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Battle for Azeroth Plans (Pre Alpha)

My philosophy is the make the best decision I can based on the information I have available to me at the time. The raid team is planning to stay Alliance. We're currently 11/11 N and 3/11 H in Antorus. All I know with certainty is I want to play a Zandalari Druid. Their travel forms are dinosaurs and some of the data mining hints ALL their forms might be dinosaurs. My highest Horde toon is Kishuf, the mage I boosted in Warlords. I decided to level him rather than use the boost I got with the Battle for Azeroth preorder. Once I get him to 110, he can do the Nightborne and Highmountain recruitment. I'd love to see those stories. Then once Battle is out, he'll level to 120 and do whatever is required to unlock Zandalari. I have no idea what I want to main for Battle on the Alliance side. Honor's Hammer, my Paladin, has been my main for every expansion except for Cataclysm where I started out with Theogrun, my Hunter. Even then, I switched back to Honor's Hammer ...

It goes to 11 (or 10)

Mythic+ This weeks' combination of Sanguine and Overflowing was about as easy a combination as we could ask for. The frustration came from our keys continuing to upgrade to the same dungeon, Vault of the Wardens. You could say I've spent some quality time with Cordona last week.  The highest our group has done is plus 9, and we decided to make our push for plus 10. Since we had gotten so much practice on Vault, that was key we chose. Our other option was Halls of Valor which I've only done on Mythic0.  The run didn't start out well. My mic cut out right before we started. I managed to get it fixed, but it cut out again after the first boss. I could still hear, but my team could no longer hear me. Towards the end of the night, it died completely. I've only had the thing about 3 months. It was a Logictech, and I've always had great luck with their products. I guess I finally got a dud. We knew were pushing the limits our group. Plus 10 gives the bos...

Necrotic and the Paladin Tank

My crew took on Black Rook Hold+9 with the prefixes of Necrotic and Teeming. Necrotic meant that every mob put a stacking Damage over Time debuff on me that reduced the effectiveness of healing. It stacked quickly, especially on the larger pulls, and pretty soon my Light of the Protector was healing for single digits. The way Necrotic is generally handled is with coordinated group stuns and kiting. I'm Stunned -- actualy I'm not One of the problems I ran into is that Paladins lack an AoE stun. Sure, we have Blinding Light, but it's a disorient, and it breaks on any non-Holy damage. It's great when you are soloing, but unless you run with all Paladin group, the disorient is going to break in about a millisecond. Other tanks have true AoE stuns that do not break on damage. They can assist with the stun rotation. I can't. Consecrated Ground / Divine Steed helped a little bit with kiting, but I still was wishing for a true stun like other tanks have. Phenomenal ...

Krosus Progression

Apologies for the Wall O Text. I'll try to remember to get some screenshots next time. Nighthold The Voracity crew headed back into Nighthold and knocked out the first three bosses (Skorpyron, Chronomatic Anomaly, and Trilliax) in short order. We had gotten our first kill on Spellblade the week before, but it was messy as my six-year-old's bedroom and I wasn't sure it was repeatable. I was right. The problem area, at least from my point of view, is moving out of Arcane fog while staying with my co-Tank during Annihilate. After a couple of pulls, I could feel the attempts getting more and more solid. Our Warlocks upped the AoE damage with a combination of some Warlocky spell and other Warlocky spell (Cataclysm?). That helped put the adds down faster, and the next pull we got our kill. It still wasn't super clean, but she was dead, and neither of the tanks were, so that's a bonus. Aegis of Light I had experimented with Aegis of Light for Spellblade to help bot...

Pathfinder, Mythics and Alts

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Pathfinder One of my goals has been working towards finishing Broken Isles Pathfinder, Part One. In Warlords of Draenor, I was a little behind the curve on the flying meta and competing with flyers for the rare kills you needed for Order of the Awakened rept was difficult. I had already completed the A Glorious Campaign. Variety is the Spice of Life and Loremaster of Legion achievements. All that was left was Broken Isles Explorer and Broken Isles Diplomat. For Diplomat, the only one I was missing was Wardens. Ironically, the best way to get Wardens rep was to do the Kirin Tor Emisary. First of all, you only needed to do three quests for that Emissary and I always do all the Ley Line Race ones. The Kirin Tor Emissary lets you pick a reputation token that gives you 1500 reputation with one of the Broken Isles factions. For Broken Isles Explorer, I was missing a couple like Trueshot Lodge, and the Gloaming Reef. After running around a bit, I knocked those out and finished Brok...

Catching Up - Mythics and Nighthold

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I was running a Mythic Plus the other night with my old crew (Wichita, Black, Lakini and Donk) and one of them mentioned how he missed reading the old blogs I did. Most of my writing free time has been devoted either to my Blizzard Watch columns or to the novel I'm working on. Something had to give, and for a long time, that's been this blog. Lately, though, I've found that I, too, have missed the outlet. I'm going back to my original vision for this space of chronically my adventures through Azeroth. At most, I'll post weekly. These articles won't be as polished as my Blizzard Watch stuff. The editors over there are first class and help me take my writing to whole other level. What you'll see here is raw Honors Hammer. Mythic Plus Shenanigans That Mythic Plus I did was amazing. These guys have many different toons, but I think the composition was Paladin Tank (yours truly), Hunter, Balance Druid, Rogue, and Demon Hunter. It was a Darkheart Thicket+2,...

Tin Foil Hat: The Titans Aren’t Dead

Throughout the Legion expansion, we have been recovering the Pillars of Creation, items used by the Titan’s keepers in the ancient past to shape Azoerth. We’ve also learned the Titans who gave those artifacts their power are dead, killed by their own champion, Sargeras. But are the Titans dead? My own theory, to borrow a line from a famous philosopher, is the Titans are only dead “from a certain point of view”. A simplified story I think we’ve received a simplified version of the story; the same way a wise parent will simplify a horrific story for a child too young to comprehend it. We know that when the Titans died their essence came to Azeroth and inhabited the Keepers. Only Keeper Ra understood what had happened and it sent him into a deep malaise. The other Keepers couldn’t even process it. But could being as colossal as a Titan’s have their entire essence housed in a Keeper? I think not. We are talking about the beings of such enormous size and power that they killed an O...