10/6 - Part 1: General Tanking
10/7 - Part 2: The New Seal and Judgement System
10/8 - Part 3: Changes to Existing Talents and Spells
10/9 - Part 4: New Talents, and suggested Trees
10/10 - Part 5: The New Threat Rotation or 96969
10/11 - Part 6: Threat Stats for Protection Paladins and Tank Gear Reitemization
10/12 - Part 7: Inscription and Glyphs
10/13 - Part 8: Comparing the 4 Tanks
10/14 - PATCH DAY!
So how do we combine our new tools with our changed tools with our old tools to make an effecient and potent rotation.
Let me introduce the 96969 Threat Rotation. Most of what you will see here is is based on some excellent work done by Psiven of Prodigy on the Moonrunner realm, and used with permission.
The rotation comes from a recognition that most of our threat skills come with either a 6, or 9 second cooldown. Right now we only have 1 skill with a 6 second cooldown, and that is our new Hammer of Righteousness. At Level 75, we will get another 6 second cooldown with Shield of Righteousness. Anywhere you see (free) in the below rotation is a place where Shield of Righteousness will be used once you hit 75.
This means that you need to be able to treat Consecrate/Judge/HS as 9sec cooldowns. Consecrate is an 8 second cooldown. Holy Shield was changed to an 8 second cooldown. Judgement is a 10 second cooldown, but if you take Improved Judgement, it becomes either a 9 or 8 second cooldown.
So why not use 86868? We treat the 8 second cooldowns as 9 seconds to allow for some lag, and for the fact that the Global cooldown is 1.5 seconds. 6+1.5+1.5 = 9.
In order to use a 96969, you need to take 1/2 Improved Judgement, and not take the Consecration Glyph which changes it's cooldown to 10 seconds.
If you have 2/2 Imp Judgement, you can sacrifice the GCD at 10.5 to cast at 11.0. This lets you recast by 19, but you can't cast it anyway until 21.0! Those two seconds you gained are completely wasted. Similarly if you take 0/2 Imp Judgement, you can't Judge a second time at all until 13.0, but there's no open GCD until 16.5 unless you want to push back your entire rotation by a second which would cut your TPS by ~7%. Waiting until 16.5 to Judge leaves you judging as if your cooldown was 13.5sec, then 12sec, repeating so a loss of about 29% of your Judgement damage relative to the 9sec cooldown.
This rotation involves Seal twisting on some of the free Global Cooldowns. Do this only if you have the mana coming in from Spiritual Attunement to support it. Do not let your Seal of Vengeance stack fall off trying to get one more swing from Seal of Righteousness.
If you are fighting a demon you will most likely see better results from using these rather than twisting: Exorcism every 18 sec, and Holy Wrath every 30 sec.
Exorcism will conflict with Avenger's Shield /Holy Wrath at times, at a guess priority should be Avenger's Shield > Exorcism > Holy Wrath
The final rotation:
Prep Seal of Vengeance (Corruption)
00.0 Holy Shield
01.5 Hammer of the Righteous
04.5 (free) <-- Avenger's Shield *This is your 'loop' point
07.5 Hammer of the Righteous
09.0 Holy Shield
10.5 (free) <-- Seal Twist: Seal of Righteousness 12.0 Judgement 13.5 Hammer of the Righteous 15.0 Consecration 16.5 (free) <-- Seal Twist: Seal of Vengeance 18.0 Holy Shield 19.5 Hammer of the Righteous 21.0 Judgement 22.5 (free) <-- Seal Twist: Seal of Righteousness 24.0 Consecration 25.5 Hammer of the Righteous 27.0 Holy Shield 28.5 (free) <-- Seal Twist: Seal of Vengeance 30.0 Judgement 31.5 Hammer of the Righteous 33.0 Consecration 34.5 (free) <-- Avenger's Shield *Loop
Using this rotaion, Psiven has constructed a graph showing expected TPS with various weapons.
Friday, October 10, 2008
10/6 - Part 1: General Tanking