There was a time in my Paladin's life when I could tell healers and DPS the World of Warcraft over, "As long as you stand in the Consecrate, you're safe." Other tanks learned that once a mob was in the Consecrate, they weren't pulling it off me without a taunt.
That doesn't appear to be the case anymore. Mobs run right through my Consecrate and keep on trucking. I've lost mobs in AoE situations to Fan of Knives, and Death and Decay.
The first time I really noticed it was during our Sarth 2D and 3D raids, when I was Whelp Tanking. Then I have especially noticed it in Ulduar on stuff like Hodir's Worm trash, Mimiron's Trash trash and Thorim's whole arena. In fact, it was my failure in the Arena that really got me thinking about Consecration again.
I know that spells like Blizzard can crit now and they couldn’t in Burning Crusade. But Consecrate seems to lack burst threat. It’s nice threat over time but there’s just no burst. Shockwave at least stops the mobs in their tracks with a stun.
That lack of burst hurts because I tend to think people are a lot less careful with AoE now than they ever have been. We started AoEing trash in 3.0, and then we got the pure AoE fest that was and is Heroics and Naxx. People just don’t wait for AoE anymore. You wait on your AoE and you’ll get destroyed on the meters. Next thing you know someone is whispering the Raid Leader about replacing you.
I understand that Paladins aren't pure AoE tanks anymore. Every tank can AoE tank quite well, and I think that's been a good change for the game. I'm more looking to figure out how to keep my DPS/Healers alive on Thorim's Arena and the like.
The other problem I had in AoE situations was that because I wasn’t getting hit, I quickly ran myself OOM.
I think my biggest problem is my First Person Shooter skills have really declined over the past couple of years. One of the big skills in an FPS game is what I call See-Shoot-Kill. See your target, identify him as an enemy (especially important in games that support Friend Fire), and open fire on him. Often when playing with friends, they would tell me they were dead before they saw me. That See-Shoot-Kill was just a reflex. I need that kind of reflex in the Arena. See the Warbringer, shoot him with Avenger’s Shield, or Exorcism.
It gets harder when multiple elite spawn, as they do in the later stages of the encounter. That’s usually when I lose a Black (Priest) or Donk (Mage) or Ofn (Rogue) or Mag (Ret Paladin).
I wound up having to take the Tunnel and let Ellevis (Blood Death Knight) handle the Arena.
I wish there was some way, or some where I could go practice Thorim’s Arena a couple of times without endangering my raid group, but we went ahead and killed him.
Lastly, I feel the pain that fellow Paladin Tank blogger Rhidach is going through. He’s killed Flame Leviathan every reset (11 times) and never seen Titanguard.
I’ve killed Flame Leviathan 9 times. No Flamewatch Armguards. They didn’t drop the 2 times I wasn’t there either. 11 Kologarn kills, 1 Mark of Unyeidling that I lost to my co-Tank, Ellevis (Blood Death Knight). We’ve done XT Hard at least 4 or 5 times, but no gun for our Hunters.
Indeed, the RNG can be a cruel mistress.