oriented guilds have is a lack of theorycraft. There may be little to no understanding of crit-ability and crush-ability. There is theorycraft for all sub-types (Tanks, Healers, Melee DPS, Caster DPS, Hunters (who are not exactly casters or melee) and at least one person will have to be into looking at this stuff to progress. This will lead to spec and gear optimization - not forcing people to change - to get higher raid DPS, Threat Generation, Damage Mitigation, and Healing Per Second.
You guys can certainly run Kara without doing this. BUT at some point (Curator is probably the spot), you will get stuck and people MAY get frustrated. If your guild is still gearing up into epics, you MAY wish to even do the animal bosses. The loot is not great, but they are pretty easy. Moroes requires a lot of coordination. Maiden is pretty simple nowadays, but will probably take some work on your point. After that it is Opera - then Curator. Oz is chaotic, and requires coordination. R/J is pretty straightforward - but needs some timing. Big Bad Wolf (Run Away Little Girl) is REALLY easy but takes a bit of getting used to. Curator is really the breakpoint for new guilds."
I think this is a very good explanation of what is going on with the guild. Now I am pretty strong into Tank Theorycraft. You have to be to have a chance as Prot Paladin. But the other areas, I don't have a clue about.
So do we have "at least one person" in our guild looking into the theorycraft of each of the areas? Are the others in the guild willing to take the coaching needed?
I'd bet we DO have at least one Healer, Melee DPSer, Caster, DPSer, and Hunter very much into Theorycraft. Can we identify them?
Hunter - Jagdelf
Caster DPS - Wichita
Melee DPS - Ferth, Origami
Healer - Ferth, maybe Bacon?
Tank - Me, Beilin
This sounds very similar to Ferth's Role Captains idea. I bet he's on the right track with that.